A little back story.
My party is from a Roman like city called Sane. They are traveling through Gallic lands. Early in their travel they were attacked by a group of warriors which they easily put down.
Much later, they arrive in a village. The village sees the party has a druid with them and is impressed. One of the men had his son kidnapped by a fairy enchanted crazy woman from the village. He wants to go after her but everyone he knows is too afraid.
The party goes after his son. They fight their way through a really rough set of encounters in this cave.
The party has two magic items made of star metal... a sword and an amulet, both of which are good for taking care of fairies.
Well, the Glanconner and the woman know this, so they keep a rust monster enchanted and handy. While the party was fighting, she hasted the rust monster and unleashed it.
Taking a step back, the party encountered a hill giant the day before. He was guarding a bridge and I thought it was pretty clear when the enemy might be hiding. Instead of flushing him out and fighting him against the cliffs, the party tried to run on foot past him. I expected them to fight, sense they almost always fight, and a well placed grease spell would have done wonders with helping it off the ledge.
Instead, they gave into its demands, paid it like a 1000 gold and gave it a magical cloak, it could wear as a head covering.
Now, the rogue that gave up his cloak got hit by the rust monster and had his +1 sword eaten as well!
By the end of the day he found a cloak of elven kind, so it wasn't a total wash, but he was fucking salty. The cloak he gave to the giant was +2 with 5 DR vs Cold.
Anyway, that's my story of DM dickery. Now onto my question.
We are playing pathfinder by the way. The party was 3rd level tonight. Most of them just hit 4th. (two people went from 2-3, there are 6 in the party). Also, the party's average stat is 15 I think, so they fight as if they were a little higher. (4d6, reroll 1s, drop lowest, reroll bad stat lines).
Well, some men are tracking the party, looking to get revenge for the Celts they killed some days ago. The party was warned by the child's family as they escaped the caves. "Some men came through the village looking for you. A druid, a ranger, a berzerker, and with about 5 warriors. They took half a dozen men from our town to help find you."
So the party is down magic items, a suit of armor, they got lightening bolted before they left the cave, and the only healing they have is a druid and the neutral cleric of an evil god (Aries) -- both of whom already spent all of their spells. The party fled to a river town, bought a couple of canoes, and fled down river.
So here is my question -
Can the human ranger, human wizard, or gnome druid get enough rest on a canoe to memorize spells for the next day?
I think the wizard might be an elf, could he?
Second question:
Anyone know how often random encounters happen or what they consist of? If I'm going to beat the party down, I want to do it by the book from this point on as much as I can. The party that is tracking them is 3 level 3 and 11 level 1s. They couldn't win against the PC group at full health. I really want to push them with this.
You're the GM and you "Think" your player's wizard might be an elf? You don't know your own players' character races?
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I have done a fair bit of canoeing in my day, and I will tell you they are dodgy in the best of conditions. If the spell casters can sleep without shifting around even slightly, they might be able to get some rest. One good roll to the side, however, and the whole thing will go over in an instant.
Quote from: StormBringer;340068I have done a fair bit of canoeing in my day, and I will tell you they are dodgy in the best of conditions. If the spell casters can sleep without shifting around even slightly, they might be able to get some rest. One good roll to the side, however, and the whole thing will go over in an instant.
You must have been in a very poorly made canoe or did a lot of standing up. If you keep your center of gravity low, canoes are very stable. Sleeping is usually done laying down, which I consider to be low.
=
I've never tipped a boat, but I recall row boats being bad. I haven't been canoing sense I was a little kid. I was pretty clumsy too.
I still need to check the path finder rules to see if there is anything at all about random encounters, but I don't think there is.
If nothing attacks them during the night, I imagine they can prepare spells, at least so far. The wizard is an elf, so that's in his favor.
If you have two canoes, stability is dead simple. Lash them together, with a crossbar behind each seat and at the center bar, lashed down both inboard and outboard sides, and make a catamaran out of them. Won't be tipping over in anything under gunwhale high seas.
Most modern canoes are pretty stable. I've slept in a canoe, on lazy summer afternoons, on placid lakes in Alaska. you just have to make certain the center of mass is below or close to waterline. You can stop much of the flop-n-turn by sleeping with feet & lower legs atop a small pack, or by lashing the knees to the centerpole.
Quote from: aramis;340092If you have two canoes, stability is dead simple. Lash them together, with a crossbar behind each seat and at the center bar, lashed down both inboard and outboard sides, and make a catamaran out of them. Won't be tipping over in anything under gunwhale high seas.
Most modern canoes are pretty stable. I've slept in a canoe, on lazy summer afternoons, on placid lakes in Alaska. you just have to make certain the center of mass is below or close to waterline. You can stop much of the flop-n-turn by sleeping with feet & lower legs atop a small pack, or by lashing the knees to the centerpole.
Awesome, thanks.
I not sure about Pathfinder, as I've only skimmed through the 500+ page tome, but information about wandering monsters can be found in the 3.5 D&D DMG on page 77. It discusses frequency and chance of random encounter, but mostly from the point of view that you're in a dungeon environment. The sample random encounter tables for dungeons are located on pages 79-81 of the DMG.
Information on wilderness adventures can be found on page 86 of the DMG. This section discusses issues like getting lost and the effects of terrain. Each type of terrain is discussed and a sample random wilderness encounter table is provided for each environment type.
I hope that helps. :)
Quote from: aramis;340092If you have two canoes, stability is dead simple. Lash them together, with a crossbar behind each seat and at the center bar, lashed down both inboard and outboard sides, and make a catamaran out of them. Won't be tipping over in anything under gunwhale high seas.
Most modern canoes are pretty stable. I've slept in a canoe, on lazy summer afternoons, on placid lakes in Alaska. you just have to make certain the center of mass is below or close to waterline. You can stop much of the flop-n-turn by sleeping with feet & lower legs atop a small pack, or by lashing the knees to the centerpole.
Good point, I hadn't thought of lashing them together, but I am not often in a position to need sleep at the moment I am on the water. :)
And recall that
modern canoes are made specifically for greater stability. Even 20 years ago or so, they were still made largely as they had been for several hundred years prior, only out of aluminum instead of wood. So, very narrow and unstable.
Quote from: StormBringer;340126Good point, I hadn't thought of lashing them together, but I am not often in a position to need sleep at the moment I am on the water. :)
And recall that modern canoes are made specifically for greater stability. Even 20 years ago or so, they were still made largely as they had been for several hundred years prior, only out of aluminum instead of wood. So, very narrow and unstable.
It's been about 20 years since I was in a canoe, and not a one f them was less than 10 years old.
Quote from: aramis;340160It's been about 20 years since I was in a canoe, and not a one f them was less than 10 years old.
You must have had better boats in your area. The ones I used to use were treacherous for the uninitiated, and only marginally safer for the experienced.
Quote from: StormBringer;340167You must have had better boats in your area. The ones I used to use were treacherous for the uninitiated, and only marginally safer for the experienced.
Mostly Coleman aluminum canoes; 3' to 3'6" beam, flat bottomed. But also some Coleman plastic and fiberglass canoes. Same shape as the aluminum ones.
http://www.1stdirectproducts.com/colemancanoes1.html shows the model, just now being phased out... in use since the 1970's!
Quote from: aramis;340180Mostly Coleman aluminum canoes; 3' to 3'6" beam, flat bottomed. But also some Coleman plastic and fiberglass canoes. Same shape as the aluminum ones.
http://www.1stdirectproducts.com/colemancanoes1.html shows the model, just now being phased out... in use since the 1970's!
Ah, yes, two and three seaters. I rode in a couple of those. Most of the canoes I played around were single seaters.
I dont think the Romans had canoes. I think those were something the American Indians invited and people from Europe didnt get any till they came to America.
Quote from: Girl;340390I dont think the Romans had canoes. I think those were something the American Indians invited and people from Europe didnt get any till they came to America.
Canoes:
http://en.wikipedia.org/wiki/Canoe
Appaently, there was a version of thwe 'canoe' in Africa for centuries.
Relevent quote:
QuoteWar canoes have been extensively used in Africa to transport troops and supplies, and engage targets onshore. While documentation of canoe versus canoe battles in on the open ocean is rare, records from the 14th century mention various tribal peoples of West Africa using huge fighting canoes in inland waters, some up to 80 feet (24 m) and carrying over 100 men.[11] Construction of the war canoe was typically from one massive tree trunk, with the silk cotton tree being particularly useful. The inside was dug out and carved using fire and hand tools.
- Ed C.
There may have been canoes in Europe before anywhere else.
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