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Great DMs Need to do Almost Nothing

Started by RPGPundit, July 06, 2023, 11:53:26 PM

Previous topic - Next topic

RPGPundit

The best games you can run as a GM are those where you have no idea what's about to happen in the adventure.
#dnd       #ttrpg   #osr 

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
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RPGPundit

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LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

BadApple

I agree with your overall philosophy of GMing.  I describe it like giving kids a box of Lego, why would I want to force them to only build what's on the box?
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

RPGPundit

Quote from: BadApple on July 07, 2023, 05:58:32 AM
I agree with your overall philosophy of GMing.  I describe it like giving kids a box of Lego, why would I want to force them to only build what's on the box?

An apt analogy.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

King Tyranno

Quote from: RPGPundit on July 06, 2023, 11:53:26 PM
The best games you can run as a GM are those where you have no idea what's about to happen in the adventure.
#dnd       #ttrpg   #osr 



Absolutely. I always cringe at GMs who have pages upon pages of notes. It makes them rigid. Like I'm being dragged through the fantasy novel they made. Similar to the Dragonlance campaigns. These kinds of GMs crumble the moment someone goes "I want to do this instead.". I think a lot of it comes from GMs treating Tabletop RPG design like a Video game. When players treat Tabletop games and video games very differently because they understand Video games are limited by what has been put in front of you versus the more free form and reactive design of Tabletop RPGs.

Basically you need to be able to be spontaneous and creative or you just aren't equipped to be a GM.

Eirikrautha

Quote from: RPGPundit on July 07, 2023, 09:02:26 AM
Quote from: BadApple on July 07, 2023, 05:58:32 AM
I agree with your overall philosophy of GMing.  I describe it like giving kids a box of Lego, why would I want to force them to only build what's on the box?

An apt analogy.

To extend the analogy, this is also why game mechanics (and their flexibility) are so important.  Give a kid a box of identical Lego pieces and, while the kid may be able to make a broad approximation of whatever he envisions, the limits of the Lego shape and size will greatly alter what can be built (i.e. rigid unified mechanics...).  Give the kid a huge supply of widely varied Legos and what he can reflect in his product is greatly increased, but it requires way more time and effort to find the right pieces and assemble them effectively (look at you, generic systems [cough]Gurps[/cough]).  This is the one foundational advantage that the OSR (and older editions of D&D, pre-2e splats) has over other RPG design philosophies.  The OSR leaves a large amount of adjudication at the table in the moment.  It's like giving the kid a near instantaneous 3D printer for Legos: he can make the part he needs right then and there, without being restricted by shape or size and without needing to search through the box for it.  So, while I certainly play and run "non-OSR" games as well (and enjoy many), the OSR does have an advantage that other design styles really don't, and the best OSR and Old School Clones are the ones that take advantage of that...
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

rytrasmi

Hey, nice video. You got some good advice and ideas.

I really enjoy sandbox campaigns. Having few loose plans and lots of random tools also make GMing more fun because you get to be surprised, too.

What really helps me when I run sandbox games is: Introduce long-term* NPCs as early as possible. That way you have cast of NPCs at your disposal, and you're not stuck introducing the new NPC of the week. Your players may even remember old NPCs and seek them out for various reasons. It is really useful to have a villain introduced early, so the players always have a go-to action if they start to drift rudderless: go find the villain you lazy bastards!

*Plan for the NPCs to be long-term, but your players may have other ideas. In one adventure, the players abandoned an old retainer (great guy, super helpful, willing to look the other way) when they had to flee suddenly. The retainer eventually tracked them down for reasons only known to him (revenge!), and the players of course orchestrated to have him killed because he "knew too much."
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

Kahoona

Quote from: King Tyranno on July 07, 2023, 10:24:50 AM
Quote from: RPGPundit on July 06, 2023, 11:53:26 PM
The best games you can run as a GM are those where you have no idea what's about to happen in the adventure.
#dnd       #ttrpg   #osr 



Absolutely. I always cringe at GMs who have pages upon pages of notes. It makes them rigid. Like I'm being dragged through the fantasy novel they made. Similar to the Dragonlance campaigns. These kinds of GMs crumble the moment someone goes "I want to do this instead.". I think a lot of it comes from GMs treating Tabletop RPG design like a Video game. When players treat Tabletop games and video games very differently because they understand Video games are limited by what has been put in front of you versus the more free form and reactive design of Tabletop RPGs.

Basically you need to be able to be spontaneous and creative or you just aren't equipped to be a GM.

Eh. It's all about moderation and/or knowing how to improv.

I run a mega campaign which due to the nature of the politics of it and the players interest in said politics I've had to keep plenty of detailed notes. Even before the players interest in the nobility of the game I had a slew of notes for each major character, important cities and nations. For me that's half the fun of being a GM. Making a world and letting my players explore it.

Does that mean I write down every single village and town and have them all pre made? No. That'll be a fools errand. I do however, write down the places my players go, the people they interact with and their actions.  So if the players ever interact with those people or places again I'm not just pulling shit out from my ass.

Besides my methods, it's foolish to say someone pre planning out major plot points or having notes for events that they want to occur in the game world is a mark of a bad GM. Such events are how you can create tension, experience different stories and more. That mindset is akin to saying a GM who only improvs is lazy and terrible as a GM.

Exploderwizard

Quote from: King Tyranno on July 07, 2023, 10:24:50 AM


Absolutely. I always cringe at GMs who have pages upon pages of notes. It makes them rigid. Like I'm being dragged through the fantasy novel they made. Similar to the Dragonlance campaigns. These kinds of GMs crumble the moment someone goes "I want to do this instead.". I think a lot of it comes from GMs treating Tabletop RPG design like a Video game. When players treat Tabletop games and video games very differently because they understand Video games are limited by what has been put in front of you versus the more free form and reactive design of Tabletop RPGs.

Basically you need to be able to be spontaneous and creative or you just aren't equipped to be a GM.

There is nothing wrong with pages of notes as long as those notes are not some kind of script. Having multiple tables and pages of npc and monster statistics at the ready isn't a bad thing so long as they are not organized in a linear order. I like to have more material prepared than I think will be needed in a session because I don't know which parts the players will choose to engage with in a given session.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Omega

Disagree strongly.
 
Why?
 
Because not everyone can DM on the fly like some of us can. I can. But I know one DM who can not. And one who struggles with it.
 
Every DM is different and there is no "one true way".
 
Also one DMs style of on the fly DMing might be completely worthless to another. I personally really do not like "wandering wizard tower" style of freeform DMing where no matter where the PCs go that wizards tower WILL be on the path they took because "muh story!"

RPGPundit

Quote from: King Tyranno on July 07, 2023, 10:24:50 AM
Quote from: RPGPundit on July 06, 2023, 11:53:26 PM
The best games you can run as a GM are those where you have no idea what's about to happen in the adventure.
#dnd       #ttrpg   #osr 



Absolutely. I always cringe at GMs who have pages upon pages of notes. It makes them rigid. Like I'm being dragged through the fantasy novel they made. Similar to the Dragonlance campaigns. These kinds of GMs crumble the moment someone goes "I want to do this instead.". I think a lot of it comes from GMs treating Tabletop RPG design like a Video game. When players treat Tabletop games and video games very differently because they understand Video games are limited by what has been put in front of you versus the more free form and reactive design of Tabletop RPGs.

Basically you need to be able to be spontaneous and creative or you just aren't equipped to be a GM.

A video game, or a TV show.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Quote from: Omega on July 07, 2023, 08:01:42 PM
Disagree strongly.
 
Why?
 
Because not everyone can DM on the fly like some of us can. I can. But I know one DM who can not. And one who struggles with it.
 
Every DM is different and there is no "one true way".
 
Also one DMs style of on the fly DMing might be completely worthless to another. I personally really do not like "wandering wizard tower" style of freeform DMing where no matter where the PCs go that wizards tower WILL be on the path they took because "muh story!"


Like  many other things, learning how to effectively DM is a skill set. It takes time and practice. You get better at it the more you do it.

Now, could there be some people who are just not capable of the kind of learning required? In theory, yes, but then those people are probably more suited to run games that involve very little setting; to work in a limited sandbox, like dungeons.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Ratman_tf

Quote from: Omega on July 07, 2023, 08:01:42 PM
Disagree strongly.
 
Why?
 
Because not everyone can DM on the fly like some of us can. I can. But I know one DM who can not. And one who struggles with it.
 
Every DM is different and there is no "one true way".
 
Also one DMs style of on the fly DMing might be completely worthless to another. I personally really do not like "wandering wizard tower" style of freeform DMing where no matter where the PCs go that wizards tower WILL be on the path they took because "muh story!"

GMs should prep as much material as makes them comfortable with GMing. But also, Don't Prep Plots.

The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Grognard GM

There was a guy who would occasionally GM for my group, and required several months of prep per adventure, and would lay out every possible course of PC action.

Of course I would do something unexpected 5 minutes in to the game...
I'm a middle aged guy with a lot of free time, looking for similar, to form a group for regular gaming. You should be chill, non-woke, and have time on your hands.

See below:

https://www.therpgsite.com/news-and-adverts/looking-to-form-a-group-of-people-with-lots-of-spare-time-for-regular-games/

S'mon

Quote from: BadApple on July 07, 2023, 05:58:32 AM
I agree with your overall philosophy of GMing.  I describe it like giving kids a box of Lego, why would I want to force them to only build what's on the box?

I've just started a Heavy Gear RPG campaign (d20 conversion), using the newly digitised re-releases. The world/setting is great, but the constant urgings not to do anything that might disrupt The Story (ie the Metaplot) are very silly/annoying/wearying. Yes I damn will disrupt your story, oh mighty games designers!  ::)
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