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Games/setting Where PC Clothing Matters

Started by RPGPundit, May 17, 2009, 01:50:25 PM

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RPGPundit

I can think of at least two:

First, the biggest of all: Superheros.  Your uniform matters. In my Legion campaign yesterday I have one character playing Magnetic Kid, the younger brother of the legendary Legion founder Cosmic Boy. Now, Magnetic Kid was wearing a PINK uniform. He started wearing it back in the Legion academy. Why? Because his older brother also wore Pink (it was apparently not thought of as a "sissy colour" on their homeworld, though it is sometimes thought of as such on Earth).
Eventually, when Magnetic Kid became a Legionairre, his player decided it was time to change, and he switched to the same uniform only blue. This was while his brother was away visiting the 20th Century.
But when Cosmic Boy returns, everyone was surprised to see Magnetic Kid there, back in pink. Why? Because he's a legacy hero, and he couldn't dishonor that or disappoint his brother.

This is just one element of it, but of course in any supers game what you wear is crucial to so many things about your character.  The "look" should be a big part of any supers campaign.

The other I can think of is Pendragon. There, your clothing (including your armour) are a definer of your a) social class and b) courtly fashion-sense. In a well-run pendragon campaign you make these things important. Being of a certain class entitles you to wear certain clothes and armour that other classes cannot, but it also obliges you to keep up appearances.

I'd like to thank Droog, who inspired by my genius wrote something on some other site that inspired my genius a second time. Thank you droog, for being such a good helper of my genius, you pathetic douchebag.

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Benoist

Yggsburgh (Castle Zagyg, Vol. 1). Clothing actually matters when it comes to the PCs' dealings with the city's inhabitants.

The Yann Waters

#2
From what I've heard, the upcoming Eoris RPG has an actual grid-based system for fashion and style, which then has a social impact which may vary depending on the local customs.

Aha, here we have a bit more about that, from an early teaser at another site: "To change a Character’s appearance, a Player must roll a Presence + Appearance Skill Check; if successful, the Player may change the current position in the grid by one dot/space in only one direction. In the Rough-Elegant axis, the Difficulty Number for this type of Check is determined by the following formula: 2 + the number of dots between the Rough extreme and the Player’s desired position on that axis. In the Menacing-Approachable axis, the Difficulty Number is determined by the following formula: 2 + the number of dots between the Character’s current position and the desired position on that axis."
Previously known by the name of "GrimGent".

Imperator

In L5R I seem to recall that clothing heavily modified your social rolls.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

John Morrow

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Benoist

Quote from: John Morrow;302918How about Dogs in the Vineyard?
You know it's not an RPG. :D

The Yann Waters

Also, as mentioned in another recent thread, the PCs in Maid become less efficient whenever they are "out of uniform", suffering cumulative attribute penalties to all actions for each missing or damaged or soiled article of their clothing, and especially the frilled headdress which is the very symbol of how neatly maids are expected to present themselves (and so worth -2 whereas any other garment is -1). Under the basic rules, there's only a single exception to that: the Will Power "Absolute Maid" which makes the character the embodiment of all that maids aspire to be no matter what she's wearing and thus immune to the penalty.

However, the optional equipment rules introduce another alternative in the form of "Costumes" which can be purchased with points of Favour and which typically come with their own requirements or effects. While wearing one of these outfits, the PCs don't suffer the usual penalties for lacking clothing, unless they somehow wind up completely nude in which case they aren't really wearing any Costume any more (except maybe for the Birthday Suit); but on the other hand they cannot use their Maid Powers either, and their Stress Explosions are temporarily replaced with "Fainting" which may render them more vulnerable if they gain too many points of Stress. Also, a Maid in a Costume is technically no longer a maid for the time being, and so can't be ordered around by the Master.

Some examples:

"Secretary
Cost: 15

Requirements: Maid Types must include Cool or Sexy, and Skill must be 3 or higher.
Restrictions: The character cannot attempt tasks related to cooking, cleaning, washing, or other kinds of housework.

Benefits:
Advice: Add +2 to the die roll for any action the Master takes.
Schedule: When the game session concerns daily life, up to three times per day the character can make others stop working, making their die rolls ineffective.

Notes: The character becomes a business partner who manages the Master's business. Talent, wits, and brains are a must for this job."


"Valkyrie
Cost: 20

Requirements: Athletics and Will must be 2 or higher.
Restrictions: You gain a 'Valkyrie' Special Quality ('a Scandinavian battle goddess who gathers the souls of fallen warriors').

Benefits:
Garlands of Death: You always win combat against those with Special Qualities like Necromancy, Vampire, Ghost, Zombie/Mummy, Immortal, etc.
For the Fallen: When you cause 'Death' to an NPC, you gain Favor equal to the average of their attributes.

Notes: A warrior goddess with a helmet decorated with wings, and light armor. It's not clear how they might be related to the character, but at this point anything is possible."


"+Blood Splatter
Cost: 10

Requirements: The character must have just caused Stress to someone with a weapon.
Restrictions: None.

Benefits:
Accessory: This costume can be worn in addition to others. If there is a conflict between the rules for this costume and another, this one takes precedence.
Prelude to Tragedy: The character can spend 2 Favor to cause an Action or Horror Normal Event.
Aura of Fear: Opponents have a -1 penalty to the die roll when attacking.

Notes: The character is covered in someone else's blood. Her pure skin, and whatever clothes she was wearing, are now stained deep red. And the expression on her face..."
Previously known by the name of "GrimGent".

Benoist

Another interesting question linked to this: Do you feel it should matter? Do you like it when whatever your PC's wearing matters to the situations at hand?

It goes along with wherever a character lives, the daily habits and so on. Some people I feel just love to delve into this kind of details which make their characters alive. Others think it's a burden, a boring addendum to the real adventuring. Where do you stand?

Claudius

If I recall correctly, you can get a bonus or a penalty to reaction rolls in GURPS and Capitán Alatriste depending on the clothes your character wears.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Simon W

A friend of mine wrote a rpg inspred by the Gangs of New York movie, in which the gangs' clothing style was an important factor. We only got to play it once (it was fun though) and I can't really remember the mechanic now.

Simon W

Aardvark892

I really wish clothing mattered more in RPG's.  So many games I've been a part of in the past coupla decades have so many players wearing the same basic things... almost like a pattern built into the game that no one can break out of.

joewolz

Quote from: Benoist;302920You know [DitV is] not an RPG. :D

But it is awesome!

I know Houses of the Blooded has mechanical effects for clothes.  But it's by John Wick, I've never played it, and it might not be an RPG.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

David Johansen

Well, in Rolemaster you can assign item bonuses to just about anything and can get bonuses up to +20 from non-magical things.

Pirate Shirt of +20 to Duping!
Low cut dress of +20 to Seduction!
Strapy shoes of +20 to LEGS!
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Malleus Arianorum

Quote from: Benoist;302927Another interesting question linked to this: Do you feel it should matter? Do you like it when whatever your PC's wearing matters to the situations at hand?
 
It goes along with wherever a character lives, the daily habits and so on. Some people I feel just love to delve into this kind of details which make their characters alive. Others think it's a burden, a boring addendum to the real adventuring. Where do you stand?
Good question.
 
It's immersive to have clothing enabled in game but I'm also bored to tears by going shopping for them in game or having alot of in game time devoted to describing who's wearing what. I prefer to just say what people are wearing generaly and then allow them to describe the details as they become important in game.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
Butt-Kicker 100%, Storyteller 100%, Power Gamer 100%, Method Actor 100%, Specialist 67%, Tactician 67%, Casual Gamer 0%

RPGPundit

Quote from: Simon W;302931A friend of mine wrote a rpg inspred by the Gangs of New York movie, in which the gangs' clothing style was an important factor. We only got to play it once (it was fun though) and I can't really remember the mechanic now.

Simon W

A well-written Gangs of New York RPG would be a thing of beauty.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.