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Charge!!!

Started by Bobloblah, April 28, 2015, 10:14:15 PM

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David Johansen

Rubber bands are superior because they don't destroy the army men.

You get one thin one for a rifle, three for a machine gun, a thick one for a tank gun or a bazooka.  Figures can move one popsicle stick length tanks can move two and airplanes four.  But you have to get  properly sized airplanes and not those stupid little out of scale ones, which can be thrown from the edge of the battle field as one shot cruise missiles.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Bobloblah

...and is anyone using rubber bands or BB-guns for resolving RPG mass-combat? I'm thinking the answer is no...

Another one I've had good success with is Lightning Strike. While technically not an RPG supplement, Lightning Strike 2nd Edition is broadly compatible with the Jovian Chronicles RPG, a game which cries out for large space battles in the anime tradition. Lightning Strike lets you do this without getting bogged down by the Silhouette Tactical rules during really large battles, as Silhouette Tactical is really a skirmish scale system. I will say that it's important to be aware of the lethality of the system (true of Silhouette generally), and it helps enormously if one simply doesn't make the assumption that destroyed units automatically result in dead pilots.

Lightning Strike, much like Domains at War: Battles, is also a really good standalone (space) wargame.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

RPGPundit

We're entering into H.G. Wells' "Little Wars" territory here.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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koewn

Quote from: RPGPundit;829915We're entering into H.G. Wells' "Little Wars" territory here.

Speaking of, I saw this at Chicago's Museum of Science and Industry on the shelf in the gift shop:

http://www.amazon.com/Mini-Weapons-Mass-Destruction-Build/dp/1613745486/ref=pd_sim_b_1?ie=UTF8&refRID=10HE469EVH7MA9GHNBCS

I expect the effective ranges may be a bit on the high side for miniature warfare.

RPGPundit

Quote from: koewn;829926Speaking of, I saw this at Chicago's Museum of Science and Industry on the shelf in the gift shop:

http://www.amazon.com/Mini-Weapons-Mass-Destruction-Build/dp/1613745486/ref=pd_sim_b_1?ie=UTF8&refRID=10HE469EVH7MA9GHNBCS

I expect the effective ranges may be a bit on the high side for miniature warfare.

Neat!
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Omega

For a while it looked like Hasbro was going to market the D&D Kree-O as a sort of Crossbows & Catapults battler. But havent seen a peep on that in months and its not in stores locally that I've seen.

danskmacabre

Quote from: Bobloblah;828985No doubt that helped. I think I'm the only one left in our group who has ever played Chartmast-I mean, Rolemaster. You know, I love the game, particularly in its MERP incarnation, and wanted to run it again, but character generation alone is a real barrier to entry (as I derail my own thread).
Have you ever used Sea Law?

In the early days, character gen took ages.
It helped we were all there to run someone through char gen though.

Later, when decent excel spreadsheet character generators came out, character gen was really easy. and levelling up was even easier.
No recalculating stat bonuses, it was all automatic.

All in all, I had a great time playing and running RM. I ran RM2 and RMSS and loved both versions.
I have since collected most of the RMFRP books (Which are very similar to RMSS, just modularised), but just to read for fun. I don't think I could be bothered to run it again, even if I COULD find players for it, which I doubt.

I know they're working on a new version of RM and I'll be interested to see how that goes.
It'll have to be slimmed down a lot for me to run it, although I'll probably buy it for old times sake and a good read.

I never got, read or used Sea Law.  By the time that came out, I was more often running Spacemaster than Rolemaster.
I DID buy Star Strike, Armored Assault and most of the material that came out for both of them and used them a lot in my Spacemaster campaign.
They were both great fun. I probably used Star Strike more than Armored Assault though and it worked very well with Spacemaster.

danskmacabre

Quote from: Omega;829273Another good skirmish wargame set is Heroscape. And it has that D&D extension as well.

The 3d terrain is pretty neet too. Was a great buy for the price when it came out for those starters.

The D&D set was geared for cavern/underdark adventuring. Later sets expanded indoor and out.


I've played that quite a few times when I lived in the UK.
A friend there owned loads of the pieces for that.
It was really fun actually.
The terrain and how it worked looked and played out very well.