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(getting old) when's the last time you made a homebrew setting?

Started by RPGPundit, May 09, 2009, 03:18:11 PM

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Silverlion

Well I homebrew a lot of settings. I was working on one for fantasy (again) with a friend starting last year. I was thinking of another one much more recently and its slowly beginning to gel.
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GameDaddy

Currently working on a homebrew sci-fi setting. One of the more enjoyable aspects of this hobby is (and always has been) customizing campaigns and campaign settings. While plenty of folks have used ready-made settings, I have always been in the group that creates their own setting or campaigns.

Being older means I don't do it as often as when I was younger, the difference is in the quality. Yes, I created more settings when I was younger, now I create better settings. Still create settings with so much material that no individual player will, would want to, or can, experience it all.
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Joey2k

I prefer homebrew settings so I don't have to deal with canon-monkeys calling me out if I get the king's middle name wrong.  On the other hand, I find I don't have as much time for world-building as I used to, so a happy medium is to find a relatively unknown setting where someone else has done the work for me, or else the skeleton of a setting that I flesh out.  For example, a game I've been running for about a year and a half now is set in the world of a Civilization 2 scenario that I expanded on.
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Tommy Brownell

I thought about getting a friend or two together, slapping some fantasy characters together and just completely winging a Savage Worlds fantasy game and see what happened...just for kicks.  I may still yet...but I haven't actually homebrewed a setting since my AD&D2E games 15 years ago.
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The Shaman

The last homebrewed setting I created was for my 3e D&D campaign.

My Traveller game was set in the Third Imperium, in Judges Guild Ley Sector, which required taking a subsector's worth of planetary profiles and translating them into complete star systems. It's not strictly a homebrewed setting, but the amount of work involved in detailing all of those systems was comparable.

Pretty much everything else I've run in the past eight years has been set on Earth.
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estar

Quote from: RPGPundit;300824I guess its something about getting old that makes you less prone to these types of creative outbursts.

RPGPundit

I think it differs between individuals. In my case I had a spurt in the late 90s when I created a bunch for fantasy based LARPs. Another recently because of Points of Light.

But the main issue is really redoing the same work. While the content of the setting can differ, you are doing the same process again. That can get old after a while. It also winds up feeling unfinished. You also notice that common elements repeat themselves. Human history is diverse but not infinite.

For some people I think these combine to lead them to flesh out what they have instead of making another setting.

golieth

I homebrew every game since I can't find a product that does enough of the heavy lifting to make up for having to shoehorn all my adventure ideas into their setting.

-E.

All my settings are homebrew; it can be a lot of work, especially the production of some light-weight material for the players (maps or whatever).

But I find that it's better to get a setting that fits what I want to do -- it's also free.

Cheers,
-E.
 

Spinachcat

I am currently working on my 4e Shattered Isles setting and the setting for Rune Tank.   I usually homebrew settings and even if I am playing Rifts, I consider all canon to be "propaganda, rumors and lies" so I am always doing the heavy lifting.

Quote from: RPGPundit;300824I guess its something about getting old that makes you less prone to these types of creative outbursts.

Get off your ass grandpa!!!

Age is bullshit.   Get to work!

Quote from: VectorSigma;300944World-building is a big part of why I love role-playing games.

Hell yeah!

PaladinCA

Sadly, I haven't created a purely homebrewed setting in twenty years. I just don't have the time for it. I'll take a ready made setting and alter the hell out of it, but that is about it.

I had a pretty good little setting going to.

I'm more inclined to use Dawn of Worlds these days and have a session of world building done by the group as a whole. That way the players have a real stake in development and it creates more interest for them.

Haffrung

Working on a homebrew right now. It's inspired by the Griffin Mountain (Runequest) setting, but with classic D&D monsters and dungeon adventures.

I don't do worlds anymore. A mini-campaign set in a region with a bunch of small settlements, dungeons, and ruins is my prefered scope these days.
 

mrk

Quote from: HaffrungI don't do worlds anymore. A mini-campaign set in a region with a bunch of small settlements, dungeons, and ruins is my prefered scope these days.

I would do the world as well. Don't think you have to make a ton of maps and write thousands of pages detailing every tree and rock on the planet. Just a simple world map and some notes on what's outside the region of   your current campaign. Doing so will both give you more ideas and make your game sessions even more fulfilling. :)
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Pseudoephedrine

Most of the settings my group plays are homebrewed, with the exception of when we play Shadowrun. I've been working on my current homebrew (4e) for over a year now on this very website.
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The Pernicious Light, or The Wreckers of Sword Island;
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Hairfoot

The trouble I've always had with homebrews is that someone gets to the idea first.

I once had a great idea for a setting in which magic was integrated, rather than awkwardly imposed on a mediaeval world.  I wrote up a shitload of material, showed it to a friend, and he said, "oh, it's just like Eberron!".

The same thing happened with my idea for a multi-genre, dimension-hopping setting.  I'd just made Rifts.

I like developing original material, but the only way to not be derivative is to be ironic.  Behold, the magical realm of Generica!

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