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Thoughts on Hyperborea 3E

Started by rytrasmi, July 29, 2022, 11:27:40 AM

Previous topic - Next topic

RabidWookie

Does the game have procedures for dungeon and wilderness exploration similar to Classic D&D?

Slambo

#31
Quote from: RabidWookie on April 12, 2023, 03:29:51 AM
Does the game have procedures for dungeon and wilderness exploration similar to Classic D&D?

It does.

Tasty_Wind

I got the Leatherette limited editions. Abso-fucking-lutely happy with my purchase.

RabidWookie

Quote from: Slambo on April 12, 2023, 08:23:34 AM
Quote from: RabidWookie on April 12, 2023, 03:29:51 AM
Does the game have procedures for dungeon and wilderness exploration similar to Classic D&D?

It does.

Thrilled to hear it, I'd heard it doesn't have dungeon exploration turns or hexcrawl rules.

Naburimannu

Quote from: Persimmon on September 21, 2022, 09:14:26 AM
Quote from: Krazz on September 21, 2022, 12:24:21 AM
How Sword and Sorcery is the game? The setting sounds good, but from what I see of the rules, the four core classes include magicians and clerics. Is it still D&D at heart, or would characters stand a chance if they lost all of their equipment?

Oh, it's definitely D&D, just with a bit of hi-tech, and lots of Lovecraftian, CAS, etc. monsters.  We pretty much play it like straight up 1e.  Character classes feel like more flavorful 1e or 1.5 era classes.  Personally, I like the sub-classes and their little tweaks and abilities.  Cryomancers, pyromancers, witches, and necromancers all have their own spell lists, though there's some overlap, which I think adds a lot of flavor.  The various fighter classes have different skills and there are a bunch of hybrid classes, like the Warlock, which is a fighter-mage combo, that stand in for multi-classing.  You can customize by picking what kind of mage you want to draw from.

This is an excellent summary. I kickstarted ASSH 1E but this (plus FH&W) convinced me that for OSR I wanted B/X derivatives rather than TSR-AD&D derivatives; I felt that even if I liked the worldbuilding in Jeff's Hyperboria I'd much rather play it with ACKS-ish rules.

RabidWookie

Quote from: Naburimannu on April 13, 2023, 03:40:38 AM
Quote from: Persimmon on September 21, 2022, 09:14:26 AM
Quote from: Krazz on September 21, 2022, 12:24:21 AM
How Sword and Sorcery is the game? The setting sounds good, but from what I see of the rules, the four core classes include magicians and clerics. Is it still D&D at heart, or would characters stand a chance if they lost all of their equipment?

Oh, it's definitely D&D, just with a bit of hi-tech, and lots of Lovecraftian, CAS, etc. monsters.  We pretty much play it like straight up 1e.  Character classes feel like more flavorful 1e or 1.5 era classes.  Personally, I like the sub-classes and their little tweaks and abilities.  Cryomancers, pyromancers, witches, and necromancers all have their own spell lists, though there's some overlap, which I think adds a lot of flavor.  The various fighter classes have different skills and there are a bunch of hybrid classes, like the Warlock, which is a fighter-mage combo, that stand in for multi-classing.  You can customize by picking what kind of mage you want to draw from.

This is an excellent summary. I kickstarted ASSH 1E but this (plus FH&W) convinced me that for OSR I wanted B/X derivatives rather than TSR-AD&D derivatives; I felt that even if I liked the worldbuilding in Jeff's Hyperboria I'd much rather play it with ACKS-ish rules.

How would you describe the differences between B/X derivatives and AD&D derivatives?