SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Gaming and GM transperany

Started by Nexus, November 07, 2013, 05:54:09 PM

Previous topic - Next topic

Rincewind1

I can't believe I missed out the feudalism bit.

Game Master And Commander: Far Edge of the World. It's a shame I can't draw to save my life, or I'd draw a Leviathan's Sovereign made out of dice.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Arduin

Quote from: Rincewind1;707961I can't believe I missed out the feudalism bit.

Oh man!  It was great.  Game night in The Tower.  Watching the sludge in the Thames...  When a player's character died the player was carted off for a quick go at the Rack.

Rincewind1

Quote from: Arduin;707964Oh man!  It was great.  Game night in The Tower.  Watching the sludge in the Thames...  When a player's character died the player was carted off for a quick go at the Rack.

Remember when the GMs could just whip their players if they disrespected them? #goodolddays.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Nexus

Quote from: Benoist;707944Not if your character wouldn't be able to guess, no.

One reason why I don't like to freely give out game attributes aside from asethetic preference is that most of the game I play have skills, abilities, powers, whatever that are specifically created so that character can learn these details accurately (though not necessarily game terms). By just passing them out I'm screwing the players that invested in those abilities.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Nexus

Quote from: Rincewind1;707968Remember when the GMs could just whip their players if they disrespected them? #goodolddays.

What? I remember my last session just fine. What of it?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Arduin

Quote from: Rincewind1;707968Remember when the GMs could just whip their players if they disrespected them? #goodolddays.


Those days are alive and well at My Game Table.  :cheerleader:

Bill

I don't whip players, because some of them would kick my ass. But I have learned its ok to say No.

Arduin

Quote from: Bill;708273I don't whip players, because some of them would kick my ass.

Ah. You missed the 1st step to successful GMing.  Cowing the players.

smiorgan

Quote from: Arduin;708280Cowing the players.

Fetchez la vache!

http://www.cardinalfang.net/misc/lego_grail.html

Bill

Quote from: Arduin;708280Ah. You missed the 1st step to successful GMing.  Cowing the players.

You don't really need to pay that much attention to the players if you just tell them what their characters are doing.

Arduin

Quote from: Bill;708351You don't really need to pay that much attention to the players if you just tell them what their characters are doing.


True.  Forgot that one.

RPGPundit

I don't generally want transparency at all.  Usually, I would only want to do so in those rare cases where some player feels that I "just made up" something, that I'm being arbitrary and there was "no reason" why some event happened to them, or why some NPC reacted how they did.  Then I'll open up the hood and explain to them exactly what happened and why they're acting like spoiled assholes right then.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Bill

Quote from: RPGPundit;708836I don't generally want transparency at all.  Usually, I would only want to do so in those rare cases where some player feels that I "just made up" something, that I'm being arbitrary and there was "no reason" why some event happened to them, or why some NPC reacted how they did.  Then I'll open up the hood and explain to them exactly what happened and why they're acting like spoiled assholes right then.

I have had a few players over the years that got suspicious about something I did as a gm. I usually just explain to them the details after the fact.
The cause was the player not knowing all the info the gm has.

Such as, the player did not know a wizard had scryed on him, so it might have appeared the wizard knew something he should not have known.

Or, the player did not grasp that an npc was lying about something and the player was assuming something that was not accurate.

S'mon

As a GM I'm a bit of a transparency fundamentalist, I'll do wandering monster checks and NPC Reaction Rolls out in the open, and often explain the results. Often this adds to amusement at the table, eg in my dragonsfoot online campaigns one player's PC seems guaranteed to always get the best possible Reaction rolls from attractive female NPCs - 00 on d100 in 1e AD&D, double 6 on 2d6 in BX, and it's fun to joke about it. I'll also do the kriegspiel thing of declaring probalities then roll, eg "3 in 6 your reinforcements arrive in time..."

As a player I don't demand that level of openness, but the more the better. And I certainly want stuff like to-hit and damage rolls out in the open.

Exploderwizard

I do combat rolls out in the open, but reactions, and wandering monster checks and such stay behind the screen. I will also just toss dice when there are NO wandering monster chances just to keep players guessing.

I prefer hidden reaction rolls mainly because it would be impossible for an npc to maintain a poker face if the players saw the roll. If the evil merchant who is in league with the villain meets the PCs and gets a very poor reaction roll, he might try to appear friendly and helpful to deflect suspicion. An open roll would be like saying " HE'S BULLSHITTING YOU" with a megaphone.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.