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Games you really wanted to like...but couldn't

Started by TheShadow, April 02, 2011, 08:30:29 AM

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jgants

Quote from: thedungeondelver;450182C&C - I thought it heralded a return of really old-school D&D.  We had to wait for S&W, OSRIC and LL for that.  C&C was less "Basic and AD&D with the serial numbers filed off" and more "d20 fantasy with parts missing."  Primes?  SIEGE mechanic?  WTF is this shit?

Yeah, C&C is another one for my list as well, though for slightly different reasons.

I wanted a version of D&D that took out the complexity of 3e but left the clean design.

Instead I got something that had the clunky aspects of AD&D without the flavor, missing the options of 3e, and adding a completely unnecessary and counterintuitive mechanic with the SEIGE engine.

Then when everyone pointed out the flaws, they said "don't worry, we'll address all your concerns plus show you cool new stuff to do with the SEIGE engine in our soon to be released keeper's guide".  

And a mere 7 years later, they released something that addressed none of those concerns but did manage to present reheated versions of old AD&D mechanics that no one cared about and a lite version of the mass combat rules they already had another book for.

Granted, it's not as depressing as, say, being a Mets fan, but there were definately some missed opportunities there for a clean, simple version of D&D Classic.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Insufficient Metal

Burning Wheel (yeah, I know, Swine and stuff) - I liked the character generation concept and the Beliefs and Instincts model, but the combat rules were a giant load of WTF that I couldn't grok.

Mage - I love the whole idea of magic in a modern setting, but this game left me utterly cold. To this day I can't really tell you why.

Star Wars d6 - This game gets so much love that I don't feel good about bagging on it, but I disliked almost everything about this game -- the crappy art, the clunky damage system, the preachy rules. Granted, the d20 version didn't exactly do it for me either. Maybe I just want to like Star Wars gaming, but can't.

Trail of Cthulhu - I like this game a lot in theory, but recently realized I will almost certainly never run it.

Seanchai

Quote from: Insufficient Metal;450258Trail of Cthulhu - I like this game a lot in theory, but recently realized I will almost certainly never run it.

I'd like to run Trail some day to try it out, but I've been buying Trail products to use in my d20 and BRP CoC games even if they never make it into a Trail game...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Simlasa

#63
Yeah, I bought Trail intending to ignore its system and mine it for ideas... and it's been useful that way.

greylond

Quote from: thedungeondelver;450182Hackmaster Basic: When your basic game's character construction rules make me wanna hurl, you've done something wrong.  I didn't go into it looking for a game that "was just like D&D but not", but I'd hoped it was a little lighter.  I fear for K&C over what Advanced is going to be like if the dog's breakfast of character creation in that book is "basic".

1) It never claimed to be a "Lite" game. In fact in the forward it says that it isn't. Just a "Basic" version of the full game that is coming out.

2) Have you never been through a HM4 character creation? HMb is quick and easy compared to HMb

3) And that is why they put the "Quickstart" rules in the game.

4) Some people LIKE a very detailed character creation...

thedungeondelver

Quote from: greylond;4502971) It never claimed to be a "Lite" game. In fact in the forward it says that it isn't. Just a "Basic" version of the full game that is coming out.

THEY advertise it as "Basic".  Look up what Basic means in terms of any fantasy RPG.

Quote2) Have you never been through a HM4 character creation? HMb is quick and easy compared to HMb

Saying "Well it's better than Hackmaster 4" isn't much of a compliment.  Or a stretch.


Quote3) And that is why they put the "Quickstart" rules in the game.

If this is supposed to be a Basic game, the fucking quickstart rules ought to be the rules they're presenting.

Quote4) Some people LIKE a very detailed character creation...

So do I, and yet I don't like theirs, genius, which is why I responded to a thread titled "Games YOU (meaning me) wanted to like but couldn't." Not "Games You Don't Like But Greylond Does So There's Something Wrong With You And He'll Detail It In The Thread".

But by all means keep going on about how I said things I didn't and how I should actually like this because it's better than another game by the same company that I don't like oh and please make more assumptions about what I do and don't like in RPGs.  Basically I took this car for a test drive and said the seat gives me a backache and you're railing at me that the car is blue, lots of people like blue cars.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Peregrin

Quote from: Seanchai;450280I'd like to run Trail some day to try it out, but I've been buying Trail products to use in my d20 and BRP CoC games even if they never make it into a Trail game...

Seanchai

Quote from: Simlasa;450286Yeah, I bought Trail intending to ignore its system and mine it for ideas... and it's been useful that way.

Haven't played it yet, but I'll agree the material is useful even if you're running Cthulhu with other systems.

Quote from: Insufficient Metal;450258Burning Wheel (yeah, I know, Swine and stuff) - I liked the character generation concept and the Beliefs and Instincts model, but the combat rules were a giant load of WTF that I couldn't grok.

One of my friends thought it was going to be a bear to learn until I started going off about stances and reach...and suddenly it clicked for him.  Turns out being a fencer IRL helps with grokking the system.  Sadly I'm not a fencer, so I had to work a little harder to visualize how everything works.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Reckall

Rolemaster: to someone who knew only D&D it looked ubercool, but at the end I was never able to "get" into it.

Shadow World: My dislike is actually unrelated to RM. I sometimes buy a RPG just for the setting and the ideas, and I got a whole slew of SW books at a sale. I even liked what I read! But, for some reason, I was never able to put together something interesting for this setting.

Wraith: the Oblivion: I like the concept - sue me. But I don't think it is possibile to play this game properly without the guidance of someone who already did that. A game for which, as the GM, I was never able to even gather what I was supposed to do.

Summerland: Cool idea and cover - end of the story. I felt like if someone came to me and said: "Hey, I have an idea for a setting! Here, develop it!" I got it at the "Help Haiti" initiative by Drivethrough RPG, so I don't feel bad.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

hanszurcher

Quote from: Simlasa;450286Yeah, I bought Trail intending to ignore its system and mine it for ideas... and it's been useful that way.

I really like Trail of Cthulhu. Also anticipating Night's Black Agents.
Hans
May the forces of evil become confused on the way to your house. ~George Carlin

greylond

Quote from: thedungeondelver;450304THEY advertise it as "Basic".  Look up what Basic means in terms of any fantasy RPG.

No, they advertise it as "HackMaster Basic"

Quote from the Forward:
QuoteNow a few things about HackMaster Basic you should know before we turn you loose. First off what does "HackMaster Basic" mean...?

This book provides just that — the basics. Everything the GM/Players need to run and play HackMaster for 1st through 5th level characters. All between two covers. And when you're ready to take the next step? Advanced HackMaster picks up where HMb leaves off. No need for conversions or changes to your characters or campaigns, just keep on playing.

Like I said, if it's not for you, that's Ok. Just wanted to point out that they never said it was a "Lite" game. That's your misconception... ;)

jgants

Quote from: Reckall;450326Wraith: the Oblivion: I like the concept - sue me. But I don't think it is possibile to play this game properly without the guidance of someone who already did that. A game for which, as the GM, I was never able to even gather what I was supposed to do.

I really liked the concept as well.  Wraith was actually my favorite WoD line.

That said, I never did manage to play more than a session of it at a time - everyone always found it too depressing and macabre to actually play.

Granted, the couple times we actually tried did hinge on inherently depressing scenarios (one was about ghosts in Auschwitz during the Holocaust, the other involved people playing dead versions of themselves).
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Drohem

Aliens Adventure Game by Leading Edge games.  I guess I could expand that to anything by Leading Edge games and Barry Nakazono.

I frackin' love the Aliens movie and the whole concept behind and around the Colonial Marines, but the actual game system was ass.

Ramrod

Legend of the Five Rings was something that I was looking forward to play, but the combination of an uninspired GM and the rest of the group being completely apathetic about it soured the experience for me. And the system didn't click with me. Actually, Qin suffered from the same problems for me. I might revisit those games either running them myself or finding someone else to run them.

Scion was another game that on the surface was something that I should totally dig. But the storyteller system didn't fit it at all in my opinion (then again, where does that system really fit?). I got interested in Anima after reading a bit about the setting but the system was such complete horseshit that I'm glad I never bought it.
Just when I thought I was out...they pull me back in.

Running: Dark Heresy
Playing: Nope
Planning: more stuff for Dark Heresy/Alternity Mass Effect thingy

jibbajibba

Rune Quest don't know why but this and associated StromBringer and Hawkmoon (though I love CoC)
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everloss

Twilight 2000 2nd edition. I've had the box set since I was 10 and still can not make a character. You have to find the SQUARE ROOT of things to find certain stats.  
I enjoyed playing it though, the few times I got to.

Also, Cthulu Tech.  Concept is awesome, fluff is sweet, demons, aliens, giant robots, ultra-violence - all good stuff.  But how do you play the fucking game? I read the rules and get a migraine every time.
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