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[Gurps] So what's wrong with 4th Edition?

Started by Silverlion, November 16, 2007, 05:39:34 PM

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Tyberious Funk

Quote from: KoltarNOTHING is wrong with GURPS 4/e.

Sorry dude, but that's just plain bollocks.  Of course there are things wrong with GURPS 4e.  It's long, complicated and very, very crunchy.  For folks that don't mind that sort of thing, they'll also find it is detailed and highly flexible with a range of high quality supplements.

But it's hardly a perfect system.

QuoteI'm starting to think people just whine about it too much and they should maybe just  try it.

Again, given that it's a pretty detailed and complex game, I wouldn't bother trying it if you are more interested in games like Risus, Wushu or even Savage Worlds.
 

joewolz

I love GURPS.  I own about 130 books for 2nd/3rd edition and a few of the 4th edition books.  I've GMed some 4th ed. games and ran a short campaign a few years ago.

My players liked it, but didn't love it.  It is also too much work for me to GM.  Unfortunately, with grad school and my job eating up most of my time, I only have a few hours a week for my hobbies.  GURPS needs more time than I can give right now.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Trevelyan

Quote from: J ArcaneThe combat goes to the same lengths.  Rather than the clean Basic/Advanced split of the original game, everything's all lumped into the same big hunk of mechanics, with the only thing still seperated cleanly out at this point being the actual hex map rules.
Meh? I admit that my memory might be playing tricks on me, but IIRC the basic combat system is in the 4E Characters book and the advanced options are in the Campaigns book. How much separation do you require?
 

J Arcane

Quote from: TrevelyanMeh? I admit that my memory might be playing tricks on me, but IIRC the basic combat system is in the 4E Characters book and the advanced options are in the Campaigns book. How much separation do you require?
There is no more basic/advanced split in 4e.
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dar

True.

There is combat lite in the 'Characters' book, while being the intro to the core combat system, is functional for most situations. Everything else can be cherry picked from the core combat system or the combat special situations chapter in the 'Campaigns' book.

The core combat system from the 'Campaigns' book is designed to be used without the additional 'Tactical Combat' system.

J Arcane

Quote from: darTrue.

There is combat lite in the 'Characters' book, while being the intro to the core combat system, is functional for most situations. Everything else can be cherry picked from the core combat system or the combat special situations chapter in the 'Campaigns' book.

The core combat system from the 'Campaigns' book is designed to be used without the additional 'Tactical Combat' system.
I think I remember what you're talking about now.  Yes, there was a rather curt summary of the combat system in the Characters book, but I got the distinct inmpression that it was entirely intended to simply introduce a few of the basic concepts to players who didn't care to read the full system in Campaigns.  

I didn't find it to be comparable to the Basic/Advanced split, where they were clearly delineated as two seperate and complete combat systems, in the way they were in 3e.
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dar

I've read your posts on this subject before, and I get ya, sortof.

I do think that the split is still there, and can be made even more pronounced. The lite combat section with a bit of core and a bit of the special combat situations and your mostly there. Though I think they tried to keep the split by using a 'core' and moving the tactical stuff aside.

walkerp

I have found the combat section in the Characters book is never quite enough.  It's more like combat from the player's perspective rather than combat lite that both the players and the GM can use.
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J Arcane

QuoteI have found the combat section in the Characters book is never quite enough. It's more like combat from the player's perspective rather than combat lite that both the players and the GM can use.
Exactly.
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dar

Yea, you'll need to borrow a few things from the 'core' and 'special situations' sections of the Campaign book. I, however, do not think that you'll have to borrow very much.