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Games you would have loved back then, but can't be bothered to learn now

Started by RunningLaser, April 06, 2015, 04:05:16 PM

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RunningLaser

Over in the fanboy thread, there was line by Butcher that stood out to me (emphasis mine):

Quote from: The Butcher;824298My one experience with Hero (4e) was actually good, but like you've mentioned, timing is a big deal. I didn't really look into it until I was too old to dedicate the necessary time to learn and master the system. Pity that.

That got me thinking of games that I would loved to have tried back when I was younger and had more time, but wouldn't spend the time or effort to try and learn now.  

Champions 4e BBB would probably be at the top of the list.  Next in line would be Runequest ( I liked the art in the AH box the best).  


What are some of yours?

thedungeondelver

Maybe Runequest?  People seem to gush about it.  T&T.  Harn.  Um...what else...Oh, Traveller.  Yeah, Traveller.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Just Another Snake Cult

In the mid-1990's when my friends and I were all ga-ga over Games Workshop we would have taken to a WH40K role-playing game like pigs to mud. By the time Dark Heresy finally came out, that fever had long passed and none of us cared anymore.
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Shipyard Locked

Quote from: Just Another Snake Cult;824328In the mid-1990's when my friends and I were all ga-ga over Games Workshop we would have taken to a WH40K role-playing game like pigs to mud. By the time Dark Heresy finally came out, that fever had long passed and none of us cared anymore.

I'm in a similar position, only I find that universe too depressing to game in now. As a kid all that grimdark read as pure awesome, but now the random threat of cosmic horror feels too close.

Maybe Only War, if I ran it like Black Adder, but those books are just so intimidatingly crunchy and, according to rumor, difficult to run in a balanced fashion.

Omega

Quote from: thedungeondelver;824322Maybe Runequest?  People seem to gush about it.  T&T.  Harn.  Um...what else...Oh, Traveller.  Yeah, Traveller.

T&T is absurdly easy. Least my edition is.

Traveller is one for me that I keep wanting to look into. But have not yet had the urge to devote time into delving. I will eventually. Morrow Project is another.

More apt problem for me is. "Games that looked interesting back then. But I have a perfectly serviceable system that covers the same genre. So why bother?"

DC Heroes is an example of that. I have MSH. Traveller is another. I have Star Frontiers. etc.

rway218

Champions RPG was one I bought, and had in my college dorm.  Then never read, sold and never played.   Ahhh mermories

Omega

Quote from: rway218;824370Champions RPG was one I bought, and had in my college dorm.  Then never read, sold and never played.   Ahhh mermories

When the Champions MMO came out I looked up the current RPG rules out of curiosity. For some reason it just didnt click. I was asked way back to GM Champions Millineum, but never got into it really. I should take another try at it or the original.

Doughdee222

I'm going through this roller-coaster of emotions now. I'm trying Eve Online with a trial account. There is a ton of crap to learn and much of it takes hours and hours of practice to figure out and get good at, not to mention all the time it takes to make enough money so you can feel comfortable about attempting things. Do I have the time and energy to devote that Eve requires? I don't know. If Eve had come out 20 or 30 years ago I would have been all over it in a heartbeat.

JeremyR

Rifts. My 12 year old self would have loved it (as would my friends), but it came out when I was 20 and in college and people were more into Call of Cthulhu and Shadowrun.

GeekEclectic

Probably Hero. The guys at the Gen Con booth were friendly, and I had always been a little curious about this Hero thing, so I went ahead and got the core books. Yeah, they broke it into 2 core books(I hear Champions Complete and Fantasy Hero Complete, which both came out a good bit later, are smaller single books that still manage to be complete).

Anyway, I got my books, began reading the first one, and . . . I dunno. It's just a lot of material. There was a time a decade or so ago that I enjoyed reading through rulebooks, and this made it easy for me to memorize the rules as I read. But nowadays, if there are too many rules, it feels like work. And when it feels like work, I have a harder time retaining the information. Hero isn't horribly written or anything, and it seems well organized for the most part, but it still felt like work.
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ggroy

Hypothetically,

- Exalted
- Pathfinder with all splatbooks to date
- etc ...

If 4E D&D was released today, I probably couldn't be bothered with it.

ggroy

Quote from: Doughdee222;824383I'm going through this roller-coaster of emotions now. I'm trying Eve Online with a trial account. There is a ton of crap to learn and much of it takes hours and hours of practice to figure out and get good at, not to mention all the time it takes to make enough money so you can feel comfortable about attempting things. Do I have the time and energy to devote that Eve requires? I don't know. If Eve had come out 20 or 30 years ago I would have been all over it in a heartbeat.

Similar sentiments here, about mmos and video games in general.

Even back in the day, I couldn't be bothered with figuring out all the joystick + button(s) combinations to perform various moves on fighting video games (like Mortal Kombat, etc ...).

In more recent times, I couldn't be bothered with stuff like World of Warcraft, etc ...

(The only "recent" video game I spent any significant time on, was the pc version of Grand Theft Auto:  Vice City.  But GTA: San Andreas and GTA4 completely fell flat for me).

ThatChrisGuy

Quote from: Shipyard Locked;824332...the random threat of cosmic horror feels too close.

The fuck?  So much for a vacation in New York.
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Old One Eye

I have far more patience to learn a new system now than 20-some odd years ago.  Lots of games died in character creation back when as being too much work if it took more than, say, an hour.  We would give up, grab 4d6 and whip together some AD&D.

Much more tolerance for longer character creation and more detailed rules nowadays.

The Butcher

Champions/Hero and Shadowrun are the two that stick out to me. Maybe Rolemaster and MSH/FASERIP.

Quote from: RunningLaser;824321Next in line would be Runequest ( I liked the art in the AH box the best).  

Quote from: thedungeondelver;824322Maybe Runequest?  People seem to gush about it.  T&T.  Harn.  Um...what else...Oh, Traveller.  Yeah, Traveller.

Funnily enough, I'm a latecomer to both Runequest and Traveller.

With Runequest I tried RQ3 and MRQ1, but it was MRQ2 that really made everything click for me. RQ6 is even better. I do encourage everyone who ever wanted to give RQ a try to look into Runequest Essentials. When it comes to fantasy RPG rulesets, I don't think there's a better balance between sturdiness and flexibility out there.

Traveller, well, I borrowed a friend's copy of Mongoose Traveller, was psyched and immediately ordered one of my own. But then my dad had entire shelves lined with old school SF and I grew up on Asimov and Clarke and Perry Rhodan. I like it so much I'm hard-pressed to articulate my enthusiasm, it immediately clicked with me.