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What makes a Good GM to you? Give us some examples!

Started by tenbones, July 08, 2015, 08:20:55 PM

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Spinachcat

A good GM has a strong sense of pacing. He/she develops a feel for the table, sensing the ebb and flow of the energy of the players, constantly noticing how players react to the game elements and doing whatever he/she can do keep the energy moving.

A good GM knows when to notch up the tension, when to release it with humor and how to refocus the players on the game when non-game stuff draws away their attention.

A good GM respects his good players enough to sideline or eliminate bad players. Good players aren't a dime a dozen and one asshat can thrash a fun game faster than anything.

RPGPundit

A good GM makes a really effective emulated virtual-world.
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