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Traveller 1800

Started by Omega, September 08, 2015, 04:23:15 AM

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Omega

Working up a quickie review of Warpspawn Games Traveller chargen for a Napoleonic era setting and was curious if anyone has tried this out before and their opinions on how well they feel it works?

http://www.angelfire.com/games2/warpspawn/T18.html

Shawn Driscoll

Quote from: Omega;854538Working up a quickie review of Warpspawn Games Traveller chargen for a Napoleonic era setting and was curious if anyone has tried this out before and their opinions on how well they feel it works?

http://www.angelfire.com/games2/warpspawn/T18.html
Should work fine, if players are ok with the Traveller mechanic.

I'm currently making a chargen for Dark Albion: The Rose War, using the Mongoose Traveller mechanic.

Larsdangly

The classic Traveller approach to creating characters is exceptional and works for many different settings. Behind Enemy Lines is a great example of its application to other settings. One could argue that both WFRP and Burning Wheel owe a lot to Traveller character generation. I made a fantasy heartbreaker based on this idea and, while it is just a project hiding on my hard drive, I think it is a cool game. You could do almost anything with this sort of system.

Spinachcat

Angelfire still exists???

I've used Trav for fantasy so I'm all good for Trav for Age of Piracy.

Omega

Yeah. I was surprised too. Alot of dead parts though and some old sites I used to go to are long gone. Same with Geocities.

Skarg

Many of the weapons could be unchanged... cutlasses, polearms... :teehee:

Kuroth

I have done ancient, medieval and Indian Wars Western with Traveller.  Over time, I did up additional equipment, trade and equipment list for those.  It works quite well.  Once you get the hang of the game, you can bring in spiritualism (renamed psionics) into it for weird West.  If you would like, devising new career tables is fun too, using the given ones as guidelines.  Lots of good ways to add some of your own campaign specific things to Traveller.

Always did low tech worlds now and then in Traveller anyway.  You know, like the old Star Trek episodes where Kirk ends up in some historical analogy or what would be a seen as a Fallout type set-up today.

Phillip

The randomness in Classic (dunno about Mongoose) may be a bit much to swallow if you've got a historical referent. Are people really such hapless products of circumstance, and are organizations really so haphazard?

People might have more real choices, and some training is certainly de rigeur depending on whether one happens to be a seaman in the Navy or a light infantryman (who won't get a rifle in the French army, but might in some units in others).

School was left out of the original set, and the oddest thing to me was the lack of scientific disciplines in a science-fiction game.

Does one really become an MD by chance? For readers of Napoleonic-era adventure, how about such a figure as Stephen Maturin?
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

RPGPundit

Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.
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Shawn Driscoll

#9
Quote from: RPGPundit;857008Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.
I keep getting other projects to do, but I did start on the Mongoose Traveller Cleric Career for the Dark Albion: The Rose War setting. I have other videos to get done first. By the way, I like how your setting handles female clerics.

Omega

Quote from: RPGPundit;857008Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.

Why? Traveller is a fairly expansive system that covers everything from high tech guns to low tech swords. As the Napoleonics shows, it can be used to recreate a historical setting. You could probably do a Conan themed low magic setting too by using the psionics as magic. Or a 20s Noir style detective.

A straight-up D&D style mid to high fantasy setting would take a little more work probably.

RPGPundit

Quote from: Shawn Driscoll;857040I keep getting other projects to do, but I did start on the Mongoose Traveller Cleric Career for the Dark Albion: The Rose War setting. I have other videos to get done first. By they way, I like how your setting handles female clerics.

Well, thanks!  I'll be very interested to see that when it's done!
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.