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Forge Games- Having it both ways

Started by gleichman, August 31, 2007, 10:52:41 AM

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DevP

There are many things that are safely "off the table" in Disney Pirates. The pirates themselves can be generally bumbling loveable fools, innocent sailors with actual personalities aren't killed onscreen (and if it happens, its an important, meaningful death), etc.
@ my game blog: stuff I\'m writing/hacking/playing

Blackleaf

Quote from: GrimGentAnd this reward is... what, precisely? That the character becomes capable of committing the same crime again with less qualms but at the cost of his humanity? How exactly does that differ from, say, the morality systems in the various WoD games?

When you lose too much humanity the GM says "Your character is too evil, and they're now an NPC."

In the Actual Play report from RPG.net the character would have been taken away from the player and (assuming a responsible GM) the event wouldn't have proceeded.

The Yann Waters

Quote from: StuartI'll repeat it:  What other sins would you have to suffer being inflicted on you that you would need to endure and look at fortitude saving throws and what not?
For all I know, learning that your spouse has been cheating on you might be enough. Nothing I've read suggests that there's a distinction between any of the sins.
Previously known by the name of "GrimGent".

gleichman

Quote from: StuartI don't really have the same point of view as anyone on this board (or any board really) on RPG theory.  I think System certainly matters.  A lot.

You're not as alone as you think.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Alnag

Quote from: GrimGentAnd again: it's not "a game about rape." According to the folks who have read the book, even the word is mentioned only twice in the rules, once as a "sin" that can be committed and once as an "abuse" that can be suffered, and in neither case does the text elaborate on those any further. There's no special section on "raping for fun and profit."

The problem here is how does noe find out, what is the game about. First possibility is read the rules and count the amount of this and that. The second one is to observe the real behavior, how does the game run.

If I would have a game which does not speak about a rape even in those two occassions yet every and each group would rape in the sessions of this game like mad (and they did not do that with other games) would you still claim, that the game is not about rape.

So far I have seen about four APs, and the prevalence of rape (and murder) is seriously shocking, so claiming that the game is not about rape sounds bit well not accurate.
In nomine Ordinis! & La vérité vaincra!
_______________________________
Currently playing: Qin: The Warring States
Currently GMing: Star Wars Saga, Esoterrorists

Blackleaf

Quote from: GrimGentFor all I know, learning that your spouse has been cheating on you might be enough. Nothing I've read suggests that there's a distinction between any of the sins.

Nice try.  That's a real stretch.  You can't endure and become more brutal because the guy at the next table is being vain or gluttonous. :)

The Yann Waters

Quote from: StuartWhen you lose too much humanity the GM says "Your character is too evil, and they're now an NPC."
Only at Humanity/Morality 0. Rape and murder alone won't plunge your character quite that low, and slightly above that point he never has to worry about sinking further since he's become too callous about to care about what he does.
Previously known by the name of "GrimGent".

The Yann Waters

Quote from: StuartNice try.  That's a real stretch.  You can't endure and become more brutal because the guy at the next table is being vain or gluttonous. :)
Vanity and gluttony aren't sins in this game, it seems, unlike adultery which does have the potential to cause pain to others.
Previously known by the name of "GrimGent".

gleichman

Quote from: StuartThis is Vincent's motivation for creating this game:

So basically we get this wonderful gift to the hobby because Baker wanted to see Keira Knightly raped.

Such simple beginnings...
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

jeff37923

Quote from: walkerpYou have clearly not absorbed anything I've written.  You have not read the game.  You have not played the game.

Didn't have to. The AP reports made it pretty clear that this was a fucked up game that I wouldn't be interested in playing. ANY game which has a mechanic for rewarding sociopathic behavior between players by making the abusing character stronger is sick by my reckoning.

Quote from: walkerpThat's bullshit and I'm calling it.  I'm not trying to make the game a silk purse.  But I'm not calling it a sow's ear either.

Then you have no standards.

For me, in my games, I do not think it is OK to encourage the players through in-game rewards to have their characters engage in rape and necrophilia. Its low class and downright repugnant, not something you revel in and have a group hug after doing.

Now, just in case you think I'm too bourgeois for having this opinion, take this game and demo it at your FLGS. See what happens, because I'll bet you have the majority of people repulsed by it just like you are seeing on the web.
"Meh."

Blackleaf

Quote from: GrimGentOnly at Humanity/Morality 0. Rape and murder alone won't plunge your character quite that low, and slightly above that point he never has to worry about sinking further since he's become too callous about to care about what he does.

I don't have my book here, but I'm pretty sure if you're a bloodthirsty raping lunatic your character would be taken away in short order.

Also, having a low humanity puts you at risk of having your character taken away if you suffer humanity loss from other things in the game.

In Poison'd it doesn't sound like gaining Brutality will result in your character being taken away.  It's more like specializing.  Like choosing a character/prestige class.

The Yann Waters

Quote from: AlnagSo far I have seen about four APs, and the prevalence of rape (and murder) is seriously shocking, so claiming that the game is not about rape sounds bit well not accurate.
Their sessions have included rape, and yes, I'd agree that those bits of APs could have done a much better job with representing the game to the public. Still, none of that comes from the text itself, but has been brought to the table by the players.
Previously known by the name of "GrimGent".

Blackleaf

Quote from: gleichmanYou're not as alone as you think.

Yay. :D

Blackleaf

Quote from: GrimGentStill, none of that comes from the text itself, but has been brought to the table by the players.

No.  The System encourages rape.  The theme of the game encourages rape.  The intention of the game designer is to enourage brutality and rape.

You could use this same argument for FATAL.  It would be equally wrong.

The Yann Waters

Quote from: StuartIn Poison'd it doesn't sound like gaining Brutality will result in your character being taken away.  It's more like specializing.  Like choosing a character/prestige class.
Predictably, it will make you more brutal, which comes with natural penalties of its own. Every attribute represents a path that the character can take, with some advantages and many disadvantages. But during direct conflicts, in the absence of other factors, a pirate with Soul 6 and another with Brutality 6 are equal in ability.
Previously known by the name of "GrimGent".