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Games You Used to Enjoy

Started by RPGPundit, May 16, 2018, 03:36:10 AM

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RPGPundit

Do you have any games that you used to like playing, but that for one reason or another you've soured on? If so, why?
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Mike the Mage

Rolemaster because once it gets beyond four combatants I just can't keep track of the maths anymore.

Old World of Darkness et. al. because I can't stand the mawkishness anymore.

Ars Magica: because I can't find four GMs to sit down at one table.
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Spinachcat

Space Opera. HERO system (early Champions and Robot Warriors were my jam). SpyCraft.

I want to return to Splicers, but probably using Savage Worlds instead of Palladium.

I don't have the patience for rules heavy(ish) systems anymore.

I also doubt I'd run AD&D or B/X again. I'm just too deep in my OD&D / S&W:WB sandbox to consider another TSR D&D.

I want to revisit CHILL, but it might have been supplanted by Sine Nomine's Silent Legions.

I have much fondness for Star Frontiers and Fading Suns...but the original systems just leave me cold.

Broken Twin

D&D 3.5/P. It was my introduction to tabletop, so I'll always have a soft spot for it, but the wildly escalating numbers, complexity, and massive class imbalance even in the core book(s) alone soured me to them. That, and I'm no longer fond of D&D's six attribute setup in general. It's not a deal breaker, but I prefer alternate setups similar to Shadow of the Demon Lord or Savage Worlds.

urbwar

Hero System/Champions: Just prefer easier systems for my supers these days
Vampire: The Masquerade. It was fun for awhile, but eventually turned me off
D&D/AD&D: Fell out of love with D20 for a long time. Checking out some OSR stuff the past 2 or 3 years though, mostly thanks to Sin Nomine's stuff being so cool

Steven Mitchell

Active dislike for D&D 3.*, except play using only the original 3E rules and/or Arcana Evolved, kept to no more than about level 7--maybe level 9 for a major finale after a long time getting to 7.  

I don't dislike Fantasy Hero and GURPs, but in practice they do not tend to make the cut for, "the game I want to do next."  If one of my groups really wanted to do it, I would for a short campaign.  I like how it plays, but quickly get tired of the preparation work in it.  I'd need to run a fairly limited game to want to do it now.

Likewise, I don't have anything against AD&D 1E, but it would be an odd situation that would have me playing that instead of BECMI/RC or 5E.  They hit closer to the kind of game I typically want to run now, is all.

Willie the Duck

Wow. Lot of similarities to everyone else.

I tried oWoD and some of the base concepts (particularly in Wraith and Mage) are interesting, but between the mechanics and the appeal-to-depressed-teenager-isms and hipper-than-thous-isms that are either part of it or imbedded in the zeitgeist surrounding the games, I don't think I could go back.

I understand why D&D 3e exists, and kinda roll my eyes at the vitriol it sometimes gets, but the flaws are well known and so imbedded that any house-ruled fix is basically a new game.

GURPS and HERO system are both great games that very well do something I no longer have interest in doing.

AD&D just sits at a mid-point that doesn't seem to be a stable position for my interests. I'd rather slide down the complexity curve to a basic/osr or oD&D system or up it to 5e.

Ras Algethi

Have started disliking class based games (D&D being the big one). I'll still play, but not something I would run.

Mike the Mage

One game I don't play any more but would play in heartbeat is Dragon Warriors.
When change threatens to rule, then the rules are changed

NYTFLYR

Champions great toolbox to do anything you want, but preptime took forever if the GM
Palladium 1st edition,TMNT,Ninjas & Superspies, Mechanoids, System Failure, had a lot of fun, but Kevin's antics (and cease and desist letter) turned me off of everything he did.
oWoD, specifically werewolf, if they worked on the system half as much as they did the background material....
Adventure! lots of great ideas, bogged down by the rules
Deadlands (classic) loved most of it, really liked the separate mechanics for each class, the switch to SW (and my wife passing) killed my interest
Cyberpunk 2020, love the system, love the background, love to over the top gonzo stuff you can do with it, but when real life has become as dark as the game itself...
D&D3.5. wasnt a D&D fan until this version came out, but then the feat bloat killed it for me.

would play any of them again though... and might soon....
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Armchair Gamer

MERP/Rolemaster was my first game system after D&D, and while I've got a lot of sentimental attachment to it, I think the combat would be too swingy and bloody and the skill system a bit too fiddly nowadays.

Azraele

Exalted: a thousand times Exalted.

I had a lot more free time and a much higher tolerance level for bullshit when I was younger.

There's only so many times that not only you, but entire development teams can re-write a game and it STILL turn out garbage though. If there was ever a glimmer of worth in the system, its proven impossible to extricate.

I suspect its because it wants to have every cake and eat every cake. There's a piece of artwork in the new book depicting a tumblr-y lunar eating fifty cakes in an act of "heroism"; that's a good visual metaphor of the dumpster fire this game became. Devoured by "quirky", vapid, reddit-friendly idiocy in its quest to have and eat the opposed cakes of grit and super-heroism, of moral complexity and "we really are the good guys, honest!".

I can't even recognize the over-cooked monstrosity the system devolved into. New XP types for crafters, huh? That's like fixing a broken leg with a chainsaw; you're just making a different, frankly worse problem. And this is how they "fixed" everything. There was another piece of art that depicted the god-empress of the world showing a bit much leg for a formal court, so they awkwardly photoshopped a longer hem over her leg. You can't make this shit up.

Yeah... I'm pretty soured on it. Which is a shame, because some of the coolest, most ball-smashingly awesome things I've ever seen in an RPG came out of this game once upon a time (also some of the most ball-smashingly frustrating, but hey)
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Mike the Mage

Quote from: Armchair Gamer;1039405MERP/Rolemaster was my first game system after D&D, and while I've got a lot of sentimental attachment to it, I think the combat would be too swingy and bloody and the skill system a bit too fiddly nowadays.

Agreed. The skill system meant too many failures for my until third or fourth level and the plethora of skills from skill-splitting from Rolemaster Companion 2 onwards means that I only own RMC1 these days. I got rid of the rest.
When change threatens to rule, then the rules are changed

Armchair Gamer

Quote from: Mike the Mage;1039410Agreed. The skill system meant too many failures for my until third or fourth level and the plethora of skills from skill-splitting from Rolemaster Companion 2 onwards means that I only own RMC1 these days. I got rid of the rest.

  I kept II for the classes and spell lists, and VI for the Gothic Fantasy classes and the One-Roll Combat, Second-by-Second Initiative, and Unified Skill System that I always wanted to try out but never had a chance to use.

Mike the Mage

#14
Indeed I regret losing the Runemaster, Witch and the better Palladin lists but I don't miss the Shaman (WTF?) the Warrior Mage (munchkins' go to) and the Dancer (with a ten-foot pole?).
When change threatens to rule, then the rules are changed