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Fighting Fantasy Stats

Started by Joey2k, December 06, 2006, 01:07:51 PM

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Joey2k

RPGPundit's Allansia thread got me thinking about the old Fighting Fantasy books.  In most of the books, you had three stats: Skill (representing your ability to do anything and everything), Stamina (hit points), and Luck (sort of like a saving throw, but could also be used to give you a better-or worse-outcome in combat).

Some books introduced other stats though. For example, in Citadel of Chaos you had a "Magic" stat, which was the number of spells you could "know" (and cast) during the adventure.  House of Hell had a "Fear" stat, which could result in you dying of fright if you got too many Fear points.  If I remember right, Sword of the Samurai had an "Honour" stat (don't remember what it did).

For all you fans of Fighting Fantasy who are more knowledgable than I, what other stats appeared during the run of the series, and in which books did they appear?  And how exactly did they work?
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Blackleaf

Well, there was usually a Gold stat as well. :D

Simon Owen

There was also a series of fantasy gamebooks for girls called Starlight Adventures ' - in those you only had a Luck stat , usually with about 10 Luck points to spend from the beginning. One of the books was about riding horses and another about being an au pair in Greece or something.
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GRIM

RE: Honour

When you ran out of honour points you committed seppuku.
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Melan

Fear in house of horror. If you collected too much of it, you died from fright. This (among other things) made the book hard as hell. Not that it mattered, since everyone I knew cheated.
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mywinningsmile

In Freeway Fighter you had car stats.
Starship Traveller apparently had multiple stats for different characters, and vehicle stats. But I never played that.
I can't remember, but didn't Demons of the Deep have some kind of Air stat, to keep you alive when underwater?
Also - thank you Wikipedia - Appointment with F.E.A.R. had Hero points, although I think these were more a scoring system than a real stat.

Imagine a metagame hero mechanic in a choose your own adventure book! Although, arguably, Luck was exactly that on a small scale.
 

hgjs

Quote from: Simon OwenThere was also a series of fantasy gamebooks for girls called Starlight Adventures ' - in those you only had a Luck stat , usually with about 10 Luck points to spend from the beginning. One of the books was about riding horses and another about being an au pair in Greece or something.

That sounds really weird.  Were the games any good?