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Godbound Beta

Started by Brand55, September 13, 2015, 05:25:36 PM

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Nexus

Quote from: Skywalker;876301Given the D&D basis, you could use the NPC reaction system in AD&D pretty simply. Not sure how well that provides you what you want.

Me either, I'm not very familiar with anything D and D. But as I recall, it uses a Strength to provide hit roll bonuses in hand to hand?


QuoteEssentially. Coming up with them is a lot like Aspects in FATE, though they grant a +4 bonus only.

You create 3 at PC Creation. One to cover background, one to cover competence, and one to cover association/relationship. You get an additional 1 per level based on Deeds.

Sounds a little looser than I like unfortunately.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Skywalker

#46
Quote from: Nexus;876304Me either, I'm not very familiar with anything D and D. But as I recall, it uses a Strength to provide hit roll bonuses in hand to hand?

I think you may be talking about two things here.

In Godbound, as with D&D, hit rolls are primarily based on level and class, being skill and experience. Heavy weapons are further modified by Str, though light weapons are modified by either Str or Dex.

In terms of Reaction and Morale systems, older versions of D&D had a system for working out how NPCs, monsters and retainers reacted to the PCs i.e. friendly, hostile etc, and also at what point would they back down from a conflict. Its not far from a social conflict system (and is probably the progenitor of those that came after) and is certainly more mechanical support than most RPGs. Godbound actually retains Morale, but not Reaction.

I doubt it would work for you as written, but it wouldn't be hard to co-opt something similar. Godbound's base system is very easy to mod and there is a lot of material to draw from out there.

Quote from: Nexus;876304Sounds a little looser than I like unfortunately.

That's cool. I actually like that part about Godbound as its cuts down the skills on the page, making PCs much easier to operate mechanically, and makes skills more relevant, as they describe more than just the competence of the PC. In a game with powers where you can hear everything in a 10 mile radius or completely dominate someone's emotions, lists of mundane skills tend be discarded.

Are you aware that the Beta for Godbound is available for free on G+. Kevin Crawford is really good in making his material available in advance, so you can see what you are buying.

Mostlyjoe

The kickstarter bonus of having elemental, shapeshifting, etc styles of play sinks this game home as my next MUST get. I was already on board because I love Crawfords work, but this is sublime.

Nexus

Quote from: Skywalker;876311I think you may be talking about two things here.

I was actually. Sorry for not being clear.'

QuoteIn Godbound, as with D&D, hit rolls are primarily based on level and class, being skill and experience. Heavy weapons are further modified by Str, though light weapons are modified by either Str or Dex.

Thank you


QuoteIn terms of Reaction and Morale systems, older versions of D&D had a system for working out how NPCs, monsters and retainers reacted to the PCs i.e. friendly, hostile etc, and also at what point would they back down from a conflict. Its not far from a social conflict system (and is probably the progenitor of those that came after) and is certainly more mechanical support than most RPGs. Godbound actually retains Morale, but not Reaction.

I doubt it would work for you as written, but it wouldn't be hard to co-opt something similar. Godbound's base system is very easy to mod and there is a lot of material to draw from out there.

Might be close enough for government work.

QuoteThat's cool. I actually like that part about Godbound as its cuts down the skills on the page, making PCs much easier to operate mechanically, and makes skills more relevant, as they describe more than just the competence of the PC. In a game with powers where you can hear everything in a 10 mile radius or completely dominate someone's emotions, lists of mundane skills tend be discarded.

It might be a playstyle thing but we still use skills quite a bit even in extremely high powered games.


QuoteAre you aware that the Beta for Godbound is available for free on G+. Kevin Crawford is really good in making his material available in advance, so you can see what you are buying.

Oh cool.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Orphan81

Quote from: Spinachcat;876292Thank you Orphan81!!!

That sounded awesome!

I am sold with sold sauce.

Glad I could help!

I'll post more session stuff as it comes up, but my girlfriend has stated this is her favorite game, it's supplanted Mage: The Ascension for her.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

Snowman0147

I made a character that looks like this.

Spoiler

Words are Beast, Endurance, Might, and Night.

SineNomine

Quote from: Snowman0147;876488I made a character that looks like this.

Words are Beast, Endurance, Might, and Night.
That looks to fit, though there'll also be a Shapeshifting word in the KS-backer deluxe version, for those who want to focus on shapeshifting-as-such rather than playing up the beastiness of a PC. It lacks the primal-oriented gifts of the Beast Word, but has more fine-grained physical control and the ability to shapeshift into humans as well as animals. It's meant to support the primal-shapeshifter Godbound theme, and also as a worked example of how you can make a Word that's very similar to another, but not exactly the same.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Skywalker

#52
I also made a quick version for my own use last night.

I kept it simple and added a Check to beat for attacks (being 20 - Str/Dex Mod - Level) to keep it consistent with Attribute and Saving throws rolls.

https://www.dropbox.com/s/y8kz54c3p37vve4/Godbound.pdf?dl=0

Orphan81

I've been working on some words to simulate the state of being a "chosen undead" similar to what the character's in the video game series "Dark Souls" are.

Part of this is just how much you can do a very Dark Souls style of story with the existing setting.

So far for the word of "undead" it duplicates some of the gifts from endurance and death (leaving out all the necromancy stuff and endurance words that don't relate to an undead body's resistance "

It's greater gift, however, allows for the consumption of souls. Lesser foe souls don't do much beyond maybe heal a hit point or 2. But the souls of worthy foes can do much more. The godbound can store a number equal to their level, and expend them for a variety of effects, like getting effort back, doing more damage, coming back from the dead, ect.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

Snowman0147

Now I got to make eldritch, blood, and moon words.  Though eldritch would be cool in forging your own chosen followers to become heroic ageless mortals.

Spinachcat

Just loving this thread!!!

When is the Kickstarter happening???

SineNomine

Quote from: Spinachcat;876574Just loving this thread!!!

When is the Kickstarter happening???
March 1st is when it's scheduled. I had a frustrating file corruption that ate six pages of the Treasure chapter last night, but I expect to reconstruct them tonight. I'm hoping to get the final KS-ready draft done by the end of the week, and spend the rest of the month polishing it and getting my art ducks in a row for the KS launch.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

AsenRG

Quote from: SineNomine;876491That looks to fit, though there'll also be a Shapeshifting word in the KS-backer deluxe version, for those who want to focus on shapeshifting-as-such rather than playing up the beastiness of a PC. It lacks the primal-oriented gifts of the Beast Word, but has more fine-grained physical control and the ability to shapeshift into humans as well as animals. It's meant to support the primal-shapeshifter Godbound theme, and also as a worked example of how you can make a Word that's very similar to another, but not exactly the same.
I sure hope it wouldn't be only in the deluxe printed book:).

Quote from: SineNomine;876608March 1st is when it's scheduled. I had a frustrating file corruption that ate six pages of the Treasure chapter last night, but I expect to reconstruct them tonight. I'm hoping to get the final KS-ready draft done by the end of the week, and spend the rest of the month polishing it and getting my art ducks in a row for the KS launch.
I should program an event on my phone for 1st of March;). I try not to miss your KS campaigns, though I admit it has happened before.
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SineNomine

Quote from: AsenRG;876612I sure hope it wouldn't be only in the deluxe printed book:).
I'll be doing things like Stars Without Number- a free PDF, and then a deluxe PDF that all the backers will get, with the printed version including the extra 40 pages in the deluxe version.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Skywalker

Quote from: Skywalker;876495I also made a quick version for my own use last night.

I kept it simple and added a Check to beat for attacks (being 20 - Str/Dex Mod - Level) to keep it consistent with Attribute and Saving throws rolls.

https://www.dropbox.com/s/y8kz54c3p37vve4/Godbound.pdf?dl=0

John Marron has made a form fillable version of the sheet: https://www.dropbox.com/s/x2p1ry3qsu09lvy/Godbound%20Sheet%20Fillable.pdf?dl=0