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Elements and Styles of A Golden Age Supers Campaign

Started by RPGPundit, July 26, 2010, 06:20:17 AM

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Lurkndog

#60
Also, regarding the Golden Age versus the Silver Age, I think one of the defining points of the Golden Age is the lack of political subtext, apart from "Let's win World War 2."

The heavy use of political metaphor in X-Men is definitely a silver age thing. So is Dennis O'Neill's use of contemporary political/social issues in Green Arrow/Green Lantern.

Spider-man's emphasis on Peter Parker's real life struggles is also very much a silver age thing, it was groundbreaking at the time.

Golden Age storylines tended to be much simpler "hero/heroine fights crooks/nazis" type things. They also tended to be very short by modern standards, taking up maybe 8-10 pages, but sometimes only 3-4.


Ratguy

i would like to do,when the time comes,a hideouts & hoodlums 2nd edition rpg golden age supers campaign,featuring the public domain golden age super heroes.

RPGPundit

Quote from: Ratguy on April 01, 2025, 12:58:22 PMi would like to do,when the time comes,a hideouts & hoodlums 2nd edition rpg golden age supers campaign,featuring the public domain golden age super heroes.

If you're making a golden-age era game, that would be a natural choice.
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