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Godbound Beta

Started by Brand55, September 13, 2015, 05:25:36 PM

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Skywalker

Quote from: SineNomine;876796That daiklave reminds me that I should put in a note on a PC starting play with artifacts in the Treasure section, which I hope to finish up tonight.

Cool. :) I went with a short sword as a base but it had a significant history.

SineNomine

Quote from: AsenRG;876799Please add also a note on the effects on play if you take "I can haz an (artefact)" as one of your Facts;). I can think of some Referees who would appreciate the tips in this area.
That's actually how you get to start with an artifact- you dedicate one of your Facts to explaining how you got it, and that Fact doesn't give you a die roll benefit in turn. You trade that for the right to start with the artifact.

Quote from: Skywalker;876802Just to check. Sword is the best Word to choose for a unarmed specialist/martial artist.
Out of the free version, yep. The KS deluxe version has a half-dozen martial "Strifes" that you can spend gift points to learn, mastering divine kung-fu in emulation of natural conflicts in the cosmos. On the plus side, you don't need to bind a particular Word to learn them, and they're cheaper to get than regular lesser gifts. On the negative side, they're more focused and limited than regular lesser gifts and you can't mix multiple Strife effects together without mastering them both. Even in that case, however, it can be helpful to know the Sword Word too for all of the general-purpose melee boosts it offers.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Skywalker

Quote from: SineNomine;876806That's actually how you get to start with an artifact- you dedicate one of your Facts to explaining how you got it, and that Fact doesn't give you a die roll benefit in turn. You trade that for the right to start with the artifact.

Out of the free version, yep. The KS deluxe version has a half-dozen martial "Strifes" that you can spend gift points to learn, mastering divine kung-fu in emulation of natural conflicts in the cosmos. On the plus side, you don't need to bind a particular Word to learn them, and they're cheaper to get than regular lesser gifts. On the negative side, they're more focused and limited than regular lesser gifts and you can't mix multiple Strife effects together without mastering them both. Even in that case, however, it can be helpful to know the Sword Word too for all of the general-purpose melee boosts it offers.

Awesome. Thanks.

AsenRG

Quote from: SineNomine;876806That's actually how you get to start with an artifact- you dedicate one of your Facts to explaining how you got it, and that Fact doesn't give you a die roll benefit in turn. You trade that for the right to start with the artifact.
I haven't read it in detail yet, but shouldn't it still give you a bonus when relevant?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

SineNomine

Quote from: AsenRG;876812I haven't read it in detail yet, but shouldn't it still give you a bonus when relevant?
Then it's not much of a sacrifice. The idea is that you're trading away the resource of the Fact in exchange for getting access to the gift embedded in the artifact.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Snowman0147

Hey a friend ask me this question.  If two facts can be applied do they stack?

Snowman0147

Quote from: SineNomine;876756Correct- it's just his base AC now, to which Dexterity and any shield bonuses are applied.

Can you wear armor, or is shields the best you can do with AC gifts?

SineNomine

Facts never stack; +4 is the best you get. And no armor type gives you an AC better than 3, so there's no use in wearing armor.

This is explained more thoroughly in the Treasure chapter, but Godbound don't get any benefit from magic item hit or AC bonuses. A sword +3 is just a sword to them, as their divine energies drown out the benefits of lesser magic around them. There are some minor magic items that are still useful to them, largely at the GM's discretion, but the goal is to keep demigods from grubbing after potions of healing and and stacking up spare swords +1 taken from their myriad defeated foes. The items can be handy gifts to cultists, useful bribes to allies, or potentially dangerous in enemy mortal hands, but they're not something that Godbound really worry about.

It's artifacts that Godbound use, and those don't come with plusses. They grant gift access to the bearer, fueled by Effort the artifact itself contains. Mortals with some spare Effort can use them, but the consequences for extended exposure to the tools of the gods are rarely FDA-approved.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Snowman0147


Skywalker

The one Word that I find difficult is Fertility. It sort of overlaps with Nature, Health, and Death. One thing that would be good to do with Fertility that isn't covered in the others is producing powerful and wonderful offspring. This would be sort of like the Lunars Wyld Children in Exalted. However, the power of the Word could be to spawn natural and unnatural beasts for mounts, followers, and familiars without procreation.

SineNomine

Quote from: Skywalker;876861The one Word that I find difficult is Fertility. It sort of overlaps with Nature, Health, and Death. One thing that would be good to do with Fertility that isn't covered in the others is producing powerful and wonderful offspring. This would be sort of like the Lunars Wyld Children in Exalted. However, the power of the Word could be to spawn natural and unnatural beasts for mounts, followers, and familiars without procreation.
Most of that is already covered under the "Empowering and Creating Beings" section on page 129, with Fertility justifying a great many things in that vein. If the Godbound was just looking for one-off creature-creations to serve an immediate purpose, that mostly falls under the "Make Something" heading on the page 54 Quick Miracle Guidelines. A Godbound who wanted to refine that kind of miracle into a mastered gift could probably get better results than the miracle guidelines allow.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Skywalker

I saw the use of Influence to create and modify beings, though this seemed to be slower and on a larger scale than I think Fertility would allow for. Miracles would cover it, but one Gift in Fertility to spawn something would still seem like a good idea.

Orphan81

The more I hear, the more I can't wait for the full manuscript version. Supernatural Martial Arts was the only thing I felt was "Missing" from the setting to really give me everything I wanted, (This after my Roommate and I binged on Netflix's Marcopolo)

I SHOULD be running it again later tonight, and I hope to have another play report up here...

I'll see if I can turn some of the wildness of the setting up to show how cool and diverse it is...I'm thinking a Godbound Cyborg from the Bright Republic should make an appearance.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

Skywalker

Quote from: Skywalker;876794Here's a PC based on my Lunar Exalted PC. Beast doesn't quite deal with Lunar's transformation but its so close that I am happy with how he turned out.

My wife just recreated her Solar PC with Endurance, Health, and Sun. She was very impressed and understands her PC's abilities. The PC feels better balanced too as a non-combat focussed PC.

AsenRG

Quote from: SineNomine;876814Then it's not much of a sacrifice. The idea is that you're trading away the resource of the Fact in exchange for getting access to the gift embedded in the artifact.

Fair enough. But would it break anything if I made up a Fact about an Artifact that gives me a due bonus, without the artefact'so abilities?
Because I just might get both.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren