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Godbound Beta

Started by Brand55, September 13, 2015, 05:25:36 PM

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Brand55

For those who don't follow Kevin Crawford on Google+ (https://plus.google.com/+KevinCrawford/posts), he recently put up a link to the beta document of his upcoming Godbound game. It's far from complete, but there's enough information there to give a good idea of what the game will look like.

Godbound is an expansion of the Exemplars and Eidolons freebie he put out not too long ago that allows players to make high-powered characters in the same vein as other games like Exalted. I haven't had a chance to read everything yet, but what little I've seen has me excited. It uses a lot of the old rules from Scarlet Heroes and E&E like Fray Dice but it looks like classes are gone. Plus, characters need both XP and something called Dominion to advance; they actually have to go out and take world-changing actions to advance in level. There are a lot of divine powers that characters can pick from, too.

Anyway, it's a game I'm going to be watching closely as it develops and I know there are at least a few Exalted fans here so I thought I'd mention it.

Spinachcat

As soon as KC announces the Kickstarter, I'll probably buy it.

JamesV

I can't be the only person reading this and thinking that Godbound would make a great replacement for the original "I" in a BECMI-style D&D game?
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

Anglachel

I will keep an eye on this. Thanks for sharing, Brand55!

This looks like it could do Exalted and Exalted-ish stuff...i only browsed through it but it looks cool and promising.

Luca

I can confirm this is going to be Exalted except with a system which makes sense.

I've been running an Exalted campaign, started with E&E rules then switched to the Godbound 0.1 beta version at the second session (as that's when it was published).

One of the things I love is how the system allows me to prep opponents in under 60 seconds. The other thing I love is that the PCs really feel like titans walking the world. The gifts are obscenely powerful. But you can still get killed if you're stupid; mythic foes are extremely dangerous.

The 0.1 (and then 0.2 and 0.3) beta had a lot of rough edges and was extremely incomplete for obvious reasons; despite that I've been able to run 4 more sessions so far with little problems. I also used the domain generation system from "An Echo, Resounding" to create an interesting background for the city the PCs saved (and of which were promptly made rulers) and will give it a go if the players bite the bullet.

I expect the finished product will be amazing. For me this is a no-brainer KS if there ever was one. E&E/Godbound was the system which finally allowed me to go back to mastering and setup stuff in a fraction of the time I used to spend for prep. I really cannot recommend it enough.

Brand55

Quote from: JamesV;855665I can't be the only person reading this and thinking that Godbound would make a great replacement for the original "I" in a BECMI-style D&D game?
I never played around with Immortals but it certainly seems like it could work. E&E/Godbound would be a thematic fit, and I'm keeping my fingers crossed that the systems involved in the upcoming game will work smoothly without any obvious problems.
Quote from: Anglachel;855732I will keep an eye on this. Thanks for sharing, Brand55!

This looks like it could do Exalted and Exalted-ish stuff...i only browsed through it but it looks cool and promising.
You're very welcome. I'm a big fan of Sine Nomine so I'm always happy to say good things about KC's work.
Quote from: Luca;855792I can confirm this is going to be Exalted except with a system which makes sense.
Yeah, that's probably the biggest draw of the game for me. What I find really amusing about it is that Godbound will likely be created and made available before Exalted 3E sees the light of day. Considering Exalted had a head start of several years, an entire team working on it, and two previous editions of material to draw from that's kind of embarrassing.

Luca

Quote from: Brand55;855808Considering Exalted had a head start of several years, an entire team working on it, and two previous editions of material to draw from that's kind of embarrassing.

Considering they've been sitting on a 684K dollars Kickstarter and the original delivery date was listed as "October 2013", I'd use a different term than "embarassing"... maybe I'm just cranky.

JamesV

Quote from: Luca;855810Considering they've been sitting on a 684K dollars Kickstarter and the original delivery date was listed as "October 2013", I'd use a different term than "embarassing"... maybe I'm just cranky.

If you want cranky for that, there's a thread dedicated to it :)
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

Skywalker

The KS date has been set to 1 March. The Beta is currently up to version 13: https://drive.google.com/file/d/0B4qCWY8UnLrcMTRrWFpjaklkU0k/

I like how its shaking out. The GM section and the Words are excellent.

Brand55

Yeah, I'm currently reading through the latest beta update and this game has me giddy with anticipation. If things keep progressing like they have so far Godbound might honestly push WFRP 2E off the top of the list as my favorite game.

I really love how all of the Gifts are so useful, and I can see the new examples of Gift use being helpful for newcomers trying to get a handle on how to combo their effects. I particularly liked the ones used for the Bow and Death Words. They really illustrate the sort of incredible feats even low-level characters can pull off if played smartly.

Skywalker

It does look cool. You can tell the Exalted 1e love is strong with it.

My only concerns, which are true of all SN RPGs (which are otherwise excellent):

1. Rules are often embedded in long paragraphs of text; and
2. Attack, attribute, and saving throws all working off different systems.

Brand55

Quote from: Skywalker;875715It does look cool. You can tell the Exalted 1e love is strong with it.

My only concerns, which are true of all SN RPGs (which are otherwise excellent):

1. Rules are often embedded in long paragraphs of text; and
2. Attack, attribute, and saving throws all working off different systems.
Yeah, though thankfully most of the rules are simple enough and there is a single-page rules sheet that covers the basics. It'll be some of the smaller points like rules concerning Gifts that seem most likely to slip through the cracks without paying careful attention.

As for your second point, it's actually pretty easy to do some basic math and bring all three systems more in-line with one another (including switching to an ascending AC system rather than descending). Then everything basically becomes d20 + modifiers to meet a fixed target number (21 for attribute checks, 15 for saves, AC to hit an enemy).

Skywalker

Quote from: Brand55;875719As for your second point, it's actually pretty easy to do some basic math and bring all three systems more in-line with one another (including switching to an ascending AC system rather than descending). Then everything basically becomes d20 + modifiers to meet a fixed target number (21 for attribute checks, 15 for saves, AC to hit an enemy).

The last one is actually 20, as AC acts as a modifier.

I have come to the same conclusion though. I just wish it was more apparent in the text. Maybe that relates to the first issue with things being hidden inside paragraphs, obscuring connections.

Brand55

Quote from: Skywalker;875728The last one is actually 20, as AC acts as a modifier.

I have come to the same conclusion though. I just wish it was more apparent in the text. Maybe that relates to the first issue with things being hidden inside paragraphs, obscuring connections.
Depending on how you do it, true. If I mess with it I'll likely switch to ascending AC such that a normal AC of 5 becomes a target AC of 15, for example, and not use AC as a modifier to the attack roll. But if you want a fixed TN, then yeah 20 is what you'd use.

Skywalker

#14
Quote from: Brand55;875729Depending on how you do it, true. If I mess with it I'll likely switch to ascending AC such that a normal AC of 5 becomes a target AC of 15, for example, and not use AC as a modifier to the attack roll. But if you want a fixed TN, then yeah 20 is what you'd use.

Yeah. I was going by the rules as written.

You could switch to an ascending roll over approach across the board with:

- Attribute rolls are d20 + attribute, DC21
- Save rolls are d20 + level + attribute mod, DC 15
- Attack rolls are d20 + level + attribute mod, DC (20-AC)