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Godbound Beta

Started by Brand55, September 13, 2015, 05:25:36 PM

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SineNomine

Quote from: AsenRG;876957Fair enough. But would it break anything if I made up a Fact about an Artifact that gives me a due bonus, without the artefact'so abilities?
Because I just might get both.
You'd have to repeatedly beat on the engine with a crowbar to really break something, given the kind of crazy shenanigans that pass as normal for a demigod game. If a GM wanted to just let a PC have an artifact to start with for asking nicely, it wouldn't really bust anything.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Michael Gray

As someone who plays Exalted, I'm really hyped for this kickstarter. I honestly think it'll do a better job for me to get that kind of high powered frenetic action that Exalted is supposed to bring.

Don't get me wrong, I like Exalted 3E, but this just seems like it's going to be even better.
Currently Running - Deadlands: Reloaded

AsenRG

Quote from: SineNomine;876960You'd have to repeatedly beat on the engine with a crowbar to really break something, given the kind of crazy shenanigans that pass as normal for a demigod game. If a GM wanted to just let a PC have an artifact to start with for asking nicely, it wouldn't really bust anything.
Well, I don't think spending two Facts (one for the artefact, one for an Artefact-related bonus) is "asking nicely", but glad to hear it wouldn't upset the system:).

Would you say it's your most robust system? I mean, I'm sure some of your other games, like SotD and SL, would require slightly more caution, but I wonder how it compares to Scarlet Heroes, where we just found our first flying ship so far;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

SineNomine

Quote from: AsenRG;877268Would you say it's your most robust system? I mean, I'm sure some of your other games, like SotD and SL, would require slightly more caution, but I wonder how it compares to Scarlet Heroes, where we just found our first flying ship so far;).
I don't think the system, per se, is necessarily the most robust. I think the genre is intrinsically a robust one. When you're playing a classic 1st level dirt farmer, a high degree of competence just doesn't fit that style of game. If that dirt farmer uses some combination of abilities and game mechanics to start regularly offing a half-dozen thugs without taking a scratch, the group is going to get irritated, because that's not the experience they signed on for. Even at higher levels, there's a lot of implicit concern that the PCs not be able to do certain things trivially. This dates back to the very beginnings of the game, with the "angry peasant mob" rules in the LBBs.

If the basic premise of your game is "the PCs are budding demigods", then there's a lot less that they shouldn't be able to do from the start. Abilities and outcomes that would be ridiculous in a different game fit the genre, because when the God of Archery mows down a room full of mooks with one round of arrow hail, people just nod along. The friction points come at the outer edges of standard PC activities, like ensuring that the combat system can still give them serious NPC opposition when appropriate, or the world-changing system can give them a clear and challenging pathway to enacting major alterations in the world. Everything hinges on finding a way to make interesting challenges out of the things that should challenge a PC- and demigods have a much higher threshold for that than ex-pig keepers.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

AsenRG

Quote from: SineNomine;877277I don't think the system, per se, is necessarily the most robust. I think the genre is intrinsically a robust one. When you're playing a classic 1st level dirt farmer, a high degree of competence just doesn't fit that style of game. If that dirt farmer uses some combination of abilities and game mechanics to start regularly offing a half-dozen thugs without taking a scratch, the group is going to get irritated, because that's not the experience they signed on for. Even at higher levels, there's a lot of implicit concern that the PCs not be able to do certain things trivially. This dates back to the very beginnings of the game, with the "angry peasant mob" rules in the LBBs.

Interesting. I've never, ever bothered with guaranteeing that people can't do something.
But it's probably better as its own thread.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Snowman0147

Getting sessions done this weekend so expect game reports later on this week in my blog.

SineNomine

Quote from: Snowman0147;877544Getting sessions done this weekend so expect game reports later on this week in my blog.
The fresh 1.0 beta is out with the finished text, barring editing and some text fills. It's got the finished Bestiary chapter in it, and I put in the Treasure chapter with its loot-generation tables and guidelines for building artifacts.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Snowman0147

Downloaded it.  I do have a question.  In the section how you can use influence and dominion to change people what is the going rate to change only a few people, or even one person?

SineNomine

Quote from: Snowman0147;877654Downloaded it.  I do have a question.  In the section how you can use influence and dominion to change people what is the going rate to change only a few people, or even one person?
If you're just dealing with a roomfull of people, then you use your gifts and personal abilities. Influence and Dominion are generally meant to abstract the sort of things you do on a larger scale, and the kind of influence and control you really can't get from grabbing hold of one person.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Snowman0147

Guess I have to do a few miracles to convert a viking necromancer apprentice into a beast mistress with incredible endurance.  How do you make a mortal to a heroic mortal?

Snowman0147

Got the first two sessions done.  

Godbound 1-1:  The Conquering of Saros

Godbound 1-2: Battle of Two Armies

SineNomine

Quote from: Snowman0147;877723Guess I have to do a few miracles to convert a viking necromancer apprentice into a beast mistress with incredible endurance.  How do you make a mortal to a heroic mortal?
You hand them more than 3 hit dice, really. Any human above that is special in some way, and can justify being given multiple attacks, special moves represented by gifts, extra Effort, or anything else you'd pile onto an NPC. The guidelines for making heroic mortal characters in the deluxe version of the rulebook are a bit more particular, and more specific about adding new abilities with Facts.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

AsenRG

Quote from: SineNomine;877593The fresh 1.0 beta is out with the finished text, barring editing and some text fills. It's got the finished Bestiary chapter in it, and I put in the Treasure chapter with its loot-generation tables and guidelines for building artifacts.

Mr. Crawford, I just want to state it clearly that I've got more respect for your "rough drafts" than for the finished products of some other companies that shall remain nameless;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Snowman0147

I made this new type of mortal hero.  Does this look okay to you guys?  Here is a link and I will make a example soon enough.

Snowman0147

As I promise here is my sample.