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Games rules that you adopted as default

Started by silva, August 15, 2013, 11:40:42 PM

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Ravenswing

Mm ... GMing GURPS, I have a bunch of houserules, but I can't say many come from other systems.  They're more tweaks I prefer to use myself, which I couldn't attribute to another system.  One that goes back to my 1970s homebrew days are the various orders of wizardry in my gameworld, and a requirement that at least 51% of all a wizard's spells be taken from his or her Order's proprietary list.

The few I can attribute to a system come from The Fantasy Trip, the lineal ancestor of GURPS, and which I ran for a few years before I got into the GURPS playtest.  One is TFT's Rule Of Five: you can only have five magical items on your person at any one time, and you can only have five active spells on you at any one time.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

James Gillen

Quote from: silva;682047oh, and I dont know which game implemented this but..

"Ignore emcumbrance rules"

is a great one too. :D

I think that was everybody.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Black Vulmea

Quote from: Benoist;682116Maybe Silva ain't such a big fan of the Torchbearer story game, after all.
Old fucking news.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Benoist

Jokes aside.

Quote from: silva;681898What rules from games have you liked so much that you adopted as default, where possible ? For me it is:


1) Initiative from Marvel Heroic Roleplaying,

2) Resolution from Apocalypse World/Edge of the Empire/Warhammer 3e.

3) Sandbox structure from Apocalyse World.


How about you guys ?

This is an OP in the Main RPG Forum, and your three examples are story games examples.

You might think you are being very clever, but what you are doing is very obvious. You are trying to stealth talk about story games on the Main forum, and play the rules like you are on RPGnet, expecting to stir shit on technicalities.

Your circus is not fooling anyone. Posters, mods, admins, we're all getting tired of your antics. If you go on talking about story games on the Main RPG forum to stick it to the man, for the lulz, the aggravation, whatever, if you keep on being a cunt playing with the rules and keep on creating lame set- ups that would pour oil on the story game v. RPG debate again. . . We will ban you.

Stop this bullshit. Now.

Maese Mateo

Tenra Bansho Zero's Emotion Matrix. We had fun with it the first time we used it, so I try to implement it on other games when I can (with some changes here or there).

As for encumbrance rules, I ignored them from Day 1 (when I started with AD&D 2nd 10 years ago), so I can't say I actually got that idea from other game.

Other than that, I don't know, I can't think of anything in particular right now. I try to stick with the RAW as much as possible, so I tend to ignore rules I don't like, rather than import rules that I like to other games.
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

silva

Quote from: Benoist;682610This is an OP in the Main RPG Forum, and your three examples are story games examples.

You might think you are being very clever, but what you are doing is very obvious. You are trying to stealth talk about story games on the Main forum, and play the rules like you are on RPGnet, expecting to stir shit on technicalities.

Your circus is not fooling anyone. Posters, mods, admins, we're all getting tired of your antics. If you go on talking about story games on the Main RPG forum to stick it to the man, for the lulz, the aggravation, whatever, if you keep on being a cunt playing with the rules and keep on creating lame set- ups that would pour oil on the story game v. RPG debate again. . . We will ban you.

Stop this bullshit. Now.

The subject of the thread is open enough to accomodate both styles of games.

But feel free to change it to other games or non-games or whatever. I dont care.

Benoist

Quote from: silva;682667The subject of the thread is open enough to accomodate both styles of games.

But feel free to change it to other games or non-games or whatever. I dont care.

Talk about Role Playing Games on the Main Role Playing Games Forum. If you keep bringing up story games in the Main Role Playing Games Forum, if you keep searching for the line and creating threads to sneak references to whatever game that you know is classified as a story game here on the Main Forum, you will get a ban.

It's enough, now. Talk about  RPGs in the Main RPGs forum, and those games which you know are classified here as story games in the Other Games forum.

You have been warned.

ICFTI

i use the old armory critical hit/miss chart for pretty much all fantasy games that i run. does that count?

James Gillen

Quote from: Benoist;682610This is an OP in the Main RPG Forum, and your three examples are story games examples.

What about the Ambush Bug module for DC HEROES where the amount of Hero Points the player and GM could each spend on the Dumb Luck power was limited to the actual amount of dollars in their pockets?

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Rincewind1

Quote from: james gillen;682847what about the ambush bug module for dc heroes where the amount of hero points the player and gm could each spend on the dumb luck power was limited to the actual amount of dollars in their pockets?

Jg

Fuggen HERO Swine.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed