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4e and CRPGs: Threat or Menace?

Started by DevP, September 04, 2007, 11:08:51 AM

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DevP

It looks to me that a lot of the aesthetics of stuff in 4e is drawing from two kinds of CRPGs: both successful MMO's like World of Warcraft, and console CRPGs like Final Fantasy. A few things in particular:

- It seems like the values of HP / damage will appear higher than they've traditionally bin.
- Recovery of some key resources / power between encounters, rather than between sessions / dungeons.
- More focus on the tactics of the encounter, party balance, party roles.

I don't think it's a bad thing.
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Abyssal Maw

Quote from: DevPIt looks to me that a lot of the aesthetics of stuff in 4e is drawing from two kinds of CRPGs: both successful MMO's like World of Warcraft, and console CRPGs like Final Fantasy. A few things in particular:

- It seems like the values of HP / damage will appear higher than they've traditionally bin.
- Recovery of some key resources / power between encounters, rather than between sessions / dungeons.
- More focus on the tactics of the encounter, party balance, party roles.

I don't think it's a bad thing.

I pretty excited about it!

One of the other things I liked was hearing how they had removed the full attack and certain conditions for triggering Attacks of Opportunity. I think those two things alone will make for more movement on the battlefield.

Currently, a full attack is a granted bonus for standing still to fight, and Attacks of Opportunity have become something that people are just afraid to risk setting off... but if there's a benefit to movement (as in skirmish bonus damage), it is sometimes worth it to take the risk. Other skils like tumble and feats like Mobility have always been around to mitigate the danger of maneuvering, but making maneuver itself a more viable tactic would be great.
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beeber

Quote from: Abyssal MawI pretty excited about it!

One of the other things I liked was hearing how they had removed the full attack and certain conditions for triggering Attacks of Opportunity. I think those two things alone will make for more movement on the battlefield.

Currently, a full attack is a granted bonus for standing still to fight, and Attacks of Opportunity have become something that people are just afraid to risk setting off... but if there's a benefit to movement (as in skirmish bonus damage), it is sometimes worth it to take the risk. Other skils like tumble and feats like Mobility have always been around to mitigate the danger of maneuvering, but making maneuver itself a more viable tactic would be great.

that describes the two main players in my defunct 3.x game.  

the paladin player loved to get up close & personal and just whack the bads with full attack.

the rogue player loved to tumble through and around to gain sneak attacks and maintain flanking.  

together they managed to put quite the hurt on many a foe.  :D