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Good systems for Mad Max

Started by jhkim, June 11, 2015, 04:35:24 PM

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MrHurst

Quote from: jadrax;836135As Ronin pointed out, they are in the core rules.

There's also at least a couple of setting books that might be useful, 'Deadlands: Hell on Earth Reloaded' and 'Broken Earth' - But I don't own either so no idea if they are any good.

Have Hell on Earth Reloaded, it has as good rules as savage worlds is going to have for car building, wear, scavenging and other post apoc details you'd want to run with. But the actual rules for car combat are still from the core. The deck based chase rules are pretty good for cinematic rather than simulation though.

3rik

Atomic Highway is pretty much Mad Max The RPG and you can get the PDFs for free. It has rules for building vehicles, chases and combat.
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Normally for a action movie style hijinks I'd recommend Hero System but in this case it might not be the best as the vehicle combat leaves something to be desired, IMO.

GURPS might work though with the more cinematic options in play.
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Omega

Oddly enough, the Indiana Jones RPG had a fairly viable vehicle chase system in it too that could be applied to a Mad Max style adventure. The whole system really would work adapted.

Matt

Quote from: Omega;836242Oddly enough, the Indiana Jones RPG had a fairly viable vehicle chase system in it too that could be applied to a Mad Max style adventure. The whole system really would work adapted.

Why is that odd?

Omega

Quote from: Matt;836244Why is that odd?

Considering the setting is 1940s RKO serial action. But in many ways that does translate well into a Road Warrior setting as car chases abounded in the serials.

Shawn Driscoll

#21
Quote from: jhkim;836097So I was impressed with the latest Mad Max movie, and was considering about what systems would be best for handling that sort of vehicular action.

Older choices might include Car Wars, GURPS Autoduel, and After the Bomb. I'm not a big fan of either Car Wars or GURPS Autoduel, though, and they're about high-tech armed cars with mounted weapons - while Mad Max is more about chases and people on top of cars/trucks shooting and jumping around on them.

New choices might include ocTane and Atomic Highway. I haven't tried either.

What are opinions here?

Mongoose Traveller. It worked with Judge Dredd. It works with anything. Car chases are mostly plots-on-rails. So rules don't really apply to them. The rules apply to everything else going on in the game.

David Johansen

I've been puttering around with a Twilight 2000 inspired system just lately and Road Warrior type stuff is actually the first setting I've been working on.

But my personal pick right now would probably be Savage Worlds or Mercenaries Spies and Private Eyes.
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Xavier Onassiss

Quote from: S'mon;836185There was a d20 Mad Max game called Redline. I don't know if it's still available anywhere.

I still have a copy of that. Did some quick and dirty Savage Worlds conversion notes this weekend (Xavier Onassis doesn't d20!) and then mashed it up with a mutant-psycher zombie apocalypse back-story.

Mad Max is even better when you've got hordes of chainsaw-wielding psycher zombie bikers charging across the wasteland!

nezach

Quote from: Premier;836136Other Dust is easily able to do this with minimal refitting - just decide what parts of the technological background are unwanted and maybe add some extra weapons, vehicles and the like that fit your theme & technological level.

I was thinking of doing something just like this with Other Dust and Engines of Babylon as an option for my sandbox. Stick with the low tech stuff and port over stats for the ballista for some giant vehicular crossbow action.
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Premier

Quote from: nezach;836665I was thinking of doing something just like this with Other Dust and Engines of Babylon as an option for my sandbox. Stick with the low tech stuff and port over stats for the ballista for some giant vehicular crossbow action.

Not fully relevant to the thread, but just earlier this spring I've run an Other Dust game at a local con, very much inspired by Mad Max. The PCs were in a mostly Mad Max-tech level post-apocalyptic world, trying to rob a massive armoured train for its supplies with a truck, a technical, some building cover, and a group of mercenaries with two Hummvees whom they've recruited. It was fun, even though the final battle had to be cut a bit short due to time constraints. Anyway, some memorable lines:

Me drawing an abstract diagram: "And these two are flamethrowers atop the wagon cars, and THIS is a massive railcannon of some sort on the middle wagon..."

Players: "Oh, hoo-effing-ray"

Me: "...and this, this, this, this, this and THIS are machinegun nests..."

Players: "'Nests'?!?!..."


Then later


Me: "Turns out the engine sound coming from the hintermost wagon with the ramp was a tank..."

Players: Roll eyes.

Me: "... with a laser cannon."

Players: "..."
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Omega

Another one been wanting to check out is Spirit of 77. With "Double Feature" modules like "Disco Ambulance and Womens Prison of the Apes". Seems to be a catchall 70s grindhouse system for shootouts and car chases.

Turanil

Quote from: TristramEvans;836120007: James Bond. Because it has the best car chase system, and the rules cover everything else you'd need for the setting.
I had this game a very long time ago, before I sold it on ebay. I remember that it had a good car chase system, but can't remember what it was. Could it be possible, please, that you outline it there (or maybe scan/photo the relevant passage in the book)?

Then, concerning the OP question, the first idea that sprang to my mind was Savage Worlds.
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There a bunch of games what can do Mad Max 1 - 3 well. For me though Fury Road has elevated vehicle combat to art. There was so much loving, attention to detail in the vehicle mods and assorted weaponry I am not sure more generic chase would do it justice. To put into context, I find even my own vehicle combat rules from Bounty Hunters of the Atomic Wastelands are not worthy of Mad Max Fury Road!

Going back to the original post, I would would not think ocTane a good match. The character "classes" are a clever, post-modern collection of pop culture cliches that don't map to Mad Max very well and the mechanics are very abstract; it's a win dice roll and narrate what happens, sort of system. That's not always a bad thing but I feel Fury Road vehicle combat would benefit for a little crunch.
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