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(getting old) when's the last time you made a homebrew setting?

Started by RPGPundit, May 09, 2009, 03:18:11 PM

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RPGPundit

I guess for me, it would be The Setting, for FtA!GN!. However, before that it'd been a few years, and since then nothing.

I remember when I was younger I would constantly be working on my own homebrew fantasy settings, most of them godawful, many of them highly derivative, generally of poor quality (whereas I happen to think The Setting is really good, maybe because its an original idea and I spent much more time on it), but I was doing it all the time.

I guess its something about getting old that makes you less prone to these types of creative outbursts.

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Zulgyan

I have the inverse experience. The older I get, the more I don't want to rely on stuff made by someone else, and want something of my own. I also think that as get older I have more experience with RPGs and can come with something better.

KenHR

Pretty much every game I run is in a new setting (usually starting small and working out from there).  I really like that part of the prep.
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Soylent Green

My last home brew setting would been a Total Recall style Mars for a Fudge based private investigator game tail end of last year. It was a fairly shallow setting with just a few key ideas and twists here and there leaving room for the player's imagination to fill in the blanks.
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Akrasia

I made a fantasy setting for my final 3e campaign (2004-05).

I've kept the setting since then -- tweaking, expanding, and improving it -- and have used it for other games (namely, C&C, Basic D&D, and S&W/0e).  I'm using it now for my (sporadic but ongoing) S&W campaign.

I'm planning on creating another setting -- a 'pulp' 'swords and sorcery' setting -- for my 'swords and sorcery' house rules for S&W at some point (something in the vein of Hyboria and Nehwon).
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Premier

The last? The campaign started a few weeks ago and is proceeding at a weekly pace. It's sort of like Dark Ages Britain meets the ancient Mediterranean by way of Sword & Sorcery and a small drop of American Gods.

But I also have some half a dozen ideas for other, completely different campaigns. What I lack is not the ideas, but the time and energy (not to mention players) to turn them into fully fledged campaign.
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Idinsinuation

I'm toying with one now for the first time in 5 years.
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Tahmoh

working on one atm using BRP, atm its a psudo modern setting(its basically the modern world about 6 months in the future) with a twist taken from the show primeval then further tweaked by adding stuff from the d20 modern Modern Arcana setting.

The Worid

I'm fairly loathe to play other people's settings, so nearly every game I play is in a homebrewed setting.
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David R

Quote from: RPGPundit;300824I guess its something about getting old that makes you less prone to these types of creative outbursts.

I homebrew for every game.

(Well except for Star Trek......even though I seem to be going against canon....)

Regards,
David R

Kyle Aaron

All my campaigns are my own setting, including the modern-day ones, since I give them such a twist they're... different.

The only difference with settings I did when I started out in gaming is that I have less irrelevant crap none of the PCs will ever see or care about. But that's not age, that's experience. I'm better at making my creativity productive.
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tellius

I homebrew almost everything. The only thing I haven't homebrewed in the last 10 years has been Earthdawn.

I like building places. Spend too much time on it :)

mrk

I would also add in creating a home brew world is make it both personal and interesting and to not follow the advice  of writing only things that players are only going to explore, but about EVERYTHING that's important to you. The more you know about the world at hand, the better you'll be as a GM.
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Benoist

The last homebrew I built was Nall-Morrain, which basically was piecing together and fitting several cool gaming products I wanted to use (like Castle Whiterock, T1-4, the Darkmoon Vale and others) into a single area of the world of Praemal. I ended up not using it, but will eventually.

I like to vary campaign settings. Sometimes I'll use an established, published setting, sometimes I'll make up one from scratch, or I'll take bits and pieces here and there and blend them together into a setting suiting my needs. Depends on the inspiration of the moment.

VectorSigma

Working on one now, for next year's D&D game.  World-building is a big part of why I love role-playing games.

I tend to use a setting for a period of time (multiple campaigns), then 'retire' it and do a new one.  I think each one works out better than the last based on what I've learned on how my tastes change.

As a completely masturbatory feature, all my games are set in a shared reality, and we've done some fun crossovers (comic-book style).
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