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Goddamnit, I want sci-fi D&D.

Started by J Arcane, November 06, 2006, 07:29:35 PM

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GRIM

I've got a whole game idea planned out on these lines but I just don't-have-enough-hours-in-the-day to write everything I want to write.

Anyone conversant with 3.5 want a job and good at following instructions? :P
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Knightsky

Quote from: J Arcaneif I didn't suspect doing so would involve some really freaky mutant sex.
You say that as if it would somehow be a bad thing.
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Dominus Nox

Quote from: J ArcaneIt's a rather long story, one which I have not yet fully managed to make sense myself.  It is a combinations of factors, both political and personality.


Sounds like me and the sjg forums, so I can sympathize.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Dominus Nox

Quote from: SilverlionStar Frontiers isn't d20 or D&D like at all (used percentile system, skill based, all that)

Gabriel is probably right though--the Buck Rogers XXIV game came close--races, classes although rather than D20 skills you had percentile ones at least in terms of mechanics. Adventure design probably should be nothing like D&D but that's more of a setting issue. The computer games (Gold Box Engine based) amounted quite often to "goto rocketship/sattellite/military base" fight enemies and take there stuff as loot.


Gamma World (4th edition, which was proto D20) is probably even closer--albeit no +X weapons per se, there were normal primative weapons, and various artifact super weapons but nothing equating to that magical bonus (Buck Rogers on the other hand had finer, better quality  equipment like "Martian Laser Rifles" which did get +X bonuses)

When star frontiers was released, alot of people called it "D&D in space", so I recommedned it.

BTW, they make a lot of the aliens from star frontiers in some d20 settings now.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Bagpuss

Quote from: Caesar SlaadTraveller T20 has Traveller playstyle, not D&D playstyle.

Yeah, but Traveller is easy to play as kill the X and take their cargo.
 

mattormeg

Quote from: Dominus NoxWhen star frontiers was released, alot of people called it "D&D in space", so I recommedned it.

BTW, they make a lot of the aliens from star frontiers in some d20 settings now.

Star Frontiers is a lot of fun, and I've done some work toward adapting it for Savage Worlds if the original percentile system isn't your thing.

Dr Rotwang!

Dr Rotwang!
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Dr Rotwang!

Like this?

   The PCs are a band of freelance mercenaries -- space-faring adventurers.  They have a ship, they have some equipstuff, and they aim to carve out their place in the galaxy.

While stopped at the Gamma IX Farpoint Station (or whatever), they run across Dr. Bentus Kinn, an aging scientist with an interesting proposal.  Dr. Kinn claims he was an R&D manager at a secret lab in the Border Volume, working on some gizmo or other for the Saint-John/Niles megacorp (or whatever).  The lab's location was dangerous, being in the BorderVol, and it was recently invaded by Xyrganzi raiders, who now use it as a base of operations.  Saint-John/Niles wrote it off as a loss because it was black-bag anyway (or whatever).  

However, Kinn left some important personal effects and research notes behind; if only the right group of people could help him get back to the research facility to recover his stuff, he'd gladly share some of the plunder -- and maybe some of the megacorp's secrets...

 
Dr Rotwang!
...never blogs faster than he can see.
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Caesar Slaad

Quote from: Dominus NoxWhen star frontiers was released, alot of people called it "D&D in space",

Lots of people said that about Alternity, too.

Lots of people are stupid.
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Caesar Slaad

Quote from: BagpussYeah, but Traveller is easy to play as kill the X and take their cargo.

True, but the system as is, the mortality rate would be pretty high. Just because your 10th level in traveller d20 doesn't mean you can stare down a FGMP-15.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

RPGPundit

Hell, a lot of people, stupid people, still try to insist that D20 anything is just "D&D in x"; not getting that if you strip away all the hallmarks ("sacred cows"?) that make D&D feel like D&D, the D20 system doesn't end up feeling like D&D at all.

That's why I don't think the original poster will be satisfied with
D20 modern+future. That would not run like D&D in space.

D&D with sci-fantasy elements tacked on, that would.

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J Arcane

Quote from: RPGPunditHell, a lot of people, stupid people, still try to insist that D20 anything is just "D&D in x"; not getting that if you strip away all the hallmarks ("sacred cows"?) that make D&D feel like D&D, the D20 system doesn't end up feeling like D&D at all.

That's why I don't think the original poster will be satisfied with
D20 modern+future. That would not run like D&D in space.

D&D with sci-fantasy elements tacked on, that would.

RPGPundit
Exactly, sir.  

Plus I just didn't really care for some of the stuff in modern.  The base classes in particular bore the utter hell out of me, and the majority of the prestige classes aren't any better.  Plus the Firearms rules weren't even close enough for government work, but weren't really cinematic enough for me to be able to suspecnd disbeilief.
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Dr Rotwang!

J -- I want to envision the same game as you but I'm failing.  Maybe I'm not paying attention to what I'm reading.  It's D&D-esque rules, playstyle and mythology all together in SF clothes, right?
Dr Rotwang!
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J Arcane

Quote from: Dr Rotwang!J -- I want to envision the same game as you but I'm failing.  Maybe I'm not paying attention to what I'm reading.  It's D&D-esque rules, playstyle and mythology all together in SF clothes, right?
Picture it this way.  Take the classes in D&D, and replace them with equally flavorful sci-fi examples.  Swap the magic out for maybe some kinda psi system.  Take that massive section in the DMG about magic items, and replace it with an equally long list of nifty gadgets and gizmos.  Take the Monster Manual and replace it with a catalog of bizarre critters blantantly ripped off of scifi movies instead of ancient mthology.  

That's my ideal possibility.  

Modern doesn't do that.  It tries to shoehorn the D20 rules into tryign to simulate the modern world.  And by and large it doesn't do a very good job of it either.  It's not D&D, it doesn't really have the polish or quality of D&D.  

And for craps sake, they even took out MONEY.  How could it possibly be "D&D in the future" if I can't collect fat stacks of credits?
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Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
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Simon Owen

Do you not want Star Munchkin the Roleplaying game ???

Kill them all horribly and then take their stuff...but in space !
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