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Featless D&D 3.x

Started by winkingbishop, March 15, 2010, 04:45:25 PM

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Benoist


Windjammer

That's.... interesting. :D It's the same info in the same space but you went for a totally different vibe. Mighty cool,  though I personally will probably stick to the Di'Terlizzi drawing style. (Also, Alberich will have to ramp up his INT to 10 to cast spells at all.)
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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winkingbishop

Quote from: Windjammer;367893(Also, Alberich will have to ramp up his INT to 10 to cast spells at all.)

That's exactly what the enemy would expect.  Better to keep them guessing.  And load up on wands.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

StormBringer

Here is the much simpler one you will likely be able to use.  :)

Download
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RPGPundit

That is a simple character sheet, indeed. It sure cleans up well from 3.x

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StormBringer

Quote from: RPGPundit;368070That is a simple character sheet, indeed. It sure cleans up well from 3.x

RPGPundit
Thanks!  No room for feats and all, but I was going off the original from Windjammer.  I suppose those could be shoehorned in somewhere.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Windjammer

Quote from: RPGPundit;368070That is a simple character sheet, indeed. It sure cleans up well from 3.x

RPGPundit


Quote from: StormBringer;368103I was going off the original from Windjammer.

And I was going off the one that Goodman Games produced for their Dungeon Crawl Classics:

http://www.goodman-games.com/downloads/DCCCharacterSheet_Editable.pdf
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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StormBringer

Quote from: Windjammer;368114And I was going off the one that Goodman Games produced for their Dungeon Crawl Classics:

http://www.goodman-games.com/downloads/DCCCharacterSheet_Editable.pdf
Yeah, I was thinking of a Skills and Feats box instead of just Skills.  Not sure what to do about the Spells section, though.  There isn't really much room in there regardless, once you hit about 8th level or so.  Might drop that entirely, make that box Skills and Feats, then make a second sheet for spells, since not everyone needs that anyway.  Divvy the page up into nine boxes with lines or something.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Cranewings

Quote from: StormBringer;368116Yeah, I was thinking of a Skills and Feats box instead of just Skills.  Not sure what to do about the Spells section, though.  There isn't really much room in there regardless, once you hit about 8th level or so.  Might drop that entirely, make that box Skills and Feats, then make a second sheet for spells, since not everyone needs that anyway.  Divvy the page up into nine boxes with lines or something.

Most of my players like to keep track of their spells on a separate sheet so that they can be very specific about what book and page their spells are written on. That way, they are protected from any GM fiat involving the tearing out of pages.

Windjammer

Quote from: Cranewings;368122Most of my players like to keep track of their spells on a separate sheet so that they can be very specific about what book and page their spells are written on. That way, they are protected from any GM fiat involving the tearing out of pages.

That's what I do - jot down the page reference the spell is on (even on the scan above). Same for feats, if they aren't just mechanical bonuses on numbers already there on the char sheet, e.g. feats which unlock new mechanical effects at the complexity of spells (like Dazzling Display in Pathfinder). But for Pathfinder even martial characters will need something like a separate spell sheet of the variety Stormbringer mentions, since they accumulate such a high number of extra class abilities as they progress beyond level 8 - and as they have to choose which, they have to record their choices somehow.
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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StormBringer

Quote from: Cranewings;368122Most of my players like to keep track of their spells on a separate sheet so that they can be very specific about what book and page their spells are written on. That way, they are protected from any GM fiat involving the tearing out of pages.
An odd solution to the problem, when "No, I don't allow that spell" would seem to work well without defacing your books.  :)

I will put together a separate spell sheet and see about bundling those together in a pdf.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Cranewings

Quote from: StormBringer;368126An odd solution to the problem, when "No, I don't allow that spell" would seem to work well without defacing your books.  :)

I will put together a separate spell sheet and see about bundling those together in a pdf.

I didn't write that post very well. What I meant was that they need a lot of writing space because they record on a sheet what spell book and that pages in that spell book that are taken up by the spell. That way, if I say someone opens their spell book, rips a page out, and throws it in a fire, have to generate a random page number. Also, if they lose a certain pack or book then they know exactly what was lost, rather than just rolling randomly from the spells they have.

StormBringer

Quote from: Cranewings;368127I didn't write that post very well. What I meant was that they need a lot of writing space because they record on a sheet what spell book and that pages in that spell book that are taken up by the spell. That way, if I say someone opens their spell book, rips a page out, and throws it in a fire, have to generate a random page number. Also, if they lose a certain pack or book then they know exactly what was lost, rather than just rolling randomly from the spells they have.
I figured it was something like that.  :)

I would say that is something of a rare practice, though.  I will see how many lines I can fit and still keep it large enough for legible writing so the space will be flexible enough for any information.

Of course, you could just print off one sheet for each spellbook.  Keep things more organized that way.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need