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Good systems for Mad Max

Started by jhkim, June 11, 2015, 04:35:24 PM

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jhkim

So I was impressed with the latest Mad Max movie, and was considering about what systems would be best for handling that sort of vehicular action.

Older choices might include Car Wars, GURPS Autoduel, and After the Bomb. I'm not a big fan of either Car Wars or GURPS Autoduel, though, and they're about high-tech armed cars with mounted weapons - while Mad Max is more about chases and people on top of cars/trucks shooting and jumping around on them.

New choices might include ocTane and Atomic Highway. I haven't tried either.

What are opinions here?

Matt

You already covered everything that came to mind.


Gamma World? I don't know that there would sufficient vehicle coverage for a Mad Max thing, though.

jadrax

I really enjoyed running Atomic Highway, it's quite a light system that did not get in the way of the action. The system takes a bit of getting used to as I don't think any other game uses the same Dice Mechanic, but once you have basics down its pretty fast. It would definitely by my system of choice for a Mad Max style game.

Failing that, Savage Worlds maybe.

jhkim

Quote from: jadrax;836102I really enjoyed running Atomic Highway, it's quite a light system that did not get in the way of the action. The system takes a bit of getting used to as I don't think any other game uses the same Dice Mechanic, but once you have basics down its pretty fast. It would definitely by my system of choice for a Mad Max style game.

Failing that, Savage Worlds maybe.
Are there any Savage Worlds books that cover vehicular combat?

tenbones

Cyberpunk 2020's Interlock. Works Great, less filling. You can leverage Mekton's Road Strikers book too.

Or just go Mekton.

Omega

Renegade Nuns on Wheels from the Macho Women With Guns series. Yes , it is a minis game disguised as a RPG. But it still fits.

On a more serious note. BESM's Hotrods & Gun Bunnies.

Or Mekton Zeta Plus and just go with non-transforming non-armed vehicles.

Star Frontiers actually had an ok vehicle combat system and could be adapted to a road battler format.

If all you want are the cars as essentially a backdrop then about any game will do as you just need to make driving rolls not to crash when rammed and bumped and then deal with boarders man-to man. After the Bomb would fit that ideal.

Ronin

Quote from: jhkim;836108Are there any Savage Worlds books that cover vehicular combat?

The Explorers Edition core book has them in it. (I looked its literally in front of me:))
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Ronin

I think BESM would be good too. Ignore the anime influence and look at what it is, GURPS lite in a different form.
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TristramEvans

007: James Bond. Because it has the best car chase system, and the rules cover everything else you'd need for the setting.

Simlasa

Quote from: Omega;836115If all you want are the cars as essentially a backdrop then about any game will do as you just need to make driving rolls not to crash when rammed and bumped and then deal with boarders man-to man. After the Bomb would fit that ideal.
Yeah, it seems to me that any system with decent chase rules and some way to gauge fighting across moving platforms would work. Any more detail than that and I'd start looking at something more wargamey... like Gorkamorka or Machinas/After the Horsemen.

I'm not a huge fan of the newest Call of Cthulhu rules but its new chase system did seem like it could be a fun mini-game... simple... probably easily used in Rubble & Ruin or similar PA setups.

jadrax

Quote from: jhkim;836108Are there any Savage Worlds books that cover vehicular combat?

As Ronin pointed out, they are in the core rules.

There's also at least a couple of setting books that might be useful, 'Deadlands: Hell on Earth Reloaded' and 'Broken Earth' - But I don't own either so no idea if they are any good.

Premier

Other Dust is easily able to do this with minimal refitting - just decide what parts of the technological background are unwanted and maybe add some extra weapons, vehicles and the like that fit your theme & technological level.
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S'mon

There was a d20 Mad Max game called Redline. I don't know if it's still available anywhere.
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soltakss

Pretty much any skill-based system would do, although car chase rules would be advantage, especially where cars are not made of tissue paper.
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Moracai

Car Wars by Steve Jackson Games. The one with pedestrian rules.

Or Barbarians of the Aftermath splatbook for Barbarians of Lemuria.

I personally am stoked about Mutant: Year Zero, but I'm not yet sure how it handles vehicles. And it is mostly a game about mutants, so not very Mad Maxy.