This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Games You Used to Enjoy

Started by RPGPundit, May 16, 2018, 03:36:10 AM

Previous topic - Next topic

Claudius

Quote from: Madprofessor;1039505Another vote for rolemaster and MERP.  I got a lot out of those games 25 or so years ago, and my MERP collection is a treasure to me, but the game hasen't aged well.

I tried it again recently (well 2 years ago). It just didn't fly. Part of the problem I think is that I used to play with people who could do 2 and 3 digit addition and subtraction instantly, in their heads.  That used to be a common skill. The math doesn't bother me at all, but when I have to do all the math for every roll and consult the charts - forget it.  It cuts into my beer time.

When we (my friends and me) played Rolemaster and MERP 20 years ago, we did all the math in our head (well, except for XP accounting, we used paper for that), and it worked fine. Nowadays, I don't think I would be capable of doing that. :(
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Vampire the Masquerade: I really loved this game, but I got fed with it. The metaplot, rolling so many dice and getting 1's that cancel your successes, that ruined it for me. There was a time when I was hooked on the metaplot and I read as many splatbooks as I could, but ironically, I liked the game most in the beginning, when there were few supplements and the setting was mysterious and unknown.

Ars Magica: Especially 3rd edition, my favorite one, it makes my imagination fly like no other. What ruined it for me? Too many skills, and the fact that you need a very committed group to really enjoy this game. Creating two characters per player, plus several grogs, plus the covenant, it is too much. 4th and 5th edition reduced the number of skills (an improvement), but the rules got more and more complex. Besides, 5th edition feels like, how to say it, synthetic, lifeless.

RuneQuest 3rd: It will always have a special place in my heart, but MRQII, and afterwards Mythras, happened. In my opinion, Mythras is better than RQ3 in everything.

In general, any game that has a long list of skills. I can't stand it anymore.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: Nerzenjäger;1039694Mythras - Too crunchy, wouldn't run, still a great game though

Did you have a look at Openquest? It is RuneQuest light
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Nerzenjäger

Quote from: Claudius;1039704Did you have a look at Openquest? It is RuneQuest light

Did, yeah, it's okay. I'll stick to Stormbringer for my BRP-fix.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Arkansan

5th edition. I'm not sure why, I bought into it heavily when it was first released, but for some reason it just hasn't been able to hold my attention. I feel like in some sense it tries to ride the fence between different styles of play and fails to really capture any of them.

Llew ap Hywel

Quote from: Arkansan;10397095th edition. I'm not sure why, I bought into it heavily when it was first released, but for some reason it just hasn't been able to hold my attention. I feel like in some sense it tries to ride the fence between different styles of play and fails to really capture any of them.

This is very true
Talk gaming or talk to someone else.

Steven Mitchell

Quote from: Arkansan;10397095th edition. I'm not sure why, I bought into it heavily when it was first released, but for some reason it just hasn't been able to hold my attention. I feel like in some sense it tries to ride the fence between different styles of play and fails to really capture any of them.

Yes.  Which is why I'd never run it using the default rules.  I'm quite happy to run it with some tweaks to a more defined, older school style.  I think I could probably happily run it in a couple of other styles, too, but can't say for sure since I haven't tried yet.  

It's a good base for tweaking something into a great campaign.  It's a little sterile for just running with no such tweaks.

Opaopajr

Quote from: Arkansan;10397095th edition. I'm not sure why, I bought into it heavily when it was first released, but for some reason it just hasn't been able to hold my attention. I feel like in some sense it tries to ride the fence between different styles of play and fails to really capture any of them.

A-ha! :( That's where you've been. Wandering the desert why you feel disconnected from D&D 5e. :D Yeah, when running my (mostly) RAW PbP again there is definitely an element of "how could I truly challenge them without them being under siege?" Then I realized I cannot logically do so, and left you guys to self-motivation in the sandbox.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Brad

Quote from: RPGPundit;1039359Do you have any games that you used to like playing, but that for one reason or another you've soured on? If so, why?

d20 in general. When D&D 3 came out, I thought it was the best system ever and bought a ton of derivative games. Now, I doubt I'd ever play a d20 game ever again.

Feng Shui, to a lesser extent. This was my go to game for a long time, now I dunno...maybe I'm just burnt out on HK action.
It takes considerable knowledge just to realize the extent of your own ignorance.

Just Another Snake Cult

#54
Any game with a lot of "Character optimization" and/or complicated character generation. Any game where you have to very carefully pick feats/ powers/ etc. and if you fuck up it leaves you with a limp-o PC.

When I was a kid I could get into that but in my middle age that stuff just feels like doing taxes. It's like I have to finish my Math homework before I'm allowed to have fun.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Shawn Driscoll

Quote from: RPGPundit;1039359Do you have any games that you used to like playing, but that for one reason or another you've soured on? If so, why?

GURPS, because uber rules bloat.

Abraxus

Quote from: DeadUematsu;1039612so it wasn't like the system was the core issue.

I respectfully disagree.

When we have the two main rpg companies with complex and crunchy system Hero System and Gurps. The first is on life support the second has cut back on publishing Gurps products at least for the time being and would probably be in the same boat as Hero if SJG did not have Munchkin. Then system is a issue. Anecdotally both are virtually non-existent in my neck of the woods. Common sense dictates that when a company has to cut back or stop publishing their core rpg one can assume their products are not selling. Enough of the fanbase at least to myself have voted with their wallets and seem to want to to give their money to rules light, less crunchy systems like Fate and Savage Worlds. Personally I don't like it is what it is. I don't see the trend reversing itself anytime soon imo. Pointing the blame at a certain segment of gamers who like to game the system and like making powerful characters seems like it's being in denial about it imo. I don't like such players personally yet even successful rpgs have that problem. As for GR M&M I enjoyed the flexibility of the rules I dislike the damage mechanic. Ironically enough I prefer how Hero system handles damage.

As for GR and M&M between the Sulemain fiasco, the inability of some of their devs to not lash out at the fanbase, a new edition of the rpg or something along the lines of a 3.5. edtion of their rpg. Well they have other more pressing issues with sales then just the rules imo.

Aglondir

I'm digging some Hero System right now. Most fun I've had in years. If everything vanished except Hero and Sine Nomine stuff, I'd be just fine.

Claudius

Quote from: Claudius;1039703In general, any game that has a long list of skills. I can't stand it anymore.

Quote from: Shawn Driscoll;1039873GURPS, because uber rules bloat.

Please let me add GURPS to my list too. For me the rules are fine, the problem is the bloated lists of skills, advantages and disadvantages.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

HappyDaze

I would be quick to add GURPS too, except that I never used to enjoy it. If we are going that route, I'll add WoD (original, never played new), FATE, Modipheus's 2d20 system, and... OK, so I'd probably never finish that list.