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AD&D larger-than-man-sized damage?

Started by Bloody Stupid Johnson, September 08, 2012, 08:22:54 AM

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RPGPundit

Quote from: Elfdart;582072For a while I used a scaled-back scheme where some weapons got +1, others got -1 and the rest got no adjustment. I did the same with reach and speed. Anything much more complex than that is not for me.

The way Arrows of Indra does it is just slightly more complex than that; but just like with AD&D, you can entirely omit that part of the rules without any other consequences.

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Roger the GS

As I recall, a longsword's d12 against large opponents made it the only one-handed weapon a fighter would ever consider. If that does reflect using it to stab (makes sense - a larger being is harder to hack apart but easier to stab in a vulnerable spot) then a sort-of balance factor might have been to have it get stuck in the wound on a roll of 11-12.
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Teazia

When you add the knockdown die as in the 2e Combat and Tactics book, it makes the stabby/slammy equation balance out a bit more.  Bludgeon weapons use a higher knockdown dice (which is pretty nasty).  I can't recall if large creatures were harder to knockdown though.
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Bill

Quote from: Elfdart;581761Actually, a character's chances for having psionics are considerably better than the odds of getting 18/00 STR.

Yes, but I was refering to a character getting two 100's for psionics in order to have Godlike (literally) Psionics, not just 'I have weak psionics'

Bloody Stupid Johnson

Quote from: Teazia;582366When you add the knockdown die as in the 2e Combat and Tactics book, it makes the stabby/slammy equation balance out a bit more. Bludgeon weapons use a higher knockdown dice (which is pretty nasty). I can't recall if large creatures were harder to knockdown though.

Interesting. I went and checked this out, although I've never used them in a game (I did play the Player's Option Gates of Firestorm Peak adventure once...but I converted it to 3E).
Yeah longsword gets d8 which isn't bad for knockdown, but for other one-handed weapons you can get to a d10 for a mace or a battleaxe, or d12 for a flail.
 
The Target number does vary by size:
Tiny- 3
Small-5
Man-size 7
Large 9
Huge 11.
(The defender also gets a save vs. paralyzation to negate the knockdown).
 
Looks like using these rules, the longsword still does more damage vs. the ogre but has no chance of pushing it over (barring a critical to the knee or something like that), while some of the other weapons do.