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Firearms in Fantasy

Started by VectorSigma, December 01, 2011, 05:00:49 PM

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Cranewings

Quote from: VectorSigma;493171Cranewings, out of curiosity, why Wisdom?

I don't want whole pages of combat-rules modifications.  I just want pistols and muskets and things that don't each do 5d6 damage or whatever.

I'm sorely tempted just to 're-skin' bows, but that seems unsatisfying in its own way.

Wisdom is associated with the perception skill. Also, I don't think dex is appropriate, and I had to use something.

VectorSigma

"Gunslinging cleric" does have its appeal. :)
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Aos

#17
I use them, but they are super rare. They essentially negate regular armor, making every target an AC 10. If you get hit with one you get a saving throw; if you make the saving throw you take 1d6 damage, if you don't you get a roll on this table (which I've posted her before):

1d4
1. Minor Wound: 1d4 days to heal [-1 to all die rolls and - 1d4-1 to movement rate during the recovery period].

2. Major Wound: 2d8+2 days to heal [-3 to all die rolls and -1d6+1 to movement rate during recovery period].

3. Grievous Wound: d30 +10 days to heal. [-6 to all die rolls and movement reduced to 1 during recovery period]. Note: A character with a grievous wound must be stabilized within 10 rounds or make a successful saving throw otherwise the wound becomes a mortal wound, and all related conditions apply.

4. Mortal wound: Save or die. A successful save reduces the damage to a Grievous Wound with doubled recovery time. A failed save results in death in 1d6-1 rounds. AT THE REFEREE'S DISCRETION dead character may be healed by miraculous means (super science or magic) for 1d100 rounds after death.


Yes its brutal, its meant to be. Guns change everything.  There are certain types of scifi armor in my game world that work against them, though.

Note: the above is for medium size creatures and smaller. Guns have variable damage against larger beasts, but you don't get a roll onthe wound table unless you roll a crit (natural 20). I'm still working some of this out.
You are posting in a troll thread.

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Cranewings

Quote from: VectorSigma;493178"Gunslinging cleric" does have its appeal. :)

I've run one or two. They are pretty cool. Helps them channel Hellsing a little.

donteatpoop

We used to use acquaribuses only, and they were super rare and there was a 1/6 chance they'd blow up on you (not nearly as damaging as what happens to others, but you could lose a hand). 1/8 or even 1/10 chance of blowing up if the gun was made by a master arms maker who specialized in these.

Big damage, difficult to aim, slow reload times. All in all, most of the characters who used it fired it once in battle then pulled out their sword.

I had it as a 'new technology', which accounted for rarity, high prices, and glitches apleanty.
The organ is grinding but the monkey won\'t dance.

RPG Freak

David R

#20
Yeah, for my last campaign. I used the RedSteel campaign setting firearms rules.

Regards,
David R

Serious Paul

If my players displayed any interest in them I wouldn't oppose them in a fantasy setting.

Tetsubo

Yes I do. But I use smokepowder rather than actual gunpowder. An alchemical substance. In 2E I used them but forget where I got the rules. Now I would use the Pathfinder rules. But make the cost of ammo a whole lot cheaper. The current prices from Ultimate Combat are absurd.

Blazing Donkey

Quote from: VectorSigma;493146Do you use firearms (of the gunpowder variety, not ray-guns) in your fantasy game, or not?  Either way, why?  (answers may differ between your campaigns of course)

Generally, not. Though I have run D&D games using Oriental Adventures which features a Arquebus as a weapon, albeit not a good one. You're better off with a short bow than one of these unreliable guns.

I also ran a Lejentia campaign. One of the nations in that world has developed steam engines and muskets, but they are slow and inaccurate and magic beats them every time.

QuoteSecond question: is there a set of firearms rules you use with your pre-4e D&D game (or related cousin - S&W, LL, et al), and if so, what do you like about it?

Gosh, it's been a long time. Couldn't tell ya.
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

Machinegun Blue

Depends on the setting. I mean really. Is this a question that needs to be asked?

RPGPundit

I do tend to use firearms in my fantasy games, though often I make them rare at least at first.  In my Albion campaign, for example, there are firearms but their progress to the isle of Albion from The Continent has been extra slow because of Anglish beliefs about the superiority of their Longbow.

In my games, rifles and pistols do a d8 and d6 respectively, but both "explode" if they roll their max value on the die, and keep doing so every time.  That makes them somewhat more appealing than crossbows etc. despite being lower in range, not having bonuses to hit (like crossbows do), and requiring longer reload times.

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Aos

Quote from: RPGPundit;493303In my games, rifles and pistols do a d8 and d6 respectively, but both "explode" if they roll their max value on the die, and keep doing so every time.  That makes them somewhat more appealing than crossbows etc. despite being lower in range, not having bonuses to hit (like crossbows do), and requiring longer reload times.

RPGPundit

I like this rule, btw.
You are posting in a troll thread.

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Simlasa

#27
My homebrew (using BRP) is a science fantasy setting. There aren't any blackpowder type weapons around, yet... but there are energy weapons if you know where to look/who to ask.

VectorSigma

Quote from: Machinegun Blue;493233Depends on the setting. I mean really. Is this a question that needs to be asked?

Insightful and superior.  A two-fer!

I mean really.

You'll note it was a multi-part question, Machinegun.  We're all fully aware that some people use firearms sometimes.

When you use them, which rules do you use and why?  (That'd be the second part of the question in the OP).
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

Aos

Speaking of superior, you should just use my system.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic