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GURPS: Revise 4e OR 5th Edition?

Started by doomfarer1, September 30, 2024, 06:04:48 PM

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doomfarer1

Quote from: RNGm on October 03, 2024, 10:03:41 AM
Quote from: Aglondir on October 02, 2024, 08:25:04 PM
Quote from: David Johansen on October 02, 2024, 09:41:47 AMOkay RNGm, if you just want a look at the rules download GURPS Lite.  It's free and it's actually pretty comprehensive.  Not the kind of nerfed, cut down quickstart you might be expecting.  There's also a free solitaire adventure, "All In A Night's Work" and a GM'd adventure "Caravan To Ain Erris".

Gurps Lite 4E doesn't have any magic, so it's pretty useless for fantasy. At least the fantasy games most people want to play.

Gurps Lite 3E does have magic, albeit only 2 pages with 14 spells.


I appreciate the suggestion but the magic would be key.  Obviously I could house rule in magic from the mainline GURPS fantasy book but that somewhat defeats the purpose of using the lite rules variant.   One reason the dungeon fantasy piqued my interest  is that it seems like an all-in-one purchase for a fantasy GURPS.   I have zero idea though if it's actually lighter than normal current edition GURPS let alone fully in the rules light category.   When I was younger, crunch was king but in my middle age I just prefer elegance that gives you 80% of the feel/effect with 20% of the rules.  YMMV.


The DFRPG box set is a well-put together product that is about as straightforward as you can manage with the system. You'll love it. Get it physical w PDF and you can game for years right out of the box.

David Johansen

If I remember right there was a complete in one book GURPS Myth based on the crpg in third edition.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Aglondir

Is there a market for a rules-lite 3d6 roll-under, point-buy, low HP fantasy game?

doomfarer1

I guess not, without marketing behind it.

That's the Fantasy Trip. And I wish SJ had rolled out a massive campaign for it in game stores around the country. He honored the old layout and organization in it, which I can understand, but it needs a better, clearer presentation format. Look at ShadowDark. Its format is so awesome and simple and she built a massive following before launching. So we at least know a straightforward game can be successful.




Newer gamers don't know the thrill of deadly gaming, although OSR has been doing pretty well so who knows.

Kyle Aaron

Quote from: doomfarer1 on October 02, 2024, 09:40:51 PMWhat are your opinions on these lofty issues Kyle?
Run a game of GURPS4e. Then you will have experience by which to form your own opinion.

A long time ago, I was a "Man in Black." I don't know if they still have the scheme now - you were supposed to go out to game stores and run games and promote SJG stuff, if you did it well they'd give you Warehouse 23 credit. They kept questioning everyone's submissions as to having run games so most of the MIBs I knew left.

Anyway, the first thing I found was that absolutely everyone needed a pre-generated character. It's simply not viable for a casual pickup game - the entire session would be their making their character, not getting to play it. This also meant that in a regular campaign with 3-6 players I had to fudge things to keep characters alive. If it takes 15 minutes to make a character, people aren't usually worried if they lose one after 3-12 hours of play. But if it takes three hours to make a character...

As with character generation, so with the rest of play. Everything had to be fudged over or streamlined to keep things moving. Following all the rules just made things too fucking slow.

After well over 100 sessions I gave up and ran other stuff instead.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Eric Diaz

There won't be a 5th edition, as mentioned above.

I must add this is their stance on Roe v. Wade, for whom it may concern.

https://www.sjgames.com/ill/archive/July_08_2022/Roe_v_Wade

I played GURPS for decades, I like 4e better than 3e but there are still some obvious flaws (e.g., the cost of will/perception/charisma is too low) and too many fiddly bits, although it would easy to make an easier version with "bang" skills plus GURPS Lite.

250 points is definitely too much, 150ish was enough for our games.
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David Johansen

If you stick to the Dungeon Fantasy templates they do speed up character creation.  Personally I prefer very tight pregens as you don't need to look up weapon stats and buy equipment at the table.

I do think the short lifespan of 100 point characters is probably why Kyle Arron had a character death problem.  But there is stuff in Dungeon Fantasy that can really kill 250 point characters.  And it's GURPS so 3 of just about anything can kill one character.

I often introduce new players with a Harry Potter / Hogwarts campaign.  10 point characters, 7 Strength base, Magical Aptitude 0 manditory. 

Character creation time increases very nearly linear relative to points total.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

doomfarer1

SJ's RvW article was lamentable. I won't say any more on it.

Luckily I buy most of my stuff via EBay, like all the hardcover books I've collected. However I still do commerce there, I admit. I've supported Douglas Cole's kickstarters too and he's bringing out programmed solo adventures for DFRPG ( and TFT) where you start at a much lower point total.

Yeah if I did have the opportunity to GM a game for players at a store or Con I would just hand out characters or roll them up randomly. I would do this for new players at the house too. Once they play and understand the rules they may survive longer without the hand of GM Providence. And randomness can actually be fun if people are willing to play what's on the sheet.

IF there was a 5th edition and Ms Duffy puts them firmly in woke-land I may have to re-think things but there is always HOW and DCG for TFT and the stuff I already have for GURPS.


doomfarer1

#23
This from Sean Punch himself recently on the SJG Forums, under the thread on the new GURPS PDF Power-Ups 10: Skill Trees:

Quote from: Kromm;2538614Yes. One reason why I said "edition 4.1 or whatever" is that points will not have precisely the same value as they currently do if you use this supplement to build your campaign. There will be an exchange rate other than 1:1 in the case of skill-focused characters. Diversified characters will cost more, while with the right trunks, focused ones will cost less. Those who don't care about skills at all will just do what they always do . . . And since these appear in different proportions in different campaigns, the exchange rate in question will be campaign-specific, not system-wide.

Anyway, it's the seed of an idea, given semi-official sanction by virtue of being published. At 20 years of age, Fourth Edition can safely be said to be a "stable release," and can reasonably support some speculation that takes it off in wild directions that might be some writer's idea of Fourth Edition, Revised, or Fifth Edition, or Mirror-Universe Edition, or Kromm's Fever Edition even if Fourth ends up being the Ultimate Edition.

Cathode Ray

#24
Quote from: Aglondir on September 30, 2024, 09:03:45 PMWelcome to the Site!

We've had many discussions on Gurps, on some of the exact topics you brought up. This thread from 2021 might be relevant:

Quote(Phil Masters) basically says there will not be a 5th edition for Gurps, unless the RPG market drastically changes, and the popularity for Gurps increases. It's not really a surprise, but hearing it from Phil makes it real.

https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/there-will-not-be-a-gurps-5th-edition/

I think Phil has moved on from SJG since then. I haven't checked their forums for a while, so I don't know the current status of the game or the company.  They wouldn't give any details and quickly hushed up discussion of the departure after the announcement.

Also, this one specifically on DF:

https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/any-dungeon-fantasy-fans-here/
The Phil who is no longer with SJG is former CEO Phil Reed.... replaced with an ultra-woke SJW.  I don't know if Reed left over normal circumestances, or was forced out/left for political reasons.
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David Johansen

I've taken a number of stabs at designing a 3d6 game as a GURPS Alternative.  In the end I either try creating a mirror of GURPS or a totally new game that shares some characteristics from a design perspective.

Really I don't think either approach would attract GURPS Fans.  A Cephus Engine equivalent is out of the question as there's no OGL and the language is specific enough you can't really avoid copying it and changing the name of everything kindof defeats the purpose.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Aglondir

#26
Quote from: David Johansen on October 05, 2024, 01:23:54 AMI've taken a number of stabs at designing a 3d6 game as a GURPS Alternative.  In the end I either try creating a mirror of GURPS or a totally new game that shares some characteristics from a design perspective.

Really I don't think either approach would attract GURPS Fans.  A Cephus Engine equivalent is out of the question as there's no OGL and the language is specific enough you can't really avoid copying it and changing the name of everything kindof defeats the purpose.

I gave up trying to create a mirror of Gurps Lite. There's too much drek in the system. Instead, I started from scratch and built my own rules-lite 3d6 roll-under system, which has concepts from Gurps, Hero, D20, 5E, and some of my own stuff. All of the rules are original text, so it's not violating anyone's copyright. But I doubt there's a market for it. Gurps fans will hate it, 5E fans don't like roll-under, and OSR fans don't like point-buy.

My goal is to finish it this year and post it on some design forums for feedback.

Kyle Aaron

Quote from: David Johansen on October 04, 2024, 05:28:57 PMI do think the short lifespan of 100 point characters is probably why Kyle Arron had a character death problem.
I didn't mention how many points the characters were built on.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Exploderwizard

Quote from: David Johansen on October 04, 2024, 05:28:57 PMIf you stick to the Dungeon Fantasy templates they do speed up character creation.  Personally I prefer very tight pregens as you don't need to look up weapon stats and buy equipment at the table.

I do think the short lifespan of 100 point characters is probably why Kyle Arron had a character death problem.  But there is stuff in Dungeon Fantasy that can really kill 250 point characters.  And it's GURPS so 3 of just about anything can kill one character.

I often introduce new players with a Harry Potter / Hogwarts campaign.  10 point characters, 7 Strength base, Magical Aptitude 0 manditory. 

Character creation time increases very nearly linear relative to points total.

100 points was pretty standard in 3rd edition unless you were playing special ops, supers, or some other high powered genre. There is learning curve for those coming from D&D and similar games who are used to just charging into combat again and again. One of the hardest things for members of our group to adjust to was the deadliness of numbers. A D&D character of medium level can easily handle a half dozen kobold scrubs for example. A GURPS character outnumbered 5 or 6 to 1 even by scrubs is going to likely die.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Cathode Ray

Quote from: Aglondir on October 05, 2024, 02:14:36 AM
Quote from: David Johansen on October 05, 2024, 01:23:54 AMI've taken a number of stabs at designing a 3d6 game as a GURPS Alternative.  In the end I either try creating a mirror of GURPS or a totally new game that shares some characteristics from a design perspective.

Really I don't think either approach would attract GURPS Fans.  A Cephus Engine equivalent is out of the question as there's no OGL and the language is specific enough you can't really avoid copying it and changing the name of everything kindof defeats the purpose.

I gave up trying to create a mirror of Gurps Lite. There's too much drek in the system. Instead, I started from scratch and built my own rules-lite 3d6 roll-under system, which has concepts from Gurps, Hero, D20, 5E, and some of my own stuff. All of the rules are original text, so it's not violating anyone's copyright. But I doubt there's a market for it.
People who like GURPS but stopped patronizing SJG would be your market.
Creator of Radical High, a 1980s RPG.
DM/PM me if you're interested.