Anyone got any?
Might&Magic
XCom
Mass Effect
Elder Scrolls
Axis&Allies (squad level)
Dark Souls/Demon Souls.
The Witcher (even though there is a Polish RPG, it is pretty poorly written).
Ohh shit yeah, a squad level WWII RPG would be a fine thing. So would an Elder Scrolls game.
TES has gone from rigidly class-based to basically completely open (Hey check out my heavily armored stealth guy who casts destruction spells and healing magic!), so I wonder what system one might use to game across Tamriel, and in what age you'd play? Time of the Dragonborn's Return? The Oblivion Crisis? Rise of the Nerevarine? The betrayal of Jagar Tharn?
So many options...
Quote from: thedungeondelver;761323Ohh shit yeah, a squad level WWII RPG would be a fine thing. So would an Elder Scrolls game.
GURPS 3E had some WWII stuff. We played a short WWII campaign years ago. We chose famous personalities/characters to base our characters on.
My friend played our lieutenant as Oddball from
Kelley's Heroes. I played the grizzled old sgt. as G.Gordon Liddy. Hilarity ensued. :p
Mass Effect
Thief: Dark Project
System Shock
Mass Effect
Deus Ex
S.T.A.L.K.E.R
Metro series
Mass Effect
Wing Commander
Quote from: golan2072;761331Mass Effect
Thief: Dark Project
System Shock
Mass Effect
Deus Ex
S.T.A.L.K.E.R
Metro series
Mass Effect
so you agree with Mass effect? ;)
Quote from: Celestial;761332Wing Commander
Oh, most defintely
Quote from: Sacrosanct;761315XCom
I still think an sort of steamlined 4e D&D (actually, probably take the Gamma World version as a base) could make an amazing XCOM game if done right. Its one of the few times where 4e D&D just feels like it would be right on the nose for representing the feel of the game.
Also, serously, I would love a good XCOM game that really plays up the squad based tactical combat aspect of the game. Also, if it can include optional rules for HQ Management, it would be even more awesome.
Quote from: Emperor Norton;761335I still think an sort of steamlined 4e D&D (actually, probably take the Gamma World version as a base) could make an amazing XCOM game if done right. Its one of the few times where 4e D&D just feels like it would be right on the nose for representing the feel of the game.
Also, serously, I would love a good XCOM game that really plays up the squad based tactical combat aspect of the game. Also, if it can include optional rules for HQ Management, it would be even more awesome.
XCOM, Space Hulk, something like Xcrawl all would make good games with a focused 4e rules set.
Go.
//Panjumanju
Starcraft
Quote from: Shipyard Locked;761342Starcraft
I could be out of my mind, but IIRC, TSR published a StarCraft RPG back in the very late '90s, using the Alternity ruleset. That's about all I know about it though.
Edit: Okie, I was close. It was published by Wizards of the Coast in 2000.
Quote from: golan2072;761331S.T.A.L.K.E.R
I have used plenty of Roadside Picnic's themes and items in games, but many people either don't get it, or if they get it, don't like it. I think a lot of people are more comfortable with Campbellian Golden Age sci-fi.
Quote from: Sacrosanct;761315...
XCom
...
See Corps 1st Ed. More implied than explicit though.
I'd like to see:
Master of Magic
Quote from: thedungeondelver;761323TES has gone from rigidly class-based to basically completely open (Hey check out my heavily armored stealth guy who casts destruction spells and healing magic!), so I wonder what system one might use to game across Tamriel
Nowadays I default to RQ6 to just about every fantasy scenario that D&D might not cover, but in TES' case there is an actual fan conversion (https://drive.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit?usp=sharing) out there.
Phantasy Star (has killer dungeons and a fleshed out sci-fantasy ecology & mythology)
Phantasy Star Online (it's a different civ facing similar evils)
Romance of the Three Kingdoms (esp. 7 & 8)
Gemfire
Mother (Earthbound)
Valis series
Castlevania & Metroid
Panzer Dragoon (another beautiful ecology and mythology)
Assault Suit Leynos (mech fighting cyborg invasions around Galileo moons!)
Shining Force (would make a killer D&D 4e setting)
Fallout & Mass Effect
Space Quest, Star Control, Star Flight
Kyrandia
Back in the day we used GURPS for X-Com. One of the best campaigns I've played in.
I'm a big fan of the new(ish) Martin Wallace boardgame, A Study in Emerald (http://boardgamegeek.com/boardgame/141517/study-emerald) (based on the Neil Gaiman short story of the same name), about anachist rebels fighting against Cthulhu royalties and their henchmen, around the turn of the century - with Sherlock Holmes, Moriaty, et al. And zombies. And vampires.
I want to run that. And I'm think Savage Worlds. But a game/source book of its own would be cool.
1830: Railways & Robber Barons (http://boardgamegeek.com/boardgame/421/1830-railways-robber-barons)
Quote from: Opaopajr;761370Phantasy Star (has killer dungeons and a fleshed out sci-fantasy ecology & mythology)
Phantasy Star Online (it's a different civ facing similar evils)
Romance of the Three Kingdoms (esp. 7 & 8)
Gemfire
Mother (Earthbound)
Valis series
Castlevania & Metroid
Panzer Dragoon (another beautiful ecology and mythology)
Assault Suit Leynos (mech fighting cyborg invasions around Galileo moons!)
Shining Force (would make a killer D&D 4e setting)
Fallout & Mass Effect
Space Quest, Star Control, Star Flight
Kyrandia
Someone did a starflight rpg.
Quote from: golan2072;761331S.T.A.L.K.E.R
Now I could be wrong, but I believe there is an RPG in Swedish or Finnish. I dont remember which.
Quote from: dragoner;761359I have used plenty of Roadside Picnic's themes and items in games, but many people either don't get it, or if they get it, don't like it. I think a lot of people are more comfortable with Campbellian Golden Age sci-fi.
Been down that path myself.
Quote from: Sacrosanct;761315Axis&Allies (squad level)
Totally agree with this. Would also go with Sgt. Rock as well.
As for others,
Bladerunner
Black Lagoon
Gunsmith Cats
Mad Max (original)
The Karla Trilogy (Tinker Tailor Soldier Spy, Honorable Schoolboy, and Smileys People)
The Sandbaggers
Queen & Country
Tom Clancys "Ryanverse"
Spec ops type stuff based on Brad Thor's work
The Dogs of War
Quote from: thedungeondelver;761323Ohh shit yeah, a squad level WWII RPG would be a fine thing.
Yeah I think the small squad idea would be cool. Like some of the Call of Duty expansions based on WWII.
Taking it one step further I also wondered if a rpg based on G.I. Joe would work. Has that been done? It has the small a quad aspect and the characters are well defined. I think that helps with a military rpg.
Crimson Skies.
Such good stuff.
Freedom Force/Freedom Force Vs The Third Reich
Phantasy Star Universe/Online
Mass Effect
Fallout
Pacific Rim
The Elder Scrolls
Simon Green's Hawk & Fisher Series
Glenn Cook's Garret Series
Simon Green's Deathstalker Series
Astro City
Castlevania
Legend of Dragoon
Panzer Dragoon
FEAR (Shooter)
City of Heroes
G.I. Joe
Transformers
Thundercats
Thundarr the Barbarian
The emphasis on things I really want.
Quote from: thedungeondelver;761323Ohh shit yeah, a squad level WWII RPG would be a fine thing.
I've had a lot of fun with Fasa's
Behind Enemy Lines.
(http://i819.photobucket.com/albums/zz119/waynesbooksgames/BehindEnemyLinesFASAset_zpsca85cb85.jpg)
Starfleet Battles. O wait...
Quote from: Ronin;761427Now I could be wrong, but I believe there is an RPG in Swedish or Finnish. I dont remember which.
Translation to English is out on Lulu. Though it is based primarily on the original Roadside Picnic, which isn't quite the same deal.
Quote from: Warthur;761564Translation to English is out on Lulu. Though it is based primarily on the original Roadside Picnic, which isn't quite the same deal.
Yep, I know of the Roadside Picnic "Stalker" RPG, and have bought its PDF. But I was talking about the S.T.A.L.K.E.R computer-game adaptation and re-imagination of Roadside Picnic.
Quote from: golan2072;761572Yep, I know of the Roadside Picnic "Stalker" RPG, and have bought its PDF. But I was talking about the S.T.A.L.K.E.R computer-game adaptation and re-imagination of Roadside Picnic.
I know, that's what I meant by "not quite the same deal".
Quote from: The Butcher;761368Nowadays I default to RQ6 to just about every fantasy scenario that D&D might not cover, but in TES' case there is an actual fan conversion (https://drive.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit?usp=sharing) out there.
Sweet! Thanks for the link.
For X-com, the spanish company Holocubiertas is releasing Xcorps which looks promising (http://www.holocubierta.com/index.php?option=com_content&view=article&id=511&Itemid=189).
As for other games :
Video games
Bioshock series
Dishonored
Farcry 3 : Blood dragon
Hotline Miami
Kane & Lynch : dog days (low level thugs in Shanghai ? I'm in !)
Snatchers (for a good Blade runner rip-off)
Boardgames
Neuroshima Hex (I don't know if there is an rpg in polish)
Quote from: thedungeondelver;761625Sweet! Thanks for the link.
Here is an updated version: http://basicroleplaying.com/downloads.php?do=file&id=531
I'm still tinkering with this, but unfortunately I'm only tinkering.
If TES is interesting, take a look at the UESRGP (http://uesrpg.blogspot.no/) as well.
Quote from: Silverlion;761503City of Heroes
There's nice-looking writeup for running it with BRP over on BRP Central: http://basicroleplaying.com/downloads.php?do=cat&id=16
I loved City of Heroes, warts and all. I'd love to run/play in that setting.
I've always wanted to run/play in a World of Warcraft rpg as well because I think it would be fun to expand on all the stuff in that setting... but also because it's easy to find a bunch of folks who have played it at one time or another and already know the setting, the lore, what places look like.
From what I've read though, the RPG version isn't very well thought of.
Quote from: baragei;761649Here is an updated version: http://basicroleplaying.com/downloads.php?do=file&id=531
I'm still tinkering with this, but unfortunately I'm only tinkering.
If TES is interesting, take a look at the UESRGP (http://uesrpg.blogspot.no/) as well.
I think if I ran a game based in Tamriel I might focus on the era prior to the Oblivion Crisis; give the players enough hints to understand that the Aldmeri were a serious, serious threat to everyone and everything, give them a chance to change the future a bit.
Also: I'd love an RPG set in the S.F.3D universe, that'd be cool too.
Quote from: thedungeondelver;761682Also: I'd love an RPG set in the S.F.3D universe, that'd be cool too.
OH, that would be interesting... and reminds me that I'd love something based on Dragon's Heaven and Phantomcore. Especially Phantomcore.
Quote from: Warthur;761564Translation to English is out on Lulu. Though it is based primarily on the original Roadside Picnic, which isn't quite the same deal.
Like I said I didnt remember the specifics very well. But Being based on "Roadside Picnic" even better.:)
Quote from: Ronin;761794Like I said I didnt remember the specifics very well. But Being based on "Roadside Picnic" even better.:)
Yes, that could be interesting.
Is it sold as a pdf, I wonder?
Ok went and looked for it on Lulu. Its diceless. Big turn off for me. But it could be a good resource for gaming it. At least in my case. YMMV.
Quote from: Ronin;761841Ok went and looked for it on Lulu. Its diceless. Big turn off for me. But it could be a good resource for gaming it. At least in my case. YMMV.
Yeah, I don't know about the system but it might be able to be adapted to something else. It is on DTRPG for $12 - http://rpg.drivethrustuff.com/product/100243/STALKER---The-SciFi-Roleplaying-Game
Reading the blurb on the game it looks to be a little more horror oriented, imo it would have been cooler if they had just stuck to Harmont, but then again I'm wondering what they stuck in the zone, artifact and creature-wise.
Plus the maker posted this on the STALKER RPG FB page - http://www.scp-wiki.net/
Seen it before but still cool.
Quote from: Simlasa;761663I loved City of Heroes, warts and all. I'd love to run/play in that setting.
Me too! Thanks for the link. I'll look into it, even if BRP isn't exactly my top choice for supers.
Damn, I miss CoH. :(
Quote from: Simlasa;761663I've always wanted to run/play in a World of Warcraft rpg as well because I think it would be fun to expand on all the stuff in that setting... but also because it's easy to find a bunch of folks who have played it at one time or another and already know the setting, the lore, what places look like.
From what I've read though, the RPG version isn't very well thought of.
Same here. WoW's setting is kitchen-sinky, and the bigwig NPCs a pain in the ass, but you could say the same about FR. ;) Our own J Arcane has an interesting pared-down d20 take on it: Drums of War.
The WW official d20 RPG was (1) strictly based on classic (pre-BC) WoW and (2) pretty much d20/3.5 with WoW stuff stacked on top of it. The Warcraft d20 RPG (by WotC, IIRC) wasn't much better.
I briefly entertained the notion of a RQ6 conversion because the cult/faction rules would be a great way to represent the rich variety of factions on the game, but my ideal WoW tabletop RPG would have class and levels and faction reputation mechanics.
Quote from: The Butcher;761850Me too! Thanks for the link. I'll look into it, even if BRP isn't exactly my top choice for supers.
Damn, I miss CoH. :(
Same here. WoW's setting is kitchen-sinky, and the bigwig NPCs a pain in the ass, but you could say the same about FR. ;) Our own J Arcane has an interesting pared-down d20 take on it: Drums of War.
The WW official d20 RPG was (1) strictly based on classic (pre-BC) WoW and (2) pretty much d20/3.5 with WoW stuff stacked on top of it. The Warcraft d20 RPG (by WotC, IIRC) wasn't much better.
I briefly entertained the notion of a RQ6 conversion because the cult/faction rules would be a great way to represent the rich variety of factions on the game, but my ideal WoW tabletop RPG would have class and levels and faction reputation mechanics.
The EverQuest D20 game was much better, it really messed with the rules to make it seem like EQ, the WoW game was 3e with a sticker on top.
Quote from: The Butcher;761850Me too! Thanks for the link. I'll look into it, even if BRP isn't exactly my top choice for supers.
I know a lot of folks feel like BRP/Superworld isn't ideal for 4 color heroes but CoH never felt that high powered, even at the upper levels. A lot of the content was very 'pulp' (though I loathe using that term)... gangsters, zombies, mad scientists, mud monsters, cultists, Nazis. Some aliens but not much in the 'cosmic' vein. There wasn't anything close to Superman or Green Lantern or Thor... so at what I think are lower levels of power BRP does just fine.
Quote from: Exploderwizard;761326GURPS 3E had some WWII stuff. We played a short WWII campaign years ago. We chose famous personalities/characters to base our characters on.
My friend played our lieutenant as Oddball from Kelley's Heroes. I played the grizzled old sgt. as G.Gordon Liddy. Hilarity ensued. :p
Yes, yes it did. Best session I've ever run.
As to the OP:
Elder Scrolls
Guild Wars 2
Star Wars: The Old Republic
Knights of the Old Republic
Mass Effect
XCOM
Banner Saga
Fallout
Legend of Grimrock
Half Life
The problem with a lot of games is that you play "The Chosen One" in some fashion. A lot of games don't work well outside of that conceit. Elder Scrolls, Guild Wars 2, and Banner Saga have such an in depth world that you can easily remove that conceit and make an RPG work really well. Of my list, Guild Wars 2 and The Elder Scrolls are my two most wanted games as ttRPGs
Quote from: YourSwordisMine;761949The problem with a lot of games is that you play "The Chosen One" in some fashion. A lot of games don't work well outside of that conceit.
True. Though I've only played the first Halflife I don't see that making a great RPG... but I think Deus Ex has enough going on in the background to suggest all sorts of potential scenarios... working with/against particular factions... up to and even after the big events at the end. Going from grungy cyberpunk to... some variation of post apocalypse?... depending on the final option you went with.
Quote from: Simlasa;762096True. Though I've only played the first Halflife I don't see that making a great RPG... but I think Deus Ex has enough going on in the background to suggest all sorts of potential scenarios... working with/against particular factions... up to and even after the big events at the end. Going from grungy cyberpunk to... some variation of post apocalypse?... depending on the final option you went with.
I played a Half Life: Opposing Force scenario and it went pretty well.
For the uninitiated, in Half Life (the first game in the series) the player-as-protagonist Gordon Freeman seeks to navigate through a series of laboratories and offices that have, due to circumstances explained in the opening of the game, come under attack by extra-terrestrial (and indeed likely extra-dimensional) beings. About a third of the way in to the game after some genuine survival horror moments of low/no ammunition for your single weapon, and one melee weapon (the ubiquitous crowbar), you're confronted by the US military in the form of the H.E.C.U. teams - Hostile Environment Combat Unit(s); so you must add them to your list of obstacles to evade or overcome.
In Half Life: Opposing Force, you play one of the soldiers
of the H.E.C.U., and it is revealed that the teams of Special Forces were sent in a day or so after the initial incident. You come peripherally close to Gordon Freeman but never cross paths with him so story continuity is maintained.
In Opposing Force, part of your journey involves working with teams of other soldiers; I think the maximum number I was able to command in any one scenario was five, and they can do things like cut open doors, provide covering fire, heal you, etc. So I used this background rather than make the characters a group of Gordon Freeman knockoffs as my basic scenario. They enjoyed it well enough, even periodically (and regrettably) severely interrogating Black Mesa personnel to try and locate Freeman (whom
they had convinced themselves was some kind of extra-dimensional terrorist working with this strange guy in the blue suit with a briefcase). Eventually, once they realized the Black Ops teams had armed a nuclear weapon and that the rest of the H.E.C.U. were either dead, cut off, or evacuated, decided to flee the Black Mesa facility and try to get back to their base - it was a real "to be continued" moment as they drove down the main road (nearly getting in a car accident with Dr. Rosenberg, his colleagues and Barney Calhoun), then as they barreled down a desolate desert highway seeing the now-distant Black Mesa in the rear-view mirror collapse as the G-Man's nuke went off and they continued on into a world rapidly being overwhelmed by portal storms...
Quote from: YourSwordisMine;761949The problem with a lot of games is that you play "The Chosen One" in some fashion.
Yeah, and it doesn't even have to be "mystical" to be a problem. Despite all the requests for it, the way the
Mass Effect universe is set up feels like all the best ideas and conflicts come to a head just in time for Shepard to have all the fun, so any protagonist other than her/him would be stuck chewing leftover bones.
A few already mentioned
Half-Life
Elder Scrolls
plus whatever the game is for the show Defiance.
Wasteland - Granted, it uses the Tunnels & Trolls system, and I bought a copy of Mercenaries, Spies & Private Eyes, but it would have been nice if they'd saved me the work by making the game...
Later!
Harl
Quote from: Opaopajr;761370Star Flight
Hrmmm? Could do this with Traveller
Quote from: baragei;761649Here is an updated version: http://basicroleplaying.com/downloads.php?do=file&id=531
I'm still tinkering with this, but unfortunately I'm only tinkering.
If TES is interesting, take a look at the UESRGP (http://uesrpg.blogspot.no/) as well.
Awesome, Thanks for the link!