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Games You Used to Enjoy

Started by RPGPundit, May 16, 2018, 03:36:10 AM

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DeadUematsu

#30
Quote from: sureshot;1039516It's never going to happen imo. Between some of the fanbase in denial at the popularity of the system as a whole. With other members thinking that all is required is better production values and sudden a bunch of new players will come out of the woodwork. To some lamenting that the system is not as popular but Hero Games better never, ever change anything with the rules as is.

Hero Games ran the production values bid eight-nine years again and had to virtually shutdown to keep going until present day. GR would be in the same position with M&M if not for the other things going for them. A lot of this I choke up to these same crowds spending copious amount of times writing up characters, not playing them (or playing them as builds instead of characters), and then complaining about the inevitable shrinkage.

Almost two decades ago, Aaron Allston ran several long Hero System campaigns over a twenty year period (with the most prominent - Strike Force - lasting over 250 sessions) so it wasn't like the system was the core issue. I myself had ran a 80+ session campaign before shutting it down because I realize the majority of the campaign participants and applicants just didn't get superheroes, didn't care to learn, and were admittedly there for the power fantasy. That they had to earn the right to call themselves heroes was beyond their understanding and this lack of understanding led to some of the most egregious immoral player character actions I have ever seen. Most modern day Champions players aren't there to play superheroes but to feel powerful, abuse the system, prove they have the best skills at exploiting whatever standards the GM puts before them. They also absolutely hate losing or getting their comeuppance. This ISN'T any different for M&M by the way.
 

Armchair Gamer

Quote from: DeadUematsu;1039612Most modern day Champions players aren't there to play superheroes but to feel powerful, abuse the system, prove they have the best skills at exploiting whatever standards the GM puts before them. They also absolutely hate losing or getting their comeuppance. This ISN'T any different for M&M by the way.

   I've heard similar complaints about the RPG field in general.

Krimson

Quote from: Armchair Gamer;1039620I've heard similar complaints about the RPG field in general.

No one ever did that in 3.5. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

ffilz

Hmm, a few...

Fantasy Hero and Champions. They were fun in their time, but I really can't get behind them any more.

AD&D - well, I could probably get back into AD&D, but I would probably stick with the PH, DMG, and MM (ok, maybe FF, and maybe maybe MMII - definitely not UA).

D&D 3.x - I do still have the core books and Arcana Unearthed/Evolved (which is what I actually played), but I'm really not sure I could get into it again.

I think that covers the games that I had any significant play investment in that I have soured on.

There are some that are impractical to play. I'm not sure I'll ever again find a play group and have time for Cold Iron (college friend's homebrew) but I still really like the system.

Frank

DeadUematsu

#34
Quote from: Armchair Gamer;1039620I've heard similar complaints about the RPG field in general.

There are player bases where things aren't so overwhelmingly venomous.
 

tenbones

D&D - will always be foundational for me. I do not like where the design of the game has gone, and it took me years of toiling in the post 1e/2e versions of the game (outside of Fantasycraft which I still like) to realize I stopped caring for trying to repair them. I liked the settings well-enough, but I don't need the mechanics of D&D to use them. When/If I ever come back, I'll do my own heartbreaker of 1e/2e

Cyberpunk 2020 - Love this game. LOVE IT. The mechanics are fine but there are a few rules that could be updated. The content needs a fluff-up, I don't play it mainly because I'm neck deep into other games.

WoD - I've run most of the WoD games. I don't play it any longer simply because I ran this magnum opus game that lasted years that finally ended and frankly I still feel spent on it. I've considered running something original where I toss out all metaplot stuff (which I downplay a bit anyhow). But frankly I'm not too interested in it.

DavetheLost

Quote from: DeadUematsu;1039612and were admittedly there for the power fantasy. That they had to earn the right to call themselves heroes was beyond their understanding and this lack of understanding led to some of the most egregious immortal player character actions I have ever seen. Most modern day Champions players aren't there to play superheroes but to feel powerful, abuse the system, prove they have the best skills at exploiting whatever standards the GM puts before them. They also absolutely hate losing or getting their comeuppance. This ISN'T any different for M&M by the way.

The prevalence of this attitude among the local player base has almost completely put me off all RPGing.  Certainly not limited to Champions or superhero gaming.

Winterblight

I fell out of love with D&D and AD&D when I discovered Earthdawn. I fell out of love with Shadowrun when 4th Edition came out and stopped playing altogether when 5th Edition came out. I've fell out of love for Warhammer, but only because I can't find anyone who can GM it like the guy that used to run Warhammer at my table.

GameDaddy

Quote from: HappyDaze;1039518Compared to some of you guys, I'm obviously a curmudgeon.

FFG's Star Wars: Fuck this system and the narrative it rode in on. The game is so filled with bugs that it's proponents try to pass as features that it makes me angry just to think how much time I put into it. This game seriously has detracted from any enjoyment I find in anything Star Wars, so much so that I now avoid the IP...so I guess that's my "narrative arc" in a nutshell. Oh, and throw WFRP 3e into this same category. Just a $100 box of shit...

Rolemaster: The only guy that I knew that ran a Rolemaster game well enough for me to look past the dryness of the system died in 2013 from "the ass cancer" (his words). I miss him.

Pre-5e D&D: I've played them all over the years (since 1984), and 5e hits a sweet spot for crunch and playability. I don't need the ones that came before (and 4e can rot in a landfill).

I still run Star Wars Saga Edition and d6.

RoleMaster I gave up in 2000 after ICE was sold to a European team.

I still like running 0D&D games often, along with classic Traveller, and willl also run 3e D&D now and again.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

TheShadow

Quote from: GameDaddy;1039639RoleMaster I gave up in 2000 after ICE was sold to a European team.

Coincidence? Or Europhobia?

It's sad to see two of my favorite games feature so prominently in the thread - Rolemaster and Hero - but I totally understand how times and priorities change.

For, me it's not so much that systems have lost their appeal but that the people at the table have to be the right ones and on board with assumptions of the game.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Christopher Brady

HERO System, Palladium Rifts and D&D 3.5 and it's derivatives.

I just played them too long to find all the issues for them.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Steven Mitchell

Quote from: The_Shadow;1039660It's sad to see two of my favorite games feature so prominently in the thread - Rolemaster and Hero - but I totally understand how times and priorities change.

Well, it's a little bit of a backhanded compliment, given that it is supposed to be games that one used to enjoy.  There's a lot more games that aren't going to get two glances from me, and quite a few I wouldn't play if you paid me.  I think the solid decade I spent in Hero gives it some praise.  We were mostly having fun playing it.

Bradford C. Walker

If I can see the code in the manuscript, then I can see how it would be a better videogame than a tabletop RPG. No time for that anymore; RPGs so crunchy that you can code them into the more popular alternative medium should just make the jump and stay on the other side. You want a design challenge? Make a proper RPG that doesn't hit that threshold, or play the older games instead.

Nerzenjäger

7th Sea 1st Ed. - Too crunchy for a heroic swashbuckling game, breaks apart eventually

Mythras - Too crunchy, wouldn't run, still a great game though

Tunnels & Trolls - Holds a special place in my heart, taught me to embrace rules-lite RP, but the group combat mechanism always becomes too abstract for us after a few months of play

Savage Worlds - Great ideas, solid system, but remembering all the edges and whatnot became a pain in the ass; I'd run Mini6 today instead
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Mike the Mage

Quote from: The_Shadow;1039660Coincidence? Or Europhobia?

Exceptionalism.
When change threatens to rule, then the rules are changed