This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Favourite MERP Book

Started by One Horse Town, January 20, 2012, 11:26:10 AM

Previous topic - Next topic

One Horse Town

I got into Rolemaster by way of MERP, as i suspect many RM fans did. Although you can argue (probably quite rightly) that MERP didn't really immerse you in Tolkien's world, they produced some cracking supplements.

I think that i've probably got the most use out of Dagorlad and the Dead Marshes, although Bree and the Barrow Downs and the Riders of Rohan campaign book also gave me a lot of game-time.

What are your favs?

jeff37923

Angus McBride's Characters of Middle Earth.

Of all the things that MERP offered, I thought that his artwork was what really sold me on it. Even today, when I think of his images, those are the pictures that come to mind when I conjure up the look of Middle Earth.
"Meh."

Lord Hobie

The Shire, by a long shot.

Lord Hobie
 

Benoist

Minas Tirith. The hardcover describing the city.

Reckall

Quote from: Benoist;507263Minas Tirith. The hardcover describing the city.

I never played in it, but, just for the reading, Moria.

The one I got most enjoyable playing from was Northern Mirkwood.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

Imperator

Riders of Rohan, Myrkwood and Dol Guldur. We played the shit of those three combined, as in the official time for the setting (1640 TA) it makes a very interesting place, far more than the South, IMO.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

APN

We played in the Middle Earth setting for a while (when 1st Ed came out in 1984 or whenever) but soon got bored of the place. The storyline NPCs are unbelievably powerful and even one of the hobbits had a good chance of slaughtering the party if I recall right. Instead we tacked the MERP system onto the 'known world' Expert game map and had a great time using it instead of Basic D&D. Rather than hacking at cubes of hit points there were spurting limbs, tripping over unseen turtles and stunning the foe with laughter, impaling yourself on your own weapon and creating a light show with your nervous system for impressed onlookers. It certainly beat "You hack at the orc. *roll d8* 4 damage." but at the time statting monsters up meant a lot of work for me.

So the 1st one, the red book, is my favourite. Most of the adventures were full of detail, but a lot of it we didn't even use. (When certain herbs grow, and which son of which lords' daughters cousins married who from where)

Akrasia

My main campaign during the 1980s was set in Eriador, so I got a lot of use out of Rangers of the North, Bree and the Barrowlands, Hillmen of the Trollshaws, and Angmar: Empire of the Witchking.

I also really liked the Mirkwood campaign modules (both the original two, and the later combined book), but only ran a couple of adventures there.

I picked up The Kin-Strife and Palantir Quest much later, and was really impressed with both of them.  I ran the first part of Palantir Quest over a decade ago, but the campaign folded when I had to move away.

I hope to use them again someday, perhaps with The One Ring RPG (although I'll need to read TOR first to see if this would work).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Benoist

#8
Yes. Angmar: Empire of the Witch King is also really awesome. Got my hobbit PC killed by the Witch King himself playing through that one, actually. Long story short, we were searching for some mirror that we could show to a mad Eldar that would show him the fall of Numenor sunken by the seas, got to the Witch King's quarters in the citadel where he kept the mirror. Sneaked into the room, got the mirror... and the Nazgul got me as I reached the door. I threw the mirror to my companions and gave him hell as long as I could so they could escape. It actually worked: the PCs escaped and the mission was a success. My PC died, but that was worth it.

soviet

Mount Gundabad - the best megadungeon ever printed. Some day I want to run a campaign in there, probably using AD&D 2e.

I thought Gorgoroth was pretty good too, it really added a lot of colour and depth to Mordor (although you really don't want to go there with any characters you're fond of, not unless it's early Third Age or something).

Actually, I'm sort of tempted to just say the collected maps book. Easily the nicest looking fantasy maps I've ever seen.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

danbuter

Angmar and Southern Mirkwood provided a lot of ideas. I usually just made up my own stuff based upon the sourcebooks. The only book I actually used during a campaign was Thieves of Tharbad, and everyone had a good time.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Philotomy Jurament

Northern Mirkwood was my favorite, as it was -- by far -- the one I got the most use out of.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

beeber

another vote for northern mirkwood, here :)

Ancientgamer1970

Quote from: One Horse Town;507260I got into Rolemaster by way of MERP, as i suspect many RM fans did. Although you can argue (probably quite rightly) that MERP didn't really immerse you in Tolkien's world, they produced some cracking supplements.

I think that i've probably got the most use out of Dagorlad and the Dead Marshes, although Bree and the Barrow Downs and the Riders of Rohan campaign book also gave me a lot of game-time.

What are your favs?

Great RPG and I enjoyed allof its products which I own so the proper question is WHICH one did I not like.   LOL    

The answer is none.  I like them all equally but really enjoyed the Empire of the Witch King.

noisms

I'm really surprised nobody mentioned the bestiary book. I forget the title. Creatures of Middle Earth? It was really good anyway, even if 90% of it had absolutely no basis whatsoever in anything Tolkien ever wrote.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.