This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

cards, chips, stones. Why?

Started by danbuter, November 06, 2010, 02:38:16 PM

Previous topic - Next topic

IceBlinkLuck

Cards have never bothered me when they are used in a game for resolution as long as the system still makes sense and works well. There are two games I've enjoyed running that use cards in their mechanics (Falkenstein and Lace and Steel). On the other hand all the props you need to play a game like Don't Rest Your Head makes me ill. I also really don't care for 'novelty' dice (looking at you Torg) don't we have enough strangely shaped dice for this hobby already? I'm also not wild of the 'fist full of dice' resolution systems (White Wolf, Legend of the Five Rings and especially Faded Suns with its dice pool of d20s, ugh). I admit, that's kind of hypocritical because I give T&T a pass for that, but then that game is part of my early gaming days and I've just always liked it.
"No one move a muscle as the dead come home." --Shriekback

stu2000

What weird dice are in Torg?
I love the crazy fucking moon voodoo dice in Metascape.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

IceBlinkLuck

Quote from: stu2000;415403What weird dice are in Torg?
I love the crazy fucking moon voodoo dice in Metascape.

The d30. Torg was the first game to build itself around the d30. One of them came in every basic Torg boxset. Some people get their kicks collecting dice. I've never been one of them. If that's your thing, go on with your bad self.
"No one move a muscle as the dead come home." --Shriekback

stu2000

I have several Torg boxes, and they all came with a d20. Now--I'm not calling you out or saying you're wrong or anything of the kind. But if there are Torg boxes out there with d30s in them, I'd like to find one.

And yeah--I do like weird dice. But I don't don't like overly-gimmicky dice systems in games. Ought to be a reason for weird dice if they're going to use them.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

Insufficient Metal

Yeah, the Torg system was built around the d20 as far as I know too. And I played me a lot of Torg.

Still love the drama deck.

skofflox

Quote from: stu2000;415413I have several Torg boxes, and they all came with a d20. Now--I'm not calling you out or saying you're wrong or anything of the kind. But if there are Torg boxes out there with d30s in them, I'd like to find one.

And yeah--I do like weird dice. But I don't don't like overly-gimmicky dice systems in games. Ought to be a reason for weird dice if they're going to use them.

Quote from: Insufficient Metal;415444Yeah, the Torg system was built around the d20 as far as I know too. And I played me a lot of Torg.

Still love the drama deck.

yes, d.20. all the way.
I had one game for all of about 3 days that had some wanky d.15 or some such thing that kinda looked like a d.10. Some LAME Sci-Fi game,Spaceguild or something?
The game "Time & Time again" used a d.20 as a d.200! (W/d.10 as 1's)

man do I LOVE that "multi quote" function...thanks again BSJ,wherever you may be...:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

IceBlinkLuck

Quote from: stu2000;415413I have several Torg boxes, and they all came with a d20. Now--I'm not calling you out or saying you're wrong or anything of the kind. But if there are Torg boxes out there with d30s in them, I'd like to find one.

And yeah--I do like weird dice. But I don't don't like overly-gimmicky dice systems in games. Ought to be a reason for weird dice if they're going to use them.

Well crap, apparently I really am senile. All I can plead is that I owned it a long time ago and for some reason remembered that dice track with +/- modifiers along the bottom of the character sheet was d30 based. Carry on, nothing to see here.
"No one move a muscle as the dead come home." --Shriekback

Ian Warner

As everyone else is picking on Savage Worlds I thought I'd add my thoughts.

I like the use of cards for initiative. Yes it would be simpler to have a score + die (nWoD) or just a fixed score (Xpress) but the cards are a lot fun particularly when somebody draws a joker.

Deal with the Devil in Deadlands makes perfect sense. It's quite literally a gamble with your soul at stake. Fits the theme perfectly.

Veteran of the Weird West happens at character creation so it doesn't disrupt game play. Same with Terminal Ilness in Necessary Evil which is drawn before the game starts.

I can't stand the dueling rules though. They take the piss.
Directing Editor of Kittiwake Classics

Malleus Arianorum

Wildland's initiative cards are great but don't scale well. There's no redeeming value if the group only has one action per turn, but with too many actions per turns you run out of cards and draw the special cards every freeking time.
 
Generaly though I'm interested in how objects in play can perform computations that are more complex than the thought that goes into manipulating them.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
Butt-Kicker 100%, Storyteller 100%, Power Gamer 100%, Method Actor 100%, Specialist 67%, Tactician 67%, Casual Gamer 0%

Spinachcat

I love me some doodads!

I love how Savage Worlds adds minis, dice, cards, chips to the game.   Adds a great tactile element.  

At the last con I went to, I had a chance to talk up the players & GMs of WFRP 3e.  Everyone I've met has enjoyed the game.  Some weren't sure if they'd run a home campaign, but those who are running full campaigns are having a blast.

I wouldn't want ALL my RPGing to be RPG hybrids, but overall its a good trend for the hobby.

Sigmund

I'm with the apparent trend on this in that I don't mind the extras at all in the games I have and have played. Savage Worlds/Deadlands is fun with the cards, I love how the card mechanics work in Freemarket, and I don't even really mind the cards and the bling for tracking conditions in D&D 4e. Heck I used to use spell cards for 2e and 3e D&D as well, and agree that they are an aid that makes accessing the info much faster and easier. What I don't like the idea of is a RPG that requires cards that end up being trickled out in booster packs and shit. If I wanted to own and play a CCG I would. That's just me though, I suppose some folks might not even mind that. Note, I am not specifically referring to the new GW, haven't even had occasion to look at the game yet. In fact, I'm not sure I could name a game that does that, just know the idea doesn't appeal to me.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.