So what game do you enjoy, would you like to spread wider and played more often?
I wish the guys I play with would consider Call of Cthulhu, but they make rude noises whenever I bring it up... but that's already a fairly widely played game.
Other than that... The Whispering Vault, Cadwallon, Faery's Tale.
Over The Edge - I really want to spread the gospel. I have actually twice bought extra copies of the rulebook and given it as presents to fellow gamers in hope to make more people play it... and I hate to see Over the Edge books gather dust in bargain bins at FLGS'.
Anything I'm selling. I'd like to make a living out of my books if possible.
In addition Hellcats and Hockeysticks. Anarchic violent fun without character death!
Epic RPG
I picked it up thanks to a recommendation from this site (Pundit and Zachary, I think were the ones to suggest it in a thread some time back) and I immediately took to it. It's a pretty fine system and I'm surprised it's not at least a bit more popular.
The official forums have become a ghost town and I rarely see it mentioned as being played. I hope to get a group for it again starting this summer, so I'm not having problems getting people to play it. I wish more people were into it just to discuss house rules and the like.
Quote from: Kaz;454654Epic RPG
I picked it up thanks to a recommendation from this site (Pundit and Zachary, I think were the ones to suggest it in a thread some time back) and I immediately took to it. It's a pretty fine system and I'm surprised it's not at least a bit more popular.
The official forums have become a ghost town and I rarely see it mentioned as being played. I hope to get a group for it again starting this summer, so I'm not having problems getting people to play it. I wish more people were into it just to discuss house rules and the like.
I think Epic RPG lacks something, but I can't put exactly what it is. Something like the Combat Maneuvers of MRQII, and more adaptable (I mean generic) professions (or however they are called, I can't remember), they are too tied to the setting. Other than that, the system is very good, I agree.
Talislanta: it's the biz and should press so many gamer's buttons, bit of science fantasy, bit of Vance, touch of Arabian Nights and a dusting of Edward Lear..
System's simple and works and allows for loose flexible play, which is so popular now, and yet close enough to d20 for a D&Der to feel relaxed in picking up a die.
//www.talislanta.com
Terra Primate. I understand why it is a niche of a niche but I wish it wouldn't be, hehe. Fortunately, my players loved it!
Quote from: tzunder;454658Talislanta: it's the biz and should press so many gamer's buttons, bit of science fantasy, bit of Vance, touch of Arabian Nights and a dusting of Edward Lear..
...
I'll second that and add
Atlantis: The Second Age plus the original
Atlantean Trilogy.
Hands down, Stormrift (http://www.pigames.net/store/product_info.php?cPath=104&products_id=640). I've been dying to play in a campaign of this.
Edit: Others have reminded me that any form of BRP and Traveller would be on this list for me as well.
Many come to mind, but to name just one:
Tales of Gargentihr
http://rpggeek.com/rpgitem/52974/tales-of-gargentihr
Openquest, Stars Without Number, MRQ2
Lejendary Adventure
MRQ2, the original Advanced Fighting Fantasy, 4E Forgotten Realms (as a sandbox).
Twilight:2000
Heavy Gear
Storming the Wizard's Tower: more people need to pester V. Baker to finish it.
Prime Time Adventures.
My players are fairly receptive and will give almost anything a shot.
Nonetheless, I wish my usual group had warmed up to Traveller (Mongoose, to be precise). As it was, reactions were mixed, but even those who liked it weren't as psyched as I was.
BRP, OpenQuest, and MRQII.
Quote from: Ladril;454677Many come to mind, but to name just one:
Tales of Gargentihr
http://rpggeek.com/rpgitem/52974/tales-of-gargentihr
First I have ever heard of this game. It doesn't seem to be readily available though.
Quote from: Tetsubo;454843First I have ever heard of this game. It doesn't seem to be readily available though.
There are a couple copies on Amazon quite cheap.
OpenQuest, BASH, Basic Fantasy RPG, WFRP 2e.
Traveller, any version.
I keep running into the "But it uses maths and maths are hard!" excuse to not wanting to even try it.
Quote from: jeff37923;454910Traveller, any version.
I keep running into the "But it uses maths and maths are hard!" excuse to not wanting to try it.
Traveller is one of the most obvious lacunae in my gaming experience, but, even putting the difficulty of the math aside, doesn't only one person in the party really even need to know it?
Quote from: Cole;454911Traveller is one of the most obvious lacunae in my gaming experience, but, even putting the difficulty of the math aside, doesn't only one person in the party really even need to know it?
Yup. Only the Referee, and even then there are tables with all of the common instances solved for you to use.
But...don't you just plug in numbers for the equations in Traveller? I thought most of it was just basic algebra or simple vector addition (and the latter can be done graphically with some string)?
I mean it's not like anything involves matrices or 3-dimensional vectors (at least that I'm aware of).
I'd love to see people play any version of Traveller in my area, even though I've never played it myself. I've been wanting to try it ever since Mongoose's version of it was released.
Burning Wheel is another one I'd like to see get more playtime. I played it twice at a FLGS Gameday a couple of years back, once as BW and the other as Burning Empires (I definitely prefer the former), and became intrigued.
Quote from: jeff37923;454910Traveller, any version.
I keep running into the "But it uses maths and maths are hard!" excuse to not wanting to even try it.
I don't think Traveller is that mathy really, is it? There's just lots of tables.
Quote from: Peregrin;454923But...don't you just plug in numbers for the equations in Traveller? I thought most of it was just basic algebra or simple vector addition (and the latter can be done graphically with some string)?
I mean it's not like anything involves matrices or 3-dimensional vectors (at least that I'm aware of).
Quote from: HombreLoboDomesticado;454936I don't think Traveller is that mathy really, is it? There's just lots of tables.
It really isn't that bad. The only equations you had to use are simple algebra that I as a 12 year old could do. They even give examples of how to solve them. No calculus, matrices, or 3-D vector addition.
Quote from: Pete;454931I'd love to see people play any version of Traveller in my area, even though I've never played it myself. I've been wanting to try it ever since Mongoose's version of it was released.
It is an elegant system that is a lot of fun, IMHO. Problem is that it has been around in various incarnations for over 30 years, and has the accumulated urban myths to show for it. Just look up the claim that "
Traveller is the game in which you can die during character generation."
There are a bunch of games I'd love to see get mre play, but the one I really enjoy and have struggled to get people to play is Metal, Magic, and Lore. Even among people who like this sort of game, it seems hard to get the fire lit. Maybe I'm just not as persuasive as I used to be.
I really wish more horror fans played Kult (second edition specifically). I've always wanted to see more Aberrant and Harn get played, too. I would like it if a local con or shop hosted a one-shot Nobilis game, too, since I've always wanted to try it out.
Trail of Cthulhu should be a lot more popular amongst Lovecraft fans, too. I've still not had the chance to play it, and I'd love to. It might be the fact that my GM is diametrically opposed to me (he's a Lumley fan, I'm a Lovecraft purist), but I've grown increasingly burned out on Call of Cthulhu in recent years (could be the fact that I work on weird fiction professionally, though).
And yeah, I wish more gamers knew about Over the Edge.
It's an aside, but:
Quote from: jeff37923;454950Problem is that it has been around in various incarnations for over 30 years, and has the accumulated urban myths to show for it. Just look up the claim that "Traveller is the game in which you can die during character generation."
That's not an urban myth. It's a fact in the LBBs (1977 or 1981). It's
also a fact, though, that one can use an optional rule that a character is
not dead but 'injured' and mustered out after a short term.
What is (using the term facetiously) an urban myth is that Classic Traveller has no experience system. It is apparently true that the Experience chapter (between Computers and Drugs in Book 2) was accidentally left out of
Starter Traveller -- despite being listed in the table of contents. To judge from personal experience, I would bet that GDW was ready to send the missing material to anyone who requested it.
The default without Book 4 (and Instruction skill), though, may be close enough to "no experience system" for the tastes of RPG fans used to racking up bonuses at a rate more rapid than 2 permanent skill levels per 8 game years.
(For a game that really has no experience system, there's 1st ed. Metamorphosis Alpha.)
I hope that Paul Elliott's Zenobia will become available again. It's no skin off my posterior how many people like or dislike it, but I wish that when I mentioned my liking it they were able to get it and see for themselves!
I'd definitely say Over the Edge.
RPGPundit
Quote from: Phillip;454980I hope that Paul Elliott's Zenobia will become available again.
Zenobia's available in PDF here:
http://zozer.weebly.com/free-game-downloads.html