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Forbidden Lands?

Started by Mercurius, October 02, 2020, 05:39:09 AM

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D-ko

Quote from: Hakdov on October 02, 2020, 11:10:06 PMI had it, skimmed it, meh, sold it.  It sounded much better than it turned out.  Seemed really shallow to me. 

I'm necrobumping because we need to discuss how true this was in retrospect.
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Adrien Sourdot

I love this game and its setting. The mechanics are pretty simple and the flow of the game is fluid. Its a very easy game to pick up for players and GMs both. I began to run a campaign of FBL recently. Have a look at the actual play recordings here if you wish: https://www.youtube.com/watch?v=7aDpjYlY8wY&list=PLP9ILlagAPUcg8B89SWxH8riJqgbmeO2T

PencilBoy99

I've run Forbidden Lands and Vaesen. I ran a 9 session campaign of Forbidden Lands, and while there's a lot to like about it I couldn't get the mechanics to work. Within a few session the Orc character had found a bunch of talents that made them unstoppable in combat, so now I had to plan around that if combat was going to be interesting. The willpower thing didn't work - there was never any reason not to push, and the game required that you constantly roll for stuff (regardless of the advice), so even if pushing caused stat damage, you instantly recovered all stat damage w/ a quarter rest, so then I had to make up reasons why they couldn't just 1/4 rest all of the time.

I wouldn't run it again without using the Reforged supplement (it's on DTRPG) that fixes all of these issues (it wasn't just me others have run into it).

RNGm

I love the core system but there definitely is a series of power gamer builds for a variety of roles and a general imbalance that I hope they address in whatever eventual 2e comes out in the future.   I'd say giving players the option to improve attributes (at least once) and making talents more expensive would be two great steps IMO.