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Good systems for Mad Max

Started by jhkim, June 11, 2015, 04:35:24 PM

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DMK

Quote from: James Gillen;837145Does "Psychotic Australian" count as an Aspect if everybody has it?

JG

That's more of a setting aspect:  "Psychotic Australians Everywhere!"   ;)

Jame Rowe

To an extent Shadowrun (no matter which edition) can model Mad Max.

Just ignore the races or use them as mechanics for different characters.
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Patrick

Quote from: James Gillen;837145Does "Psychotic Australian" count as an Aspect if everybody has it?

JG

This should be amended to "Post Apocalypse Australian" as the psychotic is implied by simply saying Australian. :)

Shawn Driscoll

Quote from: Jame Rowe;837986To an extent Shadowrun (no matter which edition) can model Mad Max.

Just ignore the races or use them as mechanics for different characters.

Car chase rules are kind of a pain to follow in Shadowrun.

jhkim

I picked up Atomic Highway and am looking into it now. (Thanks for the link, Zak.)

I'm also looking at Macho Women With Guns, one of my favorite post-apocalyptic games - though it is more tongue-in-cheek than Mad Max at base.

James Gillen

Quote from: jhkim;838101I'm also looking at Macho Women With Guns, one of my favorite post-apocalyptic games - though it is more tongue-in-cheek than Mad Max at base.

Apparently you saw a different Mad Max than I did.

JG
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Nexus

Quote from: James Gillen;838280Apparently you saw a different Mad Max than I did.

JG

From some of the reactions to the film there seem to be a few different versions floating around out there.
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RPGPundit

There was a D20 mini-game, not Omega World; I don't remember if it was in polyhedron or something independent.  I remember it was pretty close to what I'd figure for Mad Max...
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Jame Rowe

Quote from: Shawn Driscoll;838011Car chase rules are kind of a pain to follow in Shadowrun.

Maybe. I haven't really run Shadowrun as much as I'd like.
Here for the games, not for it being woke or not.

Moracai

#54
Quote from: Moracai;836195Car Wars by Steve Jackson Games. The one with pedestrian rules.

OK, now I have seen Fury Road multiple times! :D

I did some research and found out that your vanilla Car Wars was not suitable for Mad Max at all, but there's no need for despair. There is somewhere an expansion called Chassis & Crossbows that remedies the situation nicely.

And of course it would need a game mechanic for those "Witness me!" types of situations.

Shawn Driscoll

#55
Quote from: Moracai;841124I did some research and found out that your vanilla Car Wars was not suitable for Mad Max at all
This is the first I've ever heard this.

Moracai

Quote from: Shawn Driscoll;841126This is the first I've ever heard this.
I didn't remember it at first, but as I started re-reading my Deluxe Edition, I noticed that there are electric engines, computer controlled turrets, plastic armor and so on. It is very much set in a more advanced environment than where Mad Max takes place.

Shawn Driscoll

Quote from: Moracai;841140I didn't remember it at first, but as I started re-reading my Deluxe Edition, I noticed that there are electric engines, computer controlled turrets, plastic armor and so on. It is very much set in a more advanced environment than where Mad Max takes place.

There are gasoline rules in later editions. But they have nothing to do with the game overall. Cars are still just cars no matter how they go. Do D&D players really care how dragons spit fire?

Moracai

#58
Quote from: Shawn Driscoll;841142There are gasoline rules in later editions. But they have nothing to do with the game overall. Cars are still just cars no matter how they go. Do D&D players really care how dragons spit fire?
But of course some D&D players care how dragons spit fire! :D

The later rules you to refer also have rules for metal armor, which behave quite differently from the plastic ones that vanilla CW simulates. Also lasers and other such high tech weaponry which are present in normal CW do not have a place in Mad Max, IMHO. And I could give other examples how Chassis & Crossbow alternative CW rules fit much better with Mad Max than basic CW (like non-computer controlled turrets I previously mentioned), but I would appreciate if you'd take my word for it.

But you're right in that cars is cars. They all tend to have four tyres and a steering wheel, but many of them are better purposed for some uses than others.

Edit - ok, here are a few snippets that I found that are relevant to the question at hand:

"Gunners only take up one space in these older vehicles, because the fancy targeting equipment that takes up all that room in modern vehicles doesn't exist in these vehicles."

"Very few vehicular weapons are available, and those that are can't usually be aimed like basic Car Wars weapons. Instead, the weapons are mounted fixed to the chassis."

"Without big-time military or underworld connections, the only weapons players can find easily are of the hand weapon variety."

"The Oil Jet and Spikedropper are the only vehicular weapons from basic Car Wars that are readily available"

"Much of the combat in "Chassis & Crossbow" will involve hand weapons"

Skarg

Ah, interesting!

I found these on the SJG web site search from "Chassis & Crossbows":

http://www.sjgames.com/car-wars/games/dueltrack/
http://www.warehouse23.com/products/adq-number-1-slash-3

I guess these would be all the rules for that (plus you need one of the CW books Car Wars Classic, Car Wars Compendium, or Car Wars Deluxe Edition).