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Female Game Writers/Designers (+)

Started by Llew ap Hywel, April 18, 2017, 07:53:39 AM

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Dumarest

Quote from: mrfish;958156Anyone mentioned Lisa Steele? She did work on Gurps and Vampire if Im not mistaken. She also wrote Fief. While perhaps not a game supplement, it seems to be widely used by gamers as reference.

She wrote GURPS Cops and GURPS Mysteries, which are really handy to have if you ever play police or private eye games. I use those books in conjunction with Crime Fighter (from Task Force Games) for some 1970s-1980s Charlie's Angels/Columbo/French Connection/Miami Vice scenarios.

Omega

#31
Some more.

Andrea Mills for Flying Buffalo.
Lynn Willis(actually a guy as noted a post below) designer and Donna Baker editor for Metagaming
Dori Jean Hein adventure design for Thri Kreen of Athas and director for Windriders.
Julia Martin was one of the writers for The North set for 2e D&D.
Penny Williams was editor for Dragothas Lair for D&D.
Deborah Christian and Martha Ladyman were one of the writers for Tales of the Outer Planes.

Voros

Lyn Willis was a dude. Did some great work at Chaosium and of course also Ghostbusters.

Omega

Which brings up one of the problems of this. Sometimes its hard to tell who is an isnt. Theres probably a few left out as I assumed were guys that possibly weren't. So it balances out I guess.

Kinda funny the number of people who aren't aware artists Terrie Smith, Mel White, Roz Gibson and Robin Wood are all female.

finarvyn

Didn't Jennifer Wick co-author the 1E 7th Sea game?
Marv / Finarvyn
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Voros

Quote from: Omega;958339Which brings up one of the problems of this. Sometimes its hard to tell who is an isnt.

Yeah from his name I always assumed Willis was a woman from the days when I bought 5th edition CoC. Wasn't until years later I Googled him and learned otherwise.

Jennifer Wick did contribute to the new 7th Sea. Marissa Kelly was lead designer on the horrorish game Bluebeard's Ghost, also produced by Sarah Richardson, who designed the cool looking girl gang Velvet Glove game. Whitney Strix Beltran also worked on Bluebeard's Ghost and has contributed to the new Planescapish Sig: A City Between. Loads of people seem to have contributed something to that book.  

Elizabeth Chaipraditkul has done work for 7th Sea and designed the games Witch: Fated Souls and the recently KS'ed The Monster which sounds like it could be fun.

Alek*san*dra Son*towska co-designed The Beast, a very Clive Barkerish solo game about fucking a monster. Her co-designer name checked Barker, Ballard, Sweet Movie and COUM Transmissions so it at least is promising in its fuckedupness.

Did someone already mention Jenna Moran who made Chuubo's Marvelous Wish Granting Machine?

Christopher Brady

Quote from: Voros;958481Did someone already mention Jenna Moran who made Chuubo's Marvelous Wish Granting Machine?

Do trans count?  Honest question, because I was under the impression that Jenna Moran AKA Rebecca Borgstrom was one.
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Voros

#37
Didn't realize she use to be a man. I would count trans women myself, to which we could add Avery Alder of Monsterhearts.

Not sure if its OT or not but it is notable that trans people are relatively well represented among RPG designers compared to their representation in the overall population. There's a trans academic whose name escapes me who writes on MMOs and CRPGs who spoke about the rather obvious appeal of RPGs to trans people who are finding themselves.

JamesV

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Dumarest

Quote from: RPGPundit;959313Sarah Newton is the best one.


What has she written? About the only game designers whose names I know without looking at the credits page are E. Gary Gygax, Steve Jackson, Marc Miller, Greg Costikyan, Gerard Klug, and Mark Pettigrew.

Hermes Serpent

Sarah is the power behind Mindjammer several/all of the Achtung! Cthulhu campaign books, Monsters and Magic, Legends of Anglerre, Fate Core - Burn Shift, and Chronicles of Future Earth.

Another author is Genevieve Cogman who wrote GURPS Vorkosigan and is a published fantasy author as well.

Lynn Hardy is a writer who is currently writing a campaign for Chaosium, Children of Fear, was lead writer, developer and line editor for Achtung! Cthulhu and also edited Green Ronin's Blue Rose RPG.

S'mon

Quote from: Hermes Serpent;959340Sarah is the power behind Mindjammer several/all of the Achtung! Cthulhu campaign books

I have a bunch of A!C stuff. Very pretty, but desperately needs some OSR luminary to make it playable as anything more than a '90s railroad type game. Maybe some Chaosium dude?

Hermes Serpent

Yeah I found playing through the campaign a bit of an issue. I cornered Sarah at a UK can and mentioned stuff like the mechanised/motorised artillery unit in one (Heroes of tHe Sea i think) and advised her that the majority of German artillery units were horse drawn and only maybe Waffen SS might be motorised but she suggested that she'd consulted with knowledgeable people about the the minutiae of military facts - I still think it was wrong. I believe the whole premise of Achtung! Cthulhu is too pulpy for 6e and 7e and would work better with Pulp Cthulhu but bogs down with details of military jargon and unit details. I much prefer C7's World War Cthulhu London and Darkest Hour books for Mythos gaming in WW2.

Modiphius have a grab the hi vis IP and pile it high in a ponzi scheme style of game production - Conan, Star Trek etc etc., in an attempt to make themselves a big name in the RPG business. They have some enthusiastic people working for them but the principal, Chris Birch is a moody unsocialable bugger that isn't a good front man for the company.

S'mon

Quote from: Hermes Serpent;959534I believe the whole premise of Achtung! Cthulhu is too pulpy for 6e and 7e and would work better with Pulp Cthulhu but bogs down with details of military jargon and unit details.

I want to run it as the pulp 'Punch out Cthulu!' game it's presented as, but the material bogs down way too much on 1940s minutiae, agreed. I was very disappointed with the A!C Player's Guide which is purely historical 1940s stuff - wikipedia level - basically nothing about the paranormal or setting-specific elements.

Great cover though. :D

Chaosium do/did great adventures like The Secret of Castronegro (in my 2e CoC hardback) which combine mythos horror with sandbox location. That's exactly what I need to run A!C effectively, not a bunch of 1990s-style railroad linked scenes.