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Games You Used To Love?

Started by Tommy Brownell, July 16, 2010, 02:33:47 PM

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Tommy Brownell

Out of curiosity...what are some games you really used to love, but don't care for anymore?  And, if you feel so inclined...why did the love affair end?

I have a few:

Advanced Dungeons & Dragons 2nd Edition - This (along with Marvel Classic) are the games I started with.  I have STILLED probably played this more than I have any other single game...but despite the fantasy coolness and the GREAT settings, I want epic heroism and the game is very much designed to kill things and take its stuff (even if they did try to veer away from that a bit compared to earlier versions).  I do still have the moments where I want to go back, but I think that's just because I haven't found my fantasy replacement yet...(REALLY waiting on Shaintar: Legends Unleashed, as well as trying out High Valor).

Marvel Classic: The first RPG I ever owned and the second RPG I ever ran.  I would probably still be playing it today if Marvel SAGA hadn't come along and completely changed how I look at Supers gaming.  Still very awesome...and I still have my books.

Star Wars D6: I was a HUGE fan of this game...then, as I played more and more game, I found D6 to be bland, and not really anything I wanted to mess with.  Star Wars Saga Edition being so awesome kinda sealed the deal for me.  I still have a ton of books, but they are now reference material and nothing more.

Deadlands Classic: This, like Marvel Classic, is a game that I would still be hardcore about if something hadn't come along that just did it BETTER (Deadlands Reloaded).  Just a crazy awesome game that my group only tried because I browbeat them into it (the guy GMing it owned some of the books but had never played or ran it and I practically forced him to run it, and everyone else to give it a shot...EVERYONE became hooked on it).  I own every Deadlands Classic book and am actually slowly tweaking Reloaded so it's a bit more of a hybrid between the two games.

Teenage Mutant Ninja Turtles & Other Strangeness: Another game I loved back in the day...I rounded up most of the books real cheap a few years ago...and found that the Palladium system had aged badly.

Classic Unisystem: I lump these together rather than individually because it's all the same...I was gung ho about Witchcraft, All Flesh Must Be Eaten, Armageddon and even Terra Primate.  The first nail in the coffin was Cinematic Unisystem - powers without essence!  Drama Points!  Awesome licenses that I liked way better than the WitchCraft/Armageddon setting!  Smaller skill lists!  Savage Worlds was probably the final nail.  Between those two games, I have no reason to crack another Classic Unisystem book.  Well, that's not true...I had a great time running one of the Fistful o' Zombies settings as a Deadlands Classic game.

Any other games you all loved and then grew apart from?
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Abyssal Maw

Earthdawn, Torg, and DC Heroes. Hey! All of those were at least partially designed by the same guy, Greg Gorden.

Haven't picked up Palladium anything since about 1998 or so. Palladium Fantasy was tons better than AD&D2e. I used it for everything. Beyond the Supernatural, Heroes Unlimited, Rifts.. TMNT. I bought Nightspawn the week it came out. Those were all great.

The only other two games I really liked other AD&D and Basic in the 80s were SPI's Dragonquest and Universe.
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Silverlion

I can only think of three.

Gurps. I used to love GURPS (2E-3E) it was awesome and simple at its heart. However, I've gotten older and I just don't want to spend that much time making characters. It's a solid system, but not for me.

BESM. For much the same reason as GURPS, only it seemed that no matter what they were dedicated to becoming more and more complex with each edition. BESM3E was more GURPS than I wanted. Despite being BESM. Plus the inclusion oF SAS's detail adjustment rules (whatever they called it.) Completely spoiled it.

Mutants & Masterminds: Edition bloat just like BESM.

If I loved it though, usually I still love it. I'm not into ditching a game that works for me usually. Sure there are sometimes better options for when to use a given game, but I keep pretty much using what I like.
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dindenver

Hi!
  Yeah, this has definitely happened to me:
Top Secret - I LOVED this game, in fact, I got it again on eBay after I lost it during the move. It does not stand up to the test of time...
AD&D (1e) - This is another ame I have fond memories of, but when I go back and loo at the books, my eyes glaze over quickly...
Exalted 1e - This was fun when I played it, but when te idea to go back to Exalted, it made me hesitate. Mostly because iof "ping" damage. The worst is, the setting is pretty cool, but the mechanics can be real gobbledy goop. I considered running it with Solar System or FATE.
Cortex - The more I play it, the less I lie it. Because the mechanics are SO random, it works good for comedy games, but not much else...
What about you guys?
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PaladinCA

Quote from: Tommy Brownell;394330Star Wars D6: I was a HUGE fan of this game...then, as I played more and more game, I found D6 to be bland, and not really anything I wanted to mess with.  Star Wars Saga Edition being so awesome kinda sealed the deal for me.  I still have a ton of books, but they are now reference material and nothing more.


This one for me. And I never saw it coming. I hated the first two d20 versions with the heat of Tatooine's twin suns, especially the entire spend your health (vitality) in order to use the Force. WTF? But Saga Edition did the Force and everything else so well that I've been selling off most of my D6 stuff for the past couple of years.

Spinachcat

I loved Twilight 2000.  Still love the concept and I would run a T2k campaign in a heartbeat...with a different system.   I looked at my copy a few months ago and I can't believe we hacked through that system for years.   Really goes to show that cool concept + cool players > system.

Runequest is another one.  We played it like cultists.  Lots of fun, but then we discovered Stormbringer.   Moorcock's Law vs. Chaos and his world was so much cooler for us than Glorantha.

winkingbishop

GURPS stands out the most for me here.  Although my relationship with it is more complicated than that.  When I first read about GURPS I ignorantly thought it was going to be my silver bullet to all gaming needs.  After absorbing the core book I was underwhelmed, but fell into this odd delusion that maybe this next supplement is going to patch it into the game I wanted... Of course that never happened.  I still played the game an awful lot, but when my eyes finally opened it was more like a violent break up than just growing apart.

Everything Palladium.  I especially used to enjoy mashing up the games.. TMNT in RIFTs was one of my favorite campaigns.  I discovered early that I really never enjoyed anything but their core books so I stopped keeping up with the products.  d20 system dealt the death blow because, to me at least, it proved unified mechanics can be a good thing, especially with the emergent "casual gamers" in our circles.
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GeekEclectic

Quote from: Silverlion;394341Gurps. I used to love GURPS (2E-3E) it was awesome and simple at its heart. However, I've gotten older and I just don't want to spend that much time making characters. It's a solid system, but not for me.
Yeah, this is the only game I can think of that I used to love and now don't. It's perfectly workable and all, but it's just too much work for too little payoff. Everything it can do I can find a system that does better and with less work.
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kryyst

D&D all previous versions to 4e, which I never liked as well as True 20 and any other system based on D20ogl.

Earthdawn, though some of the source books I still like.

Shadowrun, while I can't say that I hate it I don't love it like I once did.  I'd still play it gladly though.

TMNT it'll have a fond place in my heart because it brought so much fun but I have no desire to play it and kill that fondness.  A similar, though lesser feeling goes towards everything else Palladium.  They system just sucks all the fun out of every setting it's tacked onto.

Original Vampire/Werewolf/Mage.  I don't really hate the mechanics but it was a game we played because it was cool a the time.  It's just no longer cool.  NWoD on the other hand I like as a core setting/mechanic and really love Changeling for it.

And though I'm surprised to see myself say it CoC.  Love the setting, love the theme, but just don't care for the game itself.  I know, I know hand in my geek card.
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The Butcher

Quote from: Tommy Brownell;394330Advanced Dungeons & Dragons 2nd Edition - This (along with Marvel Classic) are the games I started with.  I have STILLED probably played this more than I have any other single game...but despite the fantasy coolness and the GREAT settings, I want epic heroism and the game is very much designed to kill things and take its stuff (even if they did try to veer away from that a bit compared to earlier versions).  

Same here. What you've outlined is the key problem I see in AD&D 2e; the play style emphasized by the system is at odds with the one it nominally identifies with. It's admittedly not a big deal, but it does kind of bug me.

Had AD&D 2e hewed closer to the pulp fantasy literary roots of D&D (like AD&D 1e and BECMI D&D/D&D RC), or changed the system radically to accomodate high fantasy play (like D&D 3e and 4e), this would not be an issue.

Quote from: Tommy Brownell;394330I do still have the moments where I want to go back, but I think that's just because I haven't found my fantasy replacement yet...(REALLY waiting on Shaintar: Legends Unleashed, as well as trying out High Valor).

Currently I have no go-to fantasy system. I've run a very successful Conan/Hyborian Age game using Savage Worlds, and I've often considered running a steampunk fantasy game with it.

Right now I'm a bit occupied with Traveller, but I do intend to pick up a copy of Mongoose Runequest 2 (hate the wonky numbering scheme, why not call it RQ 5e, and its predecessor RQ 4e?) as soon as I catch a break. What little I've heard seems to jive very well with my play style.

But of course, when I want to run the old "kitchen-sink fantasy" with elf rangers, halfling rogues, marauding orcs and musty old ruins filled with traps and valuables, I dust off the trusty D&D RC, or choose whatever retro-clone catches my fancy at the time. I'm of the opinion that the best system for D&D, is still D&D.

Quote from: Tommy Brownell;394330Any other games you all loved and then grew apart from?

Rifts. I have some 20 Rifts books (complete collection with everything published up to and including 1997) which I still thumb, sighing in nostalgia -- I still love the setting. Then I decide I'll run a Rifts game. I start rolling up a character... and 15 minutes later I'm throwing my hands to the air. The Palladium system isn't really bad at the core, but it does need a massive clean-up (Pundit's skill fix is a good start, but more is necessary). Conversions don't thrill me because they generally use point-buy systems, and I feel the game loses a lot of its flavor when the party becomes "balanced" on a given point total (i.e. no Vagabonds and Rogue Scholars rubbing shoulders with Dragons and Glitter Boys, a dealbreaker for me). A real pity; I still love that game.

I think I could still manage a "lighter" Palladium game like Ninjas & Superspies, or Palladium Fantasy; but my copy of N&SS is gone, and in Palladium Fantasy's case, why bother? (see remarks on fantasy, above)

GURPS. Plays well enough, actually, but it's character creation that fucking kills me. Especially as we only had one copy for 4 players. Now there's a game that needs chargen software.

DC Heroes 3e. Great system if you want a supers game with plenty of detail and number-crunching. Do we really need to know that Superman is Str 25 and Captain Marvel is Str 23? Like I've posted elsewhere, if the comic book writers can't be arsed to get into this level of detail, why should I? Lately, I've preferred my four-color supers games to be painted in broad strokes. I find BASH UE, or even the Savage Worlds Superpowers Companion, very acceptable substitutes.

D&D3e/d20. Burned out in 2006 after a tanked game. The system looks so smooth at first glance, generating a 1st-level character is so easy... and then begins the nightmare of balancing encounters, and new feats, and remembering what every feat does, etc. And I used to think Palladium had too many situational modifiers...

Cylonophile

Quote from: Silverlion;394341I can only think of three.

Gurps. I used to love GURPS (2E-3E) it was awesome and simple at its heart. However, I've gotten older and I just don't want to spend that much time making characters. It's a solid system, but not for me.

.


While I'd rather not encourage people to play gurps, in all fairness to you if you use the character assistant software it does speed things up a lot in terms of chargen.
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tellius

Earthdawn: I loved the game so much I bought 3 copies of the core book. 1 to replace the falling apart one I had and another to bring the number of books at the table to 4. In the end after 5+ years gaming once a week (which for our group was a massive effort), we did the setting to death and try as we might we couldn't take the game out of the setting.

TheShadow

Rolemaster. It was always one of my favourite games, but lately I just can't summon up any enthusiasm for it. It feels like a dinosaur and makes me feel old.
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Gabriel2

I used to love Rifts, Robotech, and TMNT.  This was borne of a strange misconception I had, and which the books encouraged, that I simply wasn't understanding the rules.  Then, one day, I opened my eyes and realized that there was no sense to any of it.  The rules were just an amagamated mess of stuff which the author knew didn't work and didn't care about.  It might as well have been piss on the paper instead of words.

AD&D2 was my favorite version of D&D.  I still like it, but it has been replaced by D&D4 for all my D&D gaming needs.  Right now I don't see myself ever returning to any of the older D&D versions.

I liked Shadowrun 1e and Cyberpunk 2020, but I wouldn't touch the modern/current editions of those games even if you paid me.  Shadowrun lost it's charm with 2e, and Cyberpunk V3 falls into the Highlander 2 category of badness.

I played a lot of first edition/blue book Mekton.  I enjoyed it a lot, but I'd never play the first edition of the game again.  It's percentile system was a clunky mess.

I also used to have a lot of fondness for Torg.  Yet, during my Great RPG Purge, I considered discarding it.
 

Insufficient Metal

Star Frontiers. Played the hell out of it in high school.

Same with Top S.I. Both systems seem ancient and clunky to me now, but lots of fond memories back in the day.