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Replaying modules and adventures

Started by RunningLaser, July 29, 2017, 09:21:09 AM

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RunningLaser

In this thread here, Dan mentioned replaying AD&D modules.  Reminded me of my friends and I who would go through modules several times too.  Just wanted to see if anyone else here did the same.

Dumarest

Well, I dont consider it "replaying" as I've never run the same adventure for the same group again. But if you mean using an adventure more than once, sure. I have a handful of scenarios I've found reliable particularly as a means to start a campaign. Then it diverges immediately anyway since no group of players ever performs the same way as the last group. They all find new ways to churn chaos and doom themselves with their supposedly cunning plans.

Trond

Not with the same group. Come to think of it, I have only run one campaign twice (with different groups). It was the Tharbad setting for Middle-Earth Roleplaying.

The Exploited.

I've forgotten the name of the adventure right now. But it's in the first Delta Green book (from the 90s). It's fucking class! And I've run it with several different groups. It never plays out the same way. If the scenario is good I'm happy to GM it multiple times.

I wouldn't technically rule out playing an adventure with the same people again. However, I've not done it yet... But it would have to be a great module with a lot of depth for me to even consider it tbh. And assuming we as a group wanted to see what would happen on a rerun (just for laughs). Of course, the players would have to 'forget' all their previous knowlege.
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Pyromancer

Our GM made us play "Der Wald ohne Wiederkehr" (one of the early really bad adventure for the German "Das Schwarze Auge") until we defeated the end boss. We suffered two TPKs, and he just reset the adventure and we started from the beginning with new characters. It got easier each time, because we knew by then that the one monster in the marsh was an illusion, and that one of the PCs is replaced by a doppelganger half way through the final dungeon. It was kind of funny in a groan-worthy way, but we declined to play any more adventures from that series. In fact, we also changed the GM.
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Tetsubo

I never ran the same group through the same module. I did reuse maps and floor plans. Heck, TSR themselves did that.

Skarg

I incorporated one published module into a campaign, and three different groups visited it, one of them two or three times, never clearing out the whole thing, as it's dynamic and regenerates and they were wise enough not to engage the most dangerous elements.

Ulairi

I've run the same modules for different groups. I know I've played Tomb of Horrors a few times but my group treats it more like a board game than a module.

Spinachcat

Definitely run the same adventures many times, but not with the same players.

TOH would be a cool boardgame.

Omega

Yes.

Ive done the Crash on Volturnus module about 4 times now for Star Frontiers.
And as player and DM have gone through the Hoard of the Dragon Queen 5e D&D module 3 times now.
Done Keep on the Borderlands at least 4 times. Isle of dread twice.
Ghost Tower of Iverness twice.
And a couple of others at least twice.

Black Vulmea

Quote from: RunningLaser;979290Just wanted to see if anyone else here did the same.
Never with the same group of players, as in the example quoted, no. I've run the same adventure for different groups a couple of times, but I never ran a ton of published adventures in any case - it was usually my own shit.

The best adventures, in my experience, are the ones you can run and then reuse, restock, and re-purpose again and again. This is what I love most about many original, 'classic' Traveller adventures: here's an adventure to play, and here's a starship you can use and planets you can revisit again and again once the adventure's done.

I know I'll never, ever get to run it, but somewhere I have notes for a post-Cold War Sphrechenhaltestelle.
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crkrueger

Reuse adventures for different groups, sure.
If it's a different campaign, I think we all have some go-to's we like to kick off with or incorporate at some point.

Once I use something in a particular campaign, it becomes part of the setting, so people could go back and see if the Caves of Chaos have been occupied again, or if the villagers of Saltmarsh are doing fine, or whatever.  The situation will change based on the campaign.
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rgrove0172

Cant say I ever have. Once the 'story is told' sort of speak I would find it odd to revisit it. It became part of my imaginary history of the gaming world once complete I guess.