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FtA...What's the Big Deal?

Started by KrakaJak, August 01, 2007, 01:49:24 AM

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KrakaJak

So...what's the big deal about this role-playing game?

As in, why should I play this game instead of D&D, or Vampire? What's it do different?...what's it do better?


And more importantly...how does it do it?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

pspahn

Quote from: KrakaJakSo...what's the big deal about this role-playing game?

As in, why should I play this game instead of D&D, or Vampire? What's it do different?...what's it do better?


And more importantly...how does it do it?

I'll be able to answer that in the next week or so (in a proper review).  I've just started reading it and so far I like what I see.

Pete
Small Niche Games
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Settembrini

I´d say the big thing that is worthwhile  looking into is the magic and the combat system. The combat is group/mob tactics instead of individual ressource management so popular with many systems, it´s related to Tunnels & Trolls in that regard.
The magic system is a bit like Rolemaster/Harnmaster. You must make skillchecks, but can cast as often as you like. You have to be creative with your spell use.

Apart from that, you get a complete package to use those two.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Koltar

I haven't read it yet and to me the "Big Deal" is that Pundit did a put up or shut up move.

 LOTS of people say hings like "Well If I made a game ..it would be better !!"... or : "It would be Like this!!"

 He went and actually made a Game.

 I don't know how good it is or not - but the fact that he DID something instead of just talking about it  - I gotta respect that.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Brantai

That's not really what he was asking, Koltar.

RPGPundit

Quote from: KrakaJakSo...what's the big deal about this role-playing game?

As in, why should I play this game instead of D&D, or Vampire? What's it do different?...what's it do better?


And more importantly...how does it do it?

You shouldn't play FtA! "instead of" D&D; you should play it on those days or weeks or months or years where you don't have time to bother with making D&D characters, where the complexity of feats and having to decide what to multiclass in just isn't worth it when all you want to do is have an iconic archetypal game of high adventure; where you only have 5 minutes to make a character, when you're playing with someone who doesn't know about D&D but has played a lot of Nethack (or Diablo, or whatever online).

So you shouldn't play FtA! instead of D&D, you should think of FtA! as a lighter, faster, smoother, and simpler response to D&D; a more old-school game, emulative of what it feels like to play Nethack (Moria, Angband, etc);  or if you want to run an entire campaign of old-school high adventure in a setting like the Wilderlands or something fairly Moorcockian, FtA! can certainly do that too!

And you shouldn't play Vampire at all.

RPGPundit
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flyingmice

In D&D, you build a character.

In FtA! you whip a character up.

Handling time nears zero, increasing the ratio of fun to work

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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mhensley

No, seriously, what does it bring to the table that the other hundred, rules-light fantasy heartbreakers already don't?  And I just love the fact that you don't even sign your real name as the author.  :rolleyes:

Sosthenes

Well, it's a mix between the crunchiness of D&D and the group combat of T&T. That's about it. I'm still not sure whether those two mix all too well mathematically, but it's an interesting concept. Deviations from the normal combat round procedure are chronically underused...
 

RPGPundit

Quote from: mhensleyNo, seriously, what does it bring to the table that the other hundred, rules-light fantasy heartbreakers already don't?  

Not that much; a lot of playability, a good random dungeon generator, cool magic items, a spell-list magic system, lots of exciting random tables.

Again, there's nothing too new and different about FtA!; its just done to be a fast fun fantasy RPG that's very easy to play.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

flyingmice

Quote from: mhensleyNo, seriously, what does it bring to the table that the other hundred, rules-light fantasy heartbreakers already don't?  And I just love the fact that you don't even sign your real name as the author.  :rolleyes:

That's not what the OP asked. As for your question - IMO, I'm not the designer, just the publisher:

FtA! is not rules-light at all. It's quite crunchy. Chargen, on the other hand, is very fast, and GM prep time is low.

FtA! mechanics aren't too streamlined and uniform. They are designed to feel organic and somewhat quirky. I've often felt current game design may be too unified and streamlined, especially for beginners. Quirkiness adds interest in exploration of the rules.

FtA! is fully informed of the full range of current design, and deliberately uses these methods in areas where the anticipated gameplay would be improved by them, and deliberately chooses old-school methods in others.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

James McMurray

If you were following some of the posts made during the design process, you might remember that doing new things was expressly avoided in some places. If you weren't, well, now you know. :)

Nicephorus

RPGPundit, you deserve praise for not saying how much better it is than D&D and not claiming that it's the hottest, totally new thing.  That sort of thing always turns me off of a game and pretty much makes sure I'll never look at it.
 
I wasn't too impressed with the group combat in T&T but I might have to check this out, mainly for the random dungeon generator and the random tables.

beeber


mhensley

Quote from: RPGPundit...a good random dungeon generator, ... lots of exciting random tables.

Ok, I dig cool random tables and dungeon generators.  No demo version?