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How often do players/characters fail in your games?

Started by Ratman_tf, September 10, 2017, 03:51:34 PM

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Bren

Quote from: Antiquation!;992610Out of curiosity, would you happen to be able to share the guidelines for how your system works? I read your summary, but if you had shorthand notes for determining odds those would be really cool to see/steal...
I'd also be interested in seeing that.

Skarg, if you decide to post something, I suggest making it a separate thread so people don't have to wade through this thread to find it.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

flyingmice

Quote from: Bren;992328I appreciate the way you have distinguished different levels of failure and that sounds like the right degree of success and failure at each level.

Thanks for noticing, Bren! :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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Aglondir

#47
Quote from: jhkim;992433The GMs were running it incorrectly. In standard Dungeon World, there are three possible results from "Hack and Slash":

* 10+ : You do damage and either the opponent doesn't, or you do +1d6 damage
* 7-9 : Both you and the opponent damage each other
* 6- : The opponent damages you
Wow... they really got it wrong. They ran it like traditional D20.

Edit: Edit 2: Nevermind, I figured it out!

Skarg

Quote from: Antiquation!;992610Out of curiosity, would you happen to be able to share the guidelines for how your system works? I read your summary, but if you had shorthand notes for determining odds those would be really cool to see/steal...

Quote from: Bren;992698I'd also be interested in seeing that.

Skarg, if you decide to post something, I suggest making it a separate thread so people don't have to wade through this thread to find it.

Yep, I'll post something to the design forum here this weekend.

Bren

Quote from: Skarg;992793Yep, I'll post something to the design forum here this weekend.
Cool. :cool: And if it isn't too much trouble, you might put a post in here with a link to the other forum. That should make it easier for folks who have been following this thread to find one in a different forum.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee


Bren

Quote from: Skarg;993013Here is a link to the thread I started about Reducing-Complex-NPC-Combats-to-Single-Die-Rolls.
Skarg thanks for sharing this. It's a good idea. While I've done comparative combats before, it hadn't occurred to me to use the empirical data to calculate estimation for a single die roll result. Nice!
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

nope

Quote from: Skarg;993013Here is a link to the thread I started about Reducing-Complex-NPC-Combats-to-Single-Die-Rolls.

Fantastic stuff, thanks! Very solid procedural method, easily replicated and implemented, as well as transparent. Really good stuff, I'll definitely be using this.

WillInNewHaven

Campaign failures have been rare and memorable. Twice, I've had characters ignore all of the rumors, hard information and, finally, my frantic finger-pointing and decided that something needed to be done about x, when x was not bothering them yet and wasn't harming _anyone_ yet and could have been ignored while they dealt with other matters in the sandbox and, incidentally, became strong enough and _informed_ enough to deal with x. Otherwise, mostly successes, although individual characters didn't always get what they wanted.
Too many minor failures to count. After all, every Player-Character is a setting sun.