This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

GM's Prerogative

Started by RPGPundit, November 28, 2006, 02:34:12 PM

Previous topic - Next topic

RPGPundit

From the "open dice rolling" thread, a theme worth exploring in its own thread has come up.

Its my position that the GM has the prerogative to choose to not kill or otherwise fuck up a PC when straightforward dice rolls would indicate it, if he feels that it would be detrimental to the overall health of the game and the group; he likewise has the option of letting any single bad roll stand if he thinks it will not be harmful to the game, or that the possibilities it generates outweigh the harm it might cause, or if he just plain felt that the Player had it coming.

Opinions? Do you agree or disagree?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Settembrini

In these times of Swinery, I´d hold the extremist position of "No Fudging!".

But truth to be told this is also a DM decision. So basically, even being fair and honest all the time isn´t taking away the penultimate power of the DM. The DM is fair, because he chooses to.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jrients

I feel perfectly comfortable slanting things towards the PCs from time to time.  Since I'm not into things like "balanced encounters" sometimes the PCs are in deep shit and it's all my fault.

But I never, ever give one of my beasties or NPCs a break.  If once again the PCs murderlize my Ultimate Badass Monster in just one round, well next time I need to use more badass.
Jeff Rients
My gameblog

Spike

I've actually come to the opinion that the problem with a great number of RPG's is that they are determined to tell you when characters should die... leading to unavoidably fatal encounters when there is absolutely no reason for them to be fatal...

Of course, the games that I've seen that use 'non-lethal' damage mechanics seem unbarably silly... even, if I may co-opt a term... Swinish.



I know what I'm looking for now: Combat that is painful. Combat that hurts. Combat that leads to incapacitation and unconciousness as often, or moreso, than outright death... and makes Death a specific, chosen outcome, rather than a random roll.

Damn it all, now I need to figure out how to do it! :p
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

JDeMobray

I absolutely agree.  

One of the things that I like about Spycraft 2.0, along with Mutants & Masterminds and other games that I play less frequently, is that the GM has a pool of action dice / villain points / whatever that he uses to activate critical hits against or critical fumbles by the players.  If he chooses not to activate the critical, the hit still occurs or the check is still failed but the PC suffers only the normal consequences.
 

J Arcane

Quote from: jrientsI feel perfectly comfortable slanting things towards the PCs from time to time.  Since I'm not into things like "balanced encounters" sometimes the PCs are in deep shit and it's all my fault.

But I never, ever give one of my beasties or NPCs a break.  If once again the PCs murderlize my Ultimate Badass Monster in just one round, well next time I need to use more badass.
I concur wholeheartedly dude.  

I think the biggest core to what you say here too, is never punish the players, for the DM's mistake.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

jrients

Spike: I like the method S. John Ross uses in Risus.  When you run out of hit points you're not necessarily dead, but you've lost and are at the mercy of the winner.
Jeff Rients
My gameblog

flyingmice

Quote from: SettembriniIn these times of Swinery, I´d hold the extremist position of "No Fudging!".

But truth to be told this is also a DM decision. So basically, even being fair and honest all the time isn´t taking away the penultimate power of the DM. The DM is fair, because he chooses to.

This is exactly my personal position. A GM has the perogative to fudge or not, and I choose not to.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Blackleaf

QuoteIts my position that the GM has the prerogative to choose to not kill or otherwise fuck up a PC when straightforward dice rolls would indicate it, if he feels that it would be detrimental to the overall health of the game and the group; he likewise has the option of letting any single bad roll stand if he thinks it will not be harmful to the game, or that the possibilities it generates outweigh the harm it might cause, or if he just plain felt that the Player had it coming.

Opinions? Do you agree or disagree?

I think that fudging dice-rolls is basically "cheating" and puts "storytelling" before "gameplay".  Even if it's helping the players out, it's still bad.

I do agree that it's far too easy in some RPGs (including D&D) to have an encounter suddenly go sour due to some bad luck with dice rolls, or a small tactical error that snowballs out of control.

Rather than fudge dice-rolls, I think things like Karma, Hero Points, or a combat system that leads to unconciousness and injury rather than death are all better ideas.

If you DO fudge a dice roll... don't be sneaky about it.  Tell the player:  "Well, that's a natural 20... so your character would be dead.  You lose one of your 9 lives and we'll say it's a miss, ok?"

I agree with Settembrini.  "Be Just and Fear Not"

TonyLB

Quote from: RPGPunditIts my position that the GM has the prerogative to choose to not kill or otherwise fuck up a PC when straightforward dice rolls would indicate it, if he feels that it would be detrimental to the overall health of the game and the group
I think that if your game and groups "overall health" is vulnerable to something as comparatively minor as straight-forward dice luck then you've got a problem.

Either you need players and a game that can survive the death of a character or else you need game mechanics that don't let that happen at the whim of the dice.  Fudging has always struck me as somewhat like sticking a band-aid on scurvy.  It's not that it won't help, but it'd be smarter to address the problem rather than mop up the symptoms.
Superheroes with heart:  Capes!

flyingmice

clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

Quote from: TonyLBI think that if your game and groups "overall health" is vulnerable to something as comparatively minor as straight-forward dice luck then you've got a problem.

Either you need players and a game that can survive the death of a character or else you need game mechanics that don't let that happen at the whim of the dice.  Fudging has always struck me as somewhat like sticking a band-aid on scurvy.  It's not that it won't help, but it'd be smarter to address the problem rather than mop up the symptoms.

Agreed.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Spike

Somewhere I've downloaded Risus, and I've picked up a few smaller games too. I'm thinking we need a more mainstream RPG 'sea-change' away from 'lost all health always = death'.  Thats fine and dandy for a lot of games, zombie games for example.

But for more cinematic or heroic fare its a bit... anticlimactic all to often.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

James McMurray

Quote from: TonyLBI think that if your game and groups "overall health" is vulnerable to something as comparatively minor as straight-forward dice luck then you've got a problem.

Either you need players and a game that can survive the death of a character or else you need game mechanics that don't let that happen at the whim of the dice.  Fudging has always struck me as somewhat like sticking a band-aid on scurvy.  It's not that it won't help, but it'd be smarter to address the problem rather than mop up the symptoms.

Here's a big "what he said."

If we (my group and I) want to a game where fudging to survive is an option we'll put that option in the players' hands rather than the GMs. So far we've only ever done it for Rolemaster, because it's a really deadly system, and Shadowrun because the game rules already include it.

droog

Real men don't fudge dice.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]