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Games You Were Never Able To Get Your Hands On

Started by ColonelHardisson, August 28, 2010, 10:43:55 PM

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GameDaddy

#75
Yes, I always wanted to get a copy of Nobilis as well... It was sold out just before I was ready to order it. Thankfully, Eoris is on the way... I'll post a review after I've had time to look it over. I had Ogre and GEV once, don't have it now, and it is difficult as all get out to find a copy at a decent price.

It took me 27 years, But I finally got every map and campaign guide for the Judges Guild Wilderlands setting, last year some time. I only know of one other person with a complete original Wilderlands Campaign Collection.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

SionEwig

Quote from: GameDaddy;410261

It took me 27 years, But I finally got every map and campaign guide for the Judges Guild Wilderlands setting, last year some time. I only know of one other person with a complete original Wilderlands Campaign Collection.

I got them back in the day.  Actually I got double sets of almost all of them so I could lay out them all at once.  Wish I had gotten even more copies and not made marks all over them.
 

The Yann Waters

Quote from: GameDaddy;410261Yes, I always wanted to get a copy of Nobilis as well... It was sold out just before I was ready to order it.
According to Moran, the third edition should be out in "November if all goes swimmingly, December if anything at all goes wrong, and early 2011 if the world is angry at me."
Previously known by the name of "GrimGent".

Akrasia

Quote from: kring1bc;410110I used parts of SW for my RM/MERP/C&S/Other mix when I GMed. I agree it was hit or miss in terms of quality.

Good to see another person who likes (at least to some extent) Shadow World, Rolemaster, and MERP around here.  Welcome.  :)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

Quote from: kring1bc;410107My name is Paul and while I am new to the forums,.

Welcome to theRPGsite!

RPGPundit
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ColonelHardisson

Quote from: Akrasia;410454Good to see another person who likes (at least to some extent) Shadow World, Rolemaster, and MERP around here.  Welcome.  :)

Y'know, I actually have nothing against Rolemaster. Matter of fact, I wouldn't mind giving it a try; I think my group tried it out a little back in the 80s, after finding that MERP was basically RM Light, but I don't recall much about how it played.

The problem I had with MERP was simply that I didn't think it modeled Middle-earth well. Taken on its own, in a different context, I could see it being an enjoyable game.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

GrimJesta

Quote from: jdurall;401873Ditto Ghostbusters and original edition Villains & Vigilantes.

Dude, I have had people offer me high-end hookers and truckloads of porn for my copy of Ghostbusters. I only have the two books at my apartment, but I know that somewhere in the forgotten hell of my parents' basement lies a box that contains the original boxed set box with all the cards in it.

Quote from: Akrasia;410454Good to see another person who likes (at least to some extent) Shadow World, Rolemaster, and MERP around here.  Welcome.  :)

I too love'd MERP and ran quite a few campaigns in the 90's. The magic spells were very much Rolemaster and were obviously a lazy port over to MERP. I also remember my friend George flipping his shit when his mage's only real spell was "Boil Water".

One book I really want and regret not buying is the Ends of Empire book for Wraith the Oblivion. People charge way too much for it on eBay. It's just a game supplement!

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


ColonelHardisson

Quote from: GrimJesta;410616I also remember my friend George flipping his shit when his mage's only real spell was "Boil Water".

This made me bust up laughing.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

GrimJesta

Quote from: ColonelHardisson;410621This made me bust up laughing.

I can still see his face. Priceless.

If you remember, leveling up in MERP was as slow as armless old folks screwing, so he literally had to wait until he had 40,000 XP to get a useful spell (4th level Wall of Fire - Fire Law list). Successfully casting a spell is 100XP. Killing an equal level monster/opponent was also 100 XP. Factor in that this is the game with those INSANE critical tables. That's 200 dead Orcs to get to that level when any one of them could trip you and you break your neck.

Most characters never made it past 3rd.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


Akrasia

Quote from: GrimJesta;410616I too love'd MERP and ran quite a few campaigns in the 90's. The magic spells were very much Rolemaster and were obviously a lazy port over to MERP. I also remember my friend George flipping his shit when his mage's only real spell was "Boil Water".

"Spirit Mastery" was the wise player's choice for first level mages. :pundit:
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Akrasia

Quote from: GrimJesta;410663I can still see his face. Priceless.

If you remember, leveling up in MERP was as slow as armless old folks screwing, so he literally had to wait until he had 40,000 XP to get a useful spell (4th level Wall of Fire - Fire Law list). Successfully casting a spell is 100XP. Killing an equal level monster/opponent was also 100 XP. Factor in that this is the game with those INSANE critical tables. That's 200 dead Orcs to get to that level when any one of them could trip you and you break your neck.

Most characters never made it past 3rd.

-=Grim=-

Yes, MERP was not for wimps!

The highest level any of my PCs achieved was around 8th level, iirc.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Benoist

Quote from: Akrasia;410714Yes, MERP was not for wimps!

The highest level any of my PCs achieved was around 8th level, iirc.
Same thing here.


thedungeondelver

A couple more came to mind - "Space Marine" and "Mechanoid Invasion".  The former may have been a tactical wargame though (not GW, by the by)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

The Butcher

Quote from: Akrasia;410714Yes, MERP was not for wimps!

The highest level any of my PCs achieved was around 8th level, iirc.

Quote from: Benoist;410740Same thing here.

Wow... you guys are fucking hardcore. Someone in our group once made it to 3rd level and we were in awe. :worship: