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WFRP3e - FFG announces The Enemy Within

Started by Skywalker, March 01, 2012, 02:09:46 PM

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Benoist

To the RPG Site in general? Well, thank you, I guess.

Imperator

Quote from: Benoist;520576"Selling out" is the compromising of integrity, morality, or principles in exchange for money or "success" (however defined).
Frankly, I can't see how writing an RPG book may be related to morality or principles, as long as you are trying to do a good job.

The concept of "sellout" is one that has always baffled me, because I don't understand the position of those who use it. I think that is a false moral high ground, because usually the alleged sellouts are honest abou their job. You may like it or not, but they are not being unprofessional or deceiving.

An RPG writer has no moral principles at stake when writing a product: he has an assignment, which has to be done on deadline and in certain conditions. As long as he does it, his behavior is ethical. Now you, as user of the product, are free to like it or not, to find it useful or useless. But as long as the contents of the product match what is advertised, no moral principles are compromised.

Seriously, assigning an ethic value to the writing of an RPG campaign seems preposterous to me.

And Mr. Davis, thank you for showing up and thank you for your work, that I have enjoyed enormously.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Melan

To tell the truth, folks, as much as I dislike the new WFRP, this thread has been just bad form all around. We can do better. This should be a site about discussion, not non-communication.
Now with a Zine!
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Haffrung

I hope the new Enemy Within has an adventure like the Death on the Reik. I think all good campaigns need a section where the players can freewheel and explore the setting a bit. And I prefer that material to adventures where the players have to identify, investigate, and keep track of 20+ NPCs.
 

MonkeyWrench

For those who have no interest in 3e, how easy would it be to "covert" back to 2e?  I get the impression they're vastly different, but it might be fun to revisit the same kind of adventure as the original TEW.

beeber

probably not too tough to convert back, considering graeme said on that blog entry--

"While writing for this new Enemy Within campaign, I took particular care to ensure that the adventures would be easy for an experienced GM to adapt to the first or second edition rules. My intention was that it should work well as a WFRP adventure, period, whichever edition of the rules a particular gaming group prefers."

makes it likely i'll pick it up, provided it's not too expensive

jadrax

Quote from: MonkeyWrench;520787For those who have no interest in 3e, how easy would it be to "covert" back to 2e?  I get the impression they're vastly different, but it might be fun to revisit the same kind of adventure as the original TEW.

I tried converting back one of the first WFRP3 adventures that came out, and it seemed to me that once you had ripped out all the cards, tokens, weird new sheets and whatnot, you had really also gutted out the a lot of the scenario and were looking around to make stuff from whole cloth to replace it.

i.e. its doable, but imho not worth the time and effort. Of course later adventures may be better to convert, but the cost proscribes me buying them to experiment.

MonkeyWrench

@beeber, I sort of feel the same way regarding the price.

@jadrax, I'm not looking for a 1-1 conversion, just a general feel.  I suppose my real question is w/o the main rulebooks how easy is it to get a sense of the relative power level of challenges, npcs, etc.  I'd mostly be picking up TEW2 for the scenario itself.  It does seem like it'd be a lot of work to convert though.

jadrax

#143
Yeah, now if its actually being written with backwards compatibility in mind, that kind of makes it half tempting.

Edit: It's annoying actually: given the lack of space wfrp2 mechanics would have took up, they could probably made it duel stat pretty fucking easily which would have moved it from half-tempting to automatic buy.

Ladybird

Quote from: Benoist;520534Welcome, Graeme! :)



Well sure, you are a sell-out: what you describe is basically mercenary work. "As long as you guys are paying me 6 cents a word, I'll write for you." You seem to have a very good reason to do so (i.e. paying the bills, feed the family), but yeah, that does make you a mercenary, a sellsword. So long as you don't have a problem with people recognizing that fact, it's all good, I guess.

I suspect that there are a number of "unless..." conditions to that sentence, but if you expect him to clarify every single fucking piece of every sentence he writes to prevent you leaping to a false conclusion, well, you'd better be paying six cents a word.
one two FUCK YOU

Windjammer

Quote from: jadrax;520791I tried converting back one of the first WFRP3 adventures that came out, and it seemed to me that once you had ripped out all the cards, tokens, weird new sheets and whatnot, you had really also gutted out the a lot of the scenario and were looking around to make stuff from whole cloth to replace it.

i.e. its doable, but imho not worth the time and effort. Of course later adventures may be better to convert, but the cost proscribes me buying them to experiment.

It really depends which adventures you're talking about. Early stufff like in the main box or the free "A Day Late, a Shilling Short" was specifically geared towards introducing you to the components bit by bit. The adventures included in the expansion boxes for the 4 Chaos Gods are similarly themed around introducing the new subsystems to you. It's a mixture of programmed instruction and module - learning by playing.

It's only the stand-alone adventures like Gathering Storm or Edge of Night that were more modules in their own right. Did you try to convert one of these?
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jadrax

Quote from: Windjammer;520848It really depends which adventures you're talking about. Early stufff like in the main box or the free "A Day Late, a Shilling Short" was specifically geared towards introducing you to the components bit by bit. The adventures included in the expansion boxes for the 4 Chaos Gods are similarly themed around introducing the new subsystems to you. It's a mixture of programmed instruction and module - learning by playing.

It's only the stand-alone adventures like Gathering Storm or Edge of Night that were more modules in their own right. Did you try to convert one of these?

It was Gathering Storm, fortunately I managed to off-load it second hand. It just seemed to be a string of encounters linked together with no real coherent plot. I also had a look at a copy of the scenario in the Magic set, which looked equally lacklustre. When its got WFRP written on the front, I really expect better.

RPGPundit

Bah, remakes are almost always worse than the original.

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