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Basic/Expert D&D *class* generator (not a character generator)

Started by Age of Fable, January 07, 2009, 03:19:51 AM

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Age of Fable

Quote from: JongWK;277678Wow, this is excellent! How long did it take you to build it?

Thanks. Surprisingly little time, actually. The method in the original article was very easy to convert.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Jackalope

#16
My first try was pretty odd. Very playable, with the 1d10+3 HP, average attacks, decent spells, and all weapons.  But throw in the ability to breathe underwater and the halfling abilities at 11th level, and I was a bit thrown.  Until I realized its...

The Spellscale Triton, a generally Lawful hero of the seas with potent magical abilities.  Eschewing metal armors, the Spellscale Triton is most commonly seen wielding a trident or lance from the back of a giant seahorse.  Most Spellscale Tritons devote themselves to rescuing drowning sailors, sinking pirate ships, and slaying sea monsters, but a rare few turn to Chaos themselves and become sea reavers

Very powerful (11th+ level) Spellscale Tritons earn the title Reefwarden, having mastered the stealth and other skills necessary to hunt the great leviathans of the sea, such as the Kraken.

Requirements: none
Prime Requisite: CHA
 
Hit Points
Level Hit Points
1 1d10
2 2d10
3 3d10
4 4d10
5 5d10
6 6d10
7 7d10
8 8d10
9 8d10+3
10 8d10+6
11 8d10+9
12 8d10+12
 
[B]Armour[/B]
Members of this class may wear leather armour and carry a shield.
 
[B]Weapons[/B]
Members of this class may use any weapons.
 
[B]Attacking[/B]
Members of this class roll to attack as a cleric or thief.
 
[B]Magic Items[/B]
Members of this class may not use any magic items.
 
[B]Magic-User Spells[/B]
Members of this class can cast magic-user spells as a magic-user
of 90% of their level - that is:

Char.
Level               Spell Level
1 2 3 4 5 6
1 1 - - - - -
2 2 - - - - -
3 2 1 - - - -
4 2 2 - - - -
5 2 2 1 - - -
6 2 2 1 - - -
7 2 2 2 - - -
8 3 2 2 1 - -
9 3 3 2 2 - -
10 3 3 3 2 1 -
11 3 3 3 3 2 -
12 4 3 3 3 2 1
 
[B]Breathe Underwater[/B]
Members of this class can breathe underwater.
 
[B]Saves[/B]
Members of this class save as a cleric of their level.
 
[B]Special Abilities[/B]
At level 11, members of this class gain the special abilities of a halfing
(hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures
larger than human size).
 
[B]Advancement[/B]
Level XP required
1 0
2 2920
3 5840
4 11680
5 23360
6 46720
7 93440
8 182500
9 365000
10 547500
11 740000
12 925000
"What is often referred to as conspiracy theory is simply the normal continuation of normal politics by normal means." - Carl Oglesby

wiseman207

Requirements: none
Prime Requisite: CON
 
Hit Points
Level Hit Points
1 1d6
2 2d6
3 3d6
4 4d6
5 5d6
6 6d6
7 7d6
8 8d6
9 9d6
10 10d6
11 11d6
12 12d6
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a dwarf, elf, fighter or halfling.
 
Magic Items
Members of this class may use the following magic items:
weapons no
armour no
shields no
potions/rings no
misc. magic no
wands, staves and rods yes
protection scrolls yes
other scrolls yes

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Cleric Spells
Members of this class can cast cleric spells as a cleric of 20% of their level - that is:
Character
Level
Spell Level
1 2 3 4 5 6
1 - - - - - -
2 - - - - - -
3 1 - - - - -
4 1 - - - - -
5 1 - - - - -
6 1 - - - - -
7 1 - - - - -
8 2 - - - - -
9 2 - - - - -
10 2 - - - - -
11 2 - - - - -
12 2 - - - - -
 
Thief Skills
Members of this class have the thief skills, including the bonus when attacking unnoticed from behind, of a thief of their level.
 
Saves
Members of this class save as a Normal Man, regardless of their level.
 
Special Abilities
Members of this class have the special abilities of a halfing (hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures larger than human size).
 
Advancement
Level XP required
1 0
2 3100
3 6480
4 12960
5 25920
6 51840
7 103680
8 202500
9 405000
10 607500
11 810000
12 1012500

Here's mine... quite diverse, but high XP requirement and awful saving throws :)

Some kind of beast race maybe... a gnome, or lizardman or wolfman or something.
"Characters die." -Labyrinth Lord
My Megadungeon Project: http://sites.google.com/site/castledendross/
wiseman207

RPGPundit

This just rocks. I wish I'd had this when I'd run my epic lv. 1-36 campaign a few years back.

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Age of Fable

Thanks everyone - this has turned out more popular than I thought it'd be :)
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Narf the Mouse

The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Age of Fable

I'm thinking of adding the assassination ability from AD&D (a roughly 50% chance of being able to kill someone if you attack them with surprise) - how much do people think this should be worth?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Narf the Mouse

The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.