This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Gaming with Old Geezer

Started by Black Vulmea, February 15, 2012, 06:59:42 PM

Previous topic - Next topic

Black Vulmea

There's a series of posts at Blog of Holding by a 4e player trying out OD&D with Mike Mornard - aka Old Geezer - as dungeon master.

The combination of OG anecdotes coupled with the perspetive of a 4e player on unfamiliar ground makes for an interesting read.

This was the money shot for me.

QuoteWhen the session ended, we put away the snacks and the players headed out towards the subway, discussing what we learned. Don't taunt the hirelings. Don't expect to get something for nothing. Keep the offensive: don't spend a lot of time in deliberation, and don't wait for the monsters to get organized.

I'm still not sure what player skill is in OD&D, and I still think it has something to do with battle tactics, trapfinding procedures, and gaming the DM. But I'm also starting to think it has something to do with respecting the gameworld as a world. Monsters learn. Henchmen want riches and safety. PCs can't communicate telepathically. And if you're a dwarf fighter, sometimes your best course of action is to hit something with an axe.
Respect the game-world as a world. That's pretty good advice.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Tavis

I've had the great pleasure of being in some of those games (although not as many as Paul). I've taken notes assidously, although I haven't posted as many of 'em as Paul either - this post being the main exception.

The really interesting thing for me has been how explicitly our first-level characters are being prepared by higher-ups to become heroes and fight off Lovecraftian invaders from other planes of reality. This doesn't make us heroes at first level like in 4e or Dungeon World - we are as frail as any other starting OD&D character (well, Paul's is 2nd now level now) and as venal - but there is definitely a sense of an end game toward which even castles and armies are a step on the way.
Kickstarting: Domains at War, mass combat for the Adventurer Conqueror King System. Developing:  Dwimmermount Playing with the New York Red Box. Blogging: occasional contributor to The Mule Abides.

Serious Paul

That's cool to hear. Way cooler than a lot of the crap that's passed for discussion lately around here.

Opaopajr

Huh, read that post of yours, Tavis, and just realized Doc Savage (wat with his credo and all) would make an excellent Malakim for In Nomine...

Carry on!
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

John Morrow

Quote from: Black Vulmea;514781Respect the game-world as a world. That's pretty good advice.

Yet again, I'm left thinking, "You mean you weren't already treating the game world as a world?"  And I'm left wondering what they think the game world is, then?  A colorful but otherwise meaningless backdrop like the scenery in the background of Tekken or Soul Caliber?
Robin Laws\' Game Styles Quiz Results:
Method Actor 100%, Butt-Kicker 75%, Tactician 42%, Storyteller 33%, Power Gamer 33%, Casual Gamer 33%, Specialist 17%

Aos

I doubt that all WoTC era players have this issue (I include 3.x players as well as 4e players with the assumption that the bulk of the latter were drawn from the former).
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

crkrueger

Quote from: John Morrow;514808Yet again, I'm left thinking, "You mean you weren't already treating the game world as a world?"  And I'm left wondering what they think the game world is, then?  A colorful but otherwise meaningless backdrop like the scenery in the background of Tekken or Soul Caliber?

Pretty much, yeah, the official term for this phenomenon in MMOG-speak is "Lore, LOL".
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Lots of cool nuggets, like Gary DMing as the disembodied voice and such. Very cool.

Exploderwizard

Quote from: CRKrueger;514818Pretty much, yeah, the official term for this phenomenon in MMOG-speak is "Lore, LOL".


Yeah, the view of the game world as a mere backdrop for making your special snowflake PC look awesome is certainly a modern one.

Considering the role of the DM, which is in part, to portray everything in the game world apart from the PCs, the players showing no respect or care for that world is essentially shitting on the DMs "character".

IMHO this is the heart of the difference between old school and new school gamers.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Aos

Reading the essays, there are some things I really like the sound of and some others I don't. The no cross talk thing and everything you say your character says are a bit too much like how I played in jr high. The latter points to some trust issues that can be overcome easily enough by giving everyone the benefit of the doubt.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Spike

Not having read the blog posts (internet is crap today...) I have to say that getting my players to respect the world has been an ongoing project. I generally use the term 'clockwork universe' when describing it, but it works out similarly. The world moves on with or without player action, and actions (or lack of actions) can have reactions. I don't doubt the Geezer does it better that me, but he is probably crueler than I am too, which, oddly enough, might be something to aspire to.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

thedungeondelver

Those were awesome reads.  Honestly I think the "First sons of D&D" few and far between though they are make the best DMs.  Most, anyway.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

RPGPundit

My blog just today was about this; about how WoTC's personal mt.everest for making 5e a success will depend on them being able to get back to "playing the world".

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

crkrueger

Lots of good stuff in these posts, but here is the essential truth that's been lost by WotC.

"The story that D&D tells," said Mike, "is the story of the world. Heroes aren't invincible."
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Werekoala

Quote from: CRKrueger;515006Lots of good stuff in these posts, but here is the essential truth that's been lost by WotC.

"The story that D&D tells," said Mike, "is the story of the world. Heroes aren't invincible."

Agreed - as I've said elsewhere (and am hardly the first), without the possibility of failure, success is meaningless.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver