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FFG Star Wars - so close yet they missed

Started by danbuter, January 24, 2016, 10:38:10 AM

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VictorC

Quote from: Snowman0147;875424Years from now when the interest is gone, the dice are no longer sold, and the app is no longer cared for the flaw of custom dice will be revealed.  Mainly you can't play the game without modifying good number dice.

Wait, what am I going to do when they stop selling the dice... oh no, when they stop selling them are all the sets I already own going to turn to dust. What, no, oh I guess you should stop making ridiculous arguments that don't hold water.
"Your hair is good to eat."

Meatwad

VictorC

Quote from: Snowman0147;875458...This game won't survive within five years is my guess.

Being as the games been around since 2012 you only need wait about a year to see if you're right.
"Your hair is good to eat."

Meatwad

Snowman0147

Quote from: VictorC;875468Being as the games been around since 2012 you only need wait about a year to see if you're right.

Alright I give you that.  Doesn't change the fact that if it was not for the Star Wars label the game wouldn't sell at all.  Before anyone ask yes I did played the game and I know how the dice works.  I still find it to be shit and frankly your better off with the d6 Star Wars.  Hell your better off with the Saga Edition if you ever manage to get that book.

Endless Flight

I love D6 and the d20 versions as much as the next fan, but they are not perfect by any means. If you find enjoyment out of the FFG version, that's great. There can never be too few Star Wars games.

Majus

I've played quite a bit of 'Edge of the Empire' and it's alright. It's pretty much the perfect opposite of what I'd like (funky dice, multiple books, heavy crunch, etc.) but I've had fun. Would I prefer to be playing the WEG d6 version? Sure. Does EOTE prevent me from having fun? No.

That said, licensed systems don't seem to default to providing the kind of experience described in the films, which is odd to me. The films all focus on some of the most talented Jedi ever (many even start as powerful Jedi), who are also amazing star pilots, teamed up with veteran pilots and crack shots. That's not a valid description of our group of misfits :D

Omega

Quote from: Justin Alexander;875462Generally speaking, the idea that no game should be allowed to do something if it requires you to own funky, unusual dice for it is completely ridiculous in an industry that got its start with D&D.

Thing is though polyhedrals are relatively easy to come by. They were around before D&D.

Custom dice arent so much a problem if they came with the game or were produced in quantity. Since this is FFG we are talking about. That is not a problem really.

Rarity of the "whatever" is the real problem. Expansion books with low print runs can end up bitchingly hard to get as time goes on. Case in point is Dragon Storm which I designed some cards for way back while partnered with BDP. The later race packs are nigh impossible to get now as they saw very limited print runs. I have yet to see the last setting book up on e-bay yet. Anyone wanting the complete game is pretty much screwed.

Apps and other gadgets though can become increasingly, to impossible, to acquire as time goes on. Companies stop supporting the game and remove the page with the app. The widget needed to play breaks down and replacements are long out of stock. Theres a couple of examples now in the board gaming. But so far havent heard of it for an RPG. Yet.

Snowman0147

That is exactly my point Omega.  To this day people still play black box D&D with no issues.  Can you say the same for FFG Star Wars forty years down the road?  The other Star Wars won't have this issue.

Omega

Quote from: Snowman0147;875485That is exactly my point Omega.  To this day people still play black box D&D with no issues.  Can you say the same for FFG Star Wars forty years down the road?  The other Star Wars won't have this issue.

Those dice are all over the place. While not as frequent as say FUDGE type dice. FFG is known for mass producing stuff. So say 10 years from now you'll still be finding their oddball dice secondhand. How pricy depends on how much was produced. You can still get Dragon Dice relatively cheap even now if you look around since TSR went overboard producing it.

Personally I am not overly fond of them. Its just a little too gimmiky and a little clunky initially. Its a real pain to anyone who has trouble with symbols. We ran into this with some players who had a hard time grasping the symbols on Race for the Galaxy, or the symbol heavy Monsterpocalypse board games.

Which brings up a question. Are there any  other RPGs with symbol heavy elements? FFGs Star Wars is the only one I can think of. IE: More than 3 symbols. There are plenty of board/dice games now. But RPGs?

crkrueger

Quote from: Snowman0147;875485That is exactly my point Omega.  To this day people still play black box D&D with no issues.  Can you say the same for FFG Star Wars forty years down the road?  The other Star Wars won't have this issue.

Dude, 40 years from now, a 3d printer that can churn out any die (or mini probably) will cost $100 bucks.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

trechriron

I ran all three starter sets at Orca Con a few weeks ago. We all had a blast. Everyone picked it up quickly, some within a couple rolls, and a few after a few encounters (one player took nearly all the encounters...). One kid said that was his favorite Star Wars experience (he played d20 IIRC).

I like the various outcomes, and what you can spend advantage and threat on. It really felt like a Star Wars movie. The final battle in the Jedi adventure was so epic! One of my favorite con games. The dice results help push you to be creative and stay engaged.

I think it strikes a nice balance. Not TOO heavy, but many options in there for players who enjoy that. Lots of re-play-ability IMHO. The dice are fun. I was worried as well, but after reading a couple times and mulling it over I decided to give it a real kick-in-the-tires. I was pleasantly surprised.

I wouldn't fret too much about availability. FFG had the license renewed, which includes episode VII, and they are producing a steady stream of books. I imagine the advent of the latest movies and merchandising should keep a Star Wars RPG (especially one with these gorgeous production values) in the standing for some time.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Alderaan Crumbs

Quote from: Justin Alexander;875397Absolutely. Like you, I'm a complete idiot and if anybody ever releases something that I don't like I immediately must forswear and despise everything else they have ever made. (/s)

Wow, mature, aren't you? I never called you an idiot. I just think your opinion of the system is disingenuous. But it's your opinion and you're entitled to it. People can hate any game they want and others can love the same games. The only thing that really bothers me is when people rant about things that are patently untrue.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

hedgehobbit

Quote from: tenbones;875410What I find a bit odd about the line of reasoning with the "paywall" - is that by a LARGE, HUGELY VAST margin - the majority of the content that exists in the Star Wars Expanded Universe comes from the West End game>Comics>Novels>Videogames>Movies in that general order. Everything from the infrastructure of Empire, the timeline, the makeup of the Jedi/Sith blah blah blah. Any attempt to organize an RPG around Star Wars at this point *has* to break that massive amount of content up. It's impossible to do it justice otherwise (see the Kara-Tur thread).
To me this is really the core of the issue. Deciding what value Star Wars setting information in an RPG book is worth when Wookipedia exists. Especially when most of the WEG generated information has been removed from the official canon of the galaxy.

For example, a time line of the Rebellion is going to be constantly changed due to SW Rebels and then again, possibly significantly, when Rogue Squadron comes out.

I'd much rather the core rule book contain more game-able material (such as the previously mentioned Jedi rules) than out of date setting info.

tenbones

Quote from: CRKrueger;875441No one bought any other game of Jay Little's either that didn't come with a decades-old IP attached.  Which is why when MWP and Modiphius peddle their narrative systems, they do it through any IP they can manage to buy.

Yeah. But then the rubber-hitting-the-road becomes - was it a successful? Was it "good" (in terms of your subjective experience in using it.) For me, it was. And I've said it many times - I'm as shocked as anyone else.

But that's marketing for ya.

tenbones

Quote from: Snowman0147;875458Point is if they built the game to last they wouldn't need to do that.  Instead they are giving you a lazy patch by giving you one of two things.  A table that translate number dice which slows down the game more.  The other option is to stick on those symbols on to dice.  Not a pretty option that will worn out the stickers and leave you dice sticky.

Just be honest the only reason your playing this shit game is because it has the Star Wars label on it.  This game won't survive within five years is my guess.

What is the litmus test for survival? Do you mean life-in-print? I personally wouldn't use that criteria as my main one, I have a lot of games not in print I use all the time. Heck, I still use the Westend d6 books.

So given that, having funky dice laying around that I'll only use with FFG's Star Wars isn't that big of a deal since I have a bunch of d30's and Fudge Dice I've never used or whatever, but the game itself has legs. Between the three game-lines in FFG Star Wars, I have enough to run Star Wars to my heart's content. They could kill all the lines now and let the license drop, the holes left remaining would be minor. Certainly nothing I couldn't fill in myself or with community support material and/or D6 references.

But you are right the only reason I'm playing this game is the Star Wars license, heh. But it's been worth the ride for me.

Iron_Rain

Considering that I haven't yet played or run SWSE - and I own *all* the books + an extra core book.... Yeah. I just said no to FFG's system on that principle.

However - if other people are having fun with it, that is totally fine with me. :P