Hey everyone! I've started a blog ( https://www.godspargames.com/ ) with the partial purpose of sharing some of the diseases/parasites that I've created for fantasy RPGs, and I wonder if anyone would mind trying to use some of them in their campaigns and giving me some feedback. So far there are three, but the completed list will have a total of more than 25.
Anyhow, anyone willing to try them out and give me some feedback and stories about how you use them and how your players deal with them?
Thanks!
QuoteIf a player succeeds with this roll, tell them that they have been extremely thorough and find no further evidence of spores, despite d6 spores remaining.
Fuck you. Quit writing shit like this.
Definitely. A followup post to this site is coming.
Quote from: GnomeWorks;1119995Fuck you. Quit writing shit like this.
Take it easy on the salt, GnomeWorks, and quit writing shit like "Fuck you. Quit writing shit like this". If you don't like a rule, don't use it. Easy.
Quote from: RPGPundit;1119993Maybe you want to share an example or two here?
Sure thing. The posts are a bit long, but so far I have the following infestations (further expanded on the site)
1) A parasitic larval infestation that causes massive acceleration away from physical blows.
2) A bone worm based on the
osedax mucofloris worm found in whale carcasses on the bottom of the ocean. This parasite makes its victim highly susceptible to the powers of witches and their patrons and eventually turns the victim into a boneless murder-monster.
3) A spiritual parasite that produces effects similar to those in the
Final Destination movies. Gives players something to think about if they make a habit of murdering important (and innocent) NPCs or incinerating important (and innocent) villages.
4) A fungal infestation that causes a character to develop difficult to detect tumors that sneak out while the character sleeps and steal organic treasures from party members and the local populace. Thats the one that GnomeWorks is so salty about.
I have another 20 or so in the works, running the gamut from harmless to lethal, with the goal of giving GMs some new tools to make their games more interesting and hopefully giving players something to consider and some good stories to tell.
The actual posts on the site are a bit long and have more flair and lore. Check them out and let me know what you think. Yours is dope, BTW: so many resources!